outseeker Posted June 11, 2022 Share Posted June 11, 2022 I just loaded up my save to continue playing and found a notification saying I had discovered a new planetoid- I don't think it was there before save/exit. The planetoid in question is 4 tiles outside of viewable range for any of my dupes in rockets, with an Unknown Object Detected tile between them, so I'm wondering how it's possible we discovered it? The closest dupe is out of range to possibly see it, with their onboard telescope reporting Area Complete. I didn't find and click on a new teleporter to discover the planetoid either, yet when I click the notification/planetoid I am able to Oversee the newly found planetoid for some reason. Has anyone else had this? Is it a bug or some kinda functionality I'm not familiar with? I only just started playing the DLC so it's possible I just don't know about some other method for planetoid discovery. Thing is though just spotting a planetoid doesn't let you Oversee the surface.. but I can oversee this thing.. soo.. bug? XD Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/ Share on other sites More sharing options...
6Havok9 Posted June 11, 2022 Share Posted June 11, 2022 Did you use debug mode before, maybe in another save, without disabling it/quitting the game? Once discovered by debug, stays discovered. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576389 Share on other sites More sharing options...
outseeker Posted June 11, 2022 Author Share Posted June 11, 2022 Nah I didn't- completely debug-less playthrough. I imagine if I had used debug mode to reveal fog of war, that would result in every planetoid being discovered though? Thx for the suggestion. Are u aware of any other ways to discover a planetoid aside from teleporter, and telescope/rocket proximity (and debug)? Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576406 Share on other sites More sharing options...
meekay Posted June 12, 2022 Share Posted June 12, 2022 I have also encountered this, but I couldn't rule out it being caused by a mod. In the two cases where I encountered this it was because some tiles at the bottom left of the water planetoid somehow got revealed, even though I didn't have anyone nearby. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576530 Share on other sites More sharing options...
outseeker Posted June 12, 2022 Author Share Posted June 12, 2022 Well as far as similarities go, this was a water planetoid, and I always run mods, but nothing relating to telescopes, planetary detection or similar. Thanks for commenting meekay, it seems what you're describing is the the exact same story, possibly only happening to water planetoid, or possibly any planetoid in the bottom right corner direction of the world? One small point of confusion though is that revealing a tile adjacent to a planetoid doesn't normally allow you to Oversee that planetoid, does it? Can you remember if the water planetoid was oversee'able for you too when this bug happened? Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576560 Share on other sites More sharing options...
mspi92 Posted June 12, 2022 Share Posted June 12, 2022 I encountered the same issue. The Water Planet was revealed after a reload of the game and i was able to oversee the Planetoid Surface. During that time i had a rocket with a telescope in flight, but it had a distance to the water planetoid. I also had some mods enabled Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576577 Share on other sites More sharing options...
outseeker Posted June 12, 2022 Author Share Posted June 12, 2022 Do u guys have too many mods loaded to list? I do.. Just wondering if there is any mod we have in common that might be to blame, else ima create a proper bug post for this. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576578 Share on other sites More sharing options...
outseeker Posted June 12, 2022 Author Share Posted June 12, 2022 Lil further information just so I don't forget. Loading the save from Day 254 (noted when I first found the bug) I see the incorrect new planetoid detection appears. So I load Day 253.. Same thing again.. but during constant gameplay, the planetoid discovery/popup never happened, until I exited the game and resumed from save. By sheer luck, the earliest autosave I can load is in fact the day before this error presented itself! That is day 249- the error occurred some time between this save and my autosave on the next day, however it wasn't apparent until I had exited the game and reloaded my save to continue playing. I will test some more and await replies regarding any mods people had running, just in case a mod was somehow to blame for this. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576585 Share on other sites More sharing options...
outseeker Posted June 12, 2022 Author Share Posted June 12, 2022 OK oof.. Loading up the save from the day before the issue occurred and letting it just play itself for the day didn't recreate the error in the next day's autosave after exiting and reloading like it did before... It was apparently something I did during the day that caused this issue, which is going to be near impossible for me to work out :( Tempted to still create the bug report and supply the save files for comparison and diagnosis, but I can't rule out a mod being somehow involved, because I can't reproduce the error to test with/without mods.. Can we discover planetoids by Inspecting/Rummaging POIs or something? Small possibility I might have done that, idk :< Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576591 Share on other sites More sharing options...
outseeker Posted June 13, 2022 Author Share Posted June 13, 2022 The only extra info I have found is that when this bug happens, if you click the planetoid name in the top right to view it, you are taken to a black fog of war, so it seems to have been erroneously discovered by the teleporter type system, not from space. Once you click the Oversee button via Starmap, it puts your view at the surface. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576674 Share on other sites More sharing options...
meekay Posted June 13, 2022 Share Posted June 13, 2022 Sounds like @mspi92Â encountered the same thing. I also did not have any rockets in orbit or even nearby -- the most recent time I encountered it I hadn't even discovered any of the tiles around it. Here are the mods I generally run with: Resculpt No Research Alerts Material Selection Properties Per-planetoid Materials Schedule Master by @Ony Show Industrial Machinery Tag Sort Artifacts First by @meekay Auto-Save Performance Metrics Show Destination POI by @meekay Suppress Notifications Rename Asteroids One Giant Leap Auto-Eject Tinted Aquatuner Liquid I'm not sure if any of those could affect discovery, but I can't rule it out. The behavior seems to suggest a tile is being inadvertently revealed in the corner of that particular planetoid when the save file is loaded, and that's triggering the discovery event. The last time I encountered it, I was able to reliably reproduce it by re-loading the same save file, but I didn't feel like doing the triage with my mods turned off. At the time I was also actively hunting for that planetoid, so the bug saved me a bunch of time. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576686 Share on other sites More sharing options...
mspi92 Posted June 14, 2022 Share Posted June 14, 2022 Sorry for being late to respond. The List of mods i used: System Clock Insulated Door Insulated Joint Plate Airlock Door Rocket Logic Smart Mop Plan building without materials Geyser output calculator Show building ranges Plier fixed Supress Notifications The only common occurence of the list of mods is `Supress Notifications` and actually thinking of it, this might be related, as the "New Planetoid detected" thing is a notification Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576923 Share on other sites More sharing options...
outseeker Posted June 15, 2022 Author Share Posted June 15, 2022 Thanks meekay (*edit* and mspi92), it's not looking like a mod is to blame. The only similarities our mod lists share are Resculpt and I think Material Selection Properties, and I highly doubt they have any kind of interaction with the parts of the game responsible. In your case mspi, I also use several of those mods, but I think from meekay's list we can confirm it's not a common mod to blame. I like the tile being revealed theory, but from my understanding merely revealing a tile adjacent to a planetoid, or even a planetoid itself doesn't allow you to immediately oversee that planetoid? When this bug happens, we're able to oversee the planetoid as if we had discovered it by teleporter, with the camera position defaulting to below surface Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1576980 Share on other sites More sharing options...
Sasza22 Posted June 15, 2022 Share Posted June 15, 2022 I wonder if it might be caused by a broken abyssalite border. If there is a tile missing it could cause the planetoid to be revealed by a dupe seeing a single tile through the border of the map or some water slipping through from one map to another. I`m not sure if it`s possible but that would explain why the camera is positioned under the surface. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1577028 Share on other sites More sharing options...
outseeker Posted June 18, 2022 Author Share Posted June 18, 2022 Oh missing neutronium wall u think? It's a very strange idea but I'm considering it lol Thing is we need to be in orbit around the planetoid before we can see the surface or subsurface at all, or discover and click a teleporter which triggers clearing of the fog of war at the teleporter destination. There just isn't a game mechanic for a dupe to discover subsurfaces by any other means as far as I know. I just checked the incorrectly discovered planetoid by clicking its name top right (that shouldn't exist up there yet) which took me to the dead middle of the planetoid, in full fog of war, and hit the debug button to expose everything and take a look around. The tile it focuses on is in the middle of a large body of water with a lil rock dotted around, with nothing of note at all there. There's no teleporter there or elsewhere on the planetoid too. I checked the walls running down each side of the world and it's completely unbroken down both sides, so no dice I'm afraid. If anyone happened to have a save file that will reproduce this error without user intervention, just by letting the day tick over, that would be magnificent. I'm expecting it to do the same thing if we disable all mods and let the day tick over, though I can't be 100% certain without that. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1577900 Share on other sites More sharing options...
AndreyKl Posted June 23, 2022 Share Posted June 23, 2022 Same issue, I initiated an orbital drop off from a rocket onto a planetoid (contrini, superconductive?), saved, later loaded the game only for water planetoid to pop up far out of my visibility range. No mods. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1579206 Share on other sites More sharing options...
outseeker Posted June 23, 2022 Author Share Posted June 23, 2022 Any chance you have a save file handy for the day before that happened? If we can manage to give Klei a save file that they can load, wait a bit, save/exit, then reload to find this bug, or a similarly simple process, they should be able to debug it quite easily I expect. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1579324 Share on other sites More sharing options...
Moonshade Posted June 24, 2022 Share Posted June 24, 2022 I've had this several times already and as far as i know it always happens upon load. i've discovered the water planet multiple times like this and only the water planet. I feel like it's rather finicky. Earliest i had this happen was at cycle 27 which was even before i had my first rover landed (cycle 28) though i may have had a rocket in space. it showed the bottom left corner of the water planet but none of the planets i was on, was I exploring the top right or bottom right corner which would explain the possibility of broken border. besides if the border was broken I imagine all the water would leak out. note I play without mods. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1579462 Share on other sites More sharing options...
Sasza22 Posted June 24, 2022 Share Posted June 24, 2022 Ok new theory. I had this idea when i saw the screenshot the game made after i launched a rocket. The rocket apparently reveals the unplayable area in it`s path. But technically that area is a part of a different planetoid that isn`t visible and doesn`t interact. Also doesn`t get revealed, or is it? What if the bug happens when you load a game with a rocket that just launched. It left the map playable area but is still visible above it. Maybe on load the game considers the rocket to be inside a different planetoid and reveals it but after you unpause everything goes to normal except the planetoid is already revealed. That could explain why it is always the same planetoid being revealed. If that`s the case it should be reproducible by saving right after launching a rocket and loading that game. Would also reveal other planetoids when done on other than the starting one. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1579545 Share on other sites More sharing options...
NeoDeusMachina Posted June 26, 2022 Share Posted June 26, 2022 On 6/25/2022 at 1:04 AM, Sasza22 said: Ok new theory. I had this idea when i saw the screenshot the game made after i launched a rocket. The rocket apparently reveals the unplayable area in it`s path. But technically that area is a part of a different planetoid that isn`t visible and doesn`t interact. Also doesn`t get revealed, or is it? What if the bug happens when you load a game with a rocket that just launched. It left the map playable area but is still visible above it. Maybe on load the game considers the rocket to be inside a different planetoid and reveals it but after you unpause everything goes to normal except the planetoid is already revealed. That could explain why it is always the same planetoid being revealed. If that`s the case it should be reproducible by saving right after launching a rocket and loading that game. Would also reveal other planetoids when done on other than the starting one. I had this happen to me in my most recent playthrough. No mods, no debug mode, nothing. Just launched my 1st rocket, saved, haven't played in a couple of days... On reload, I have the "New Planetoid detected" message. Screenshot below also shows the planet hasn't been revealed through normal means yet: Spoiler No big surprise, it is the water planet. There is a corner at the bottom left of the water asteroid now that is somehow revealed: Spoiler The rest of that asteroid is completely blacked out, but I could reveal the surface from the starmap if I clicked on the button. Dupes did not have access the edges of the map in space, only in areas where there is neutronium barriers. But the rocket did reveal a long corridor in the red zone of space: Spoiler I don't know what causes it, but you might be onto something with the rockets revealing some adjacent maps. Link to comment https://forums.kleientertainment.com/forums/topic/140810-planetoid-discovery-methods-bug/#findComment-1579876 Share on other sites More sharing options...
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