ALCRD Posted May 23, 2022 Share Posted May 23, 2022 A little followup poll on the Tallbird discussion. This IMO would add nest renewability and give some purpose to Tallbird ranching. Link to comment Share on other sites More sharing options...
Flarezen Posted May 23, 2022 Share Posted May 23, 2022 Yes, I hardly see any in my world. Even when on default I sometimes see no tallbirds. I feel tallbird generation needs some reworking Link to comment Share on other sites More sharing options...
SomebodyRandom Posted May 23, 2022 Share Posted May 23, 2022 Would allow for some cool builds using Tallbirds Link to comment Share on other sites More sharing options...
lakhnish Posted May 23, 2022 Share Posted May 23, 2022 I wish they were at least a staple part of world gen. You don't always get them Link to comment Share on other sites More sharing options...
jan Mele Posted May 24, 2022 Share Posted May 24, 2022 I think they should just grow with world regrowth Link to comment Share on other sites More sharing options...
Lyl2333 Posted May 24, 2022 Share Posted May 24, 2022 Tall birds are iconic The Constant creature IMO and they're special for not making sense at all. Letting them make new nests would be convenient but I'm fine if they can't make any. You don't expect accidents to follow patterns that can be understood and utilised. Link to comment Share on other sites More sharing options...
ALCRD Posted May 26, 2022 Author Share Posted May 26, 2022 On 5/24/2022 at 1:07 AM, lakhnish said: I wish they were at least a staple part of world gen. You don't always get them Which makes me curious if "Failed Survivors" setting affects Tallbird Fortresses spawn chance (Despite the name this option also increases chance for various random setpieces to appear. Not just the skeletons.) Link to comment Share on other sites More sharing options...
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