Jump to content

[suggestion] Remove all structure collision on boats


Recommended Posts

idk how feasible it is, or how many other people care about this - but its on my mind every time I try to boat base.  Boat basing has been more difficult since the addition of Wavey Jones who, despite my cries hasn't been removed from the game... lol

When ocean content was initially released I loved building up a fully stacked boat, 7 main structures loaded with everything I'd need to never touch grass again.  It was very satisfying to be self sufficient on the waters.  Wavey introduced some struggles because these structures that ring your boat would allow him to spawn in a way where you could not shush him off.  They also caused problems with boarding / disembarking from a boat and led to some issues where I'd jump to a boat but fail and land in the water because the structure blocked me.  Now I've found ways to place 4 main structures on a boat without blocking the edges so I can always shush away Wavey and I can board my boat without worries... but this is a much smaller base that usually still requires a land outpost.  Also light sources could be placed central on the boat with the 7 structure layout, but with 4 they have to be placed off center...  This is a struggle because fishing, rowing etc really requires you be able to see all around the boat.  Collision specifically is a big problem if a shark decides to jump on, so you're dealing with collision while fighting it, same if shadow monsters creep up, or if you catch a hound attack.

Can we just have all structure collision on boats disabled?  This would make it easier to design boats to suit our needs, and prevent us from getting blocked on a structure when we're already heavily restricted by the size of the boat platform.  There are already structures that don't have collision, so I don't think this would be a major issue for the tech or for player experience.

idk, what do y'all think?

1 minute ago, Shosuko said:

What would look weird?  This is only about collision - ie what your character can / can't walk through.

ya, I mean being able to walk through stuff you shouldn't be able to normally as if player is a ghost. just my opinion tho

id consider it a consequence of doing something very unorthodox, but yes drowning because of something placed on a boat is really annoying i want that fixed. i think fixing wavy jones' 'shoo range' and 'rowing range' would be an easier fix to this, though.

24 minutes ago, oregu said:

id consider it a consequence of doing something very unorthodox, but yes drowning because of something placed on a boat is really annoying i want that fixed. i think fixing wavy jones' 'shoo range' and 'rowing range' would be an easier fix to this, though.

You think that's annoying? Try placing a Mighty Gym next to shore and watch Wolgang jump out and drown

I think that a big part of sailing is designing your boat. Making sure that everything is accessible and convenient is, to me, one of the layers which makes sailing so much fun.

However, there is definitely a difference between being inconvenienced by your own poor planning, and being inconvenienced or punished by a bug or a poor game mechanic.

Being entirely unable to row in a certain direction because of poor placement of structures is, in my opinion, great. I think that it adds a small extra layer to designing your boat.

The things I think are definitely not fair are the bugs that go along with structure collision; Wavey Jones being invincible, players being pushed off for no reason or when boarding boats, and all the other myriad of bugs which go with collision on boats.

I would much prefer that they fixed the bugs, to keep the unique planning which goes with designing a boat around structure collision.

But if they aren't going to focus on those bugs, then removing collision from structures on boats would massively improve the experience of boating.

A genius solution. Now that you say it it seems obvious. Long have I hated Wavey Jones' inclusion for exactly the reasons you've stated but I've always thought about removing him entirely or adjusting his spawning to check for structures. This is a much more simple solution which would also solve the problem of me taking 5 minutes off my total lifespan from stress every time I try to jump on a boat and hope it actually works.

Edit: It would also make coop boats much more enjoyable. Right now multiple people on a boat, which is encouraged by the boat mechanics, can be clunky and annoying since you have collision with so many structures and also every person there. If it was just collision with people it would be so much better.

2 hours ago, Well-met said:

Makes 0 sense that structures would magically become intangible because they're placed on a raft rather than on land

if you have trouble, start considering which you do not actually need and get rid of those

Makes 0 sense that you can't step over small structures like fire pits. Makes 0 sense that you can haphazardly tie a few boards together and make an incredibly sturdy and fast craft. Makes 0 sense that drowning in the deep ocean simply teleports you to land. Makes 0 sense that a wheel that isn't connected to a mast can make it somehow spin around in circles. Makes 0 sense that placing an anchor makes a hole and removing it fills the hole.

Maybe we should look at what would be the best for the game instead of what's the most realistic.

2 minutes ago, Cheggf said:

Makes 0 sense that you can't step over small structures like fire pits. Makes 0 sense that you can haphazardly tie a few boards together and make an incredibly sturdy and fast craft. Makes 0 sense that drowning in the deep ocean simply teleports you to land. Makes 0 sense that a wheel that isn't connected to a mast can make it somehow spin around in circles. Makes 0 sense that placing an anchor makes a hole and removing it fills the hole.

Maybe we should look at what would be the best for the game instead of what's the most realistic.

but all of these things you mention are consistent or fulfill a purpose.

perhaps I was too vague, I didn't mean it like "its not realistic", I meant it like "why should structures behave differently than normal"

 

6 minutes ago, Well-met said:

but all of these things you mention are consistent or fulfill a purpose.

perhaps I was too vague, I didn't mean it like "its not realistic", I meant it like "why should structures behave differently than normal"

 

Because how they act right now are extremely counterproductive to the most fun way to use boats (sailing on empty boats is super boring and I don't see the point), discourage multiplayer use of the boat despite the boat's mechanics encouraging it, and allow an enemy to be bugged and invincible which makes sailing the most boring and tedious thing in the world.

Boats already don't follow all the rules established by the game. When you hop on your camera changes to a unique one, it allows the normally stationary structures to move around (which took some effort, they used to frequently forget that they're supposed to do that and just float on the ocean), and all 4 shadow creatures get replaced with other new ocean ones. I don't think structures becoming intangible would be a huge change compared to all of that.

3 hours ago, Well-met said:

Makes 0 sense that structures would magically become intangible because they're placed on a raft rather than on land

if you have trouble, start considering which you do not actually need and get rid of those

There are plenty of intangible structures, probably made so because their use and placement would interfere with ease of game play, not because chests and ice boxes are magically immaterial lol  It would just be a pain if you had to walk around them.  Its one of the main reasons I never craft mushroom planters.  They are too awkward to deal with, so I pass.

There are already odd construction concessions to facilitate smooth gameplay - did you know you can place a sail, and then build another structure ON TOP of it?  Gonna wager this is because building space on boats is cramped and they needed to ensure players could fit these things in...  not because sails have special ethereal properties.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...