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Boat requirements


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I like that boats don't require the think tank.  The extra 4 boards to make that on top of the costs of a boat was a hurdle to clear if you want to boat early.  I really appreciate that I can get boating with much less.

I thought I saw a post about this before - but I couldn't find it...  maybe it was buried in a thread...  but I think the cost to build boats should go back to 4 boards.  Just not require the think tank.

The main reason for this is that you find other boards as you are out on the water, and I always felt this was to help you craft new boats or boat patches.

Anyway - I'm blonde and often to stupid things - I jumped off my boat onto a smaller lunar island and I've got 12 logs...  my boat drifted off without me as it was an accidental disembark.  Unfortunately, though loaded with resources, I am stranded...  I have 8 boards gathered from ocean debris but unfortunately the recipe calls for logs now.

Same thing with boat patches...  They require logs which can be unfortunate.  I'd often bring a stack of bee stingers to my boat and trust I'd find some boards while I was out there.  This pattern is kinda broken up now.

So my suggestion is to still not require the think tank, but to still require boards.  You could probably add it to the standard science tab as well, but I don't think that is needed.

OR - (less hopeful on this b/c its probably a bit much) - is there a way to have alternative crafting costs?  So you could craft it from either boards or logs?

Anyway - great update so far.  I'm having a blast boating as Wolfgang.  Gonna check back on him and see if he's starved to death on his little island yet.  Bye <3 

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I imagined they changed it to cater to newer players, which seems to be the overall strategy for recent updates. From a new player perspective i guess, maybe, perhaps, needing to build 2 structures in order to make a boat could be too restricting for the densest of players, so dropping the think tank requirement makes sense i guess.... 

But i agree boards makes more sense for the recipe, thematically and currently gameplay wise. But i guess asking a new player to craft a science machine and learn the recipe for boards is just asking too much. 

Im sure the next qol will include recipes like 3 rocks instead of cut stone for croc pots, 3 logs for chests, heck maybe boards, cut stone and rope will just be removed for being redundant to newer players and has the added bonus of decluttering the new ui.

31 minutes ago, sudoku said:

I imagined they changed it to cater to newer players, which seems to be the overall strategy for recent updates. From a new player perspective i guess, maybe, perhaps, needing to build 2 structures in order to make a boat could be too restricting for the densest of players, so dropping the think tank requirement makes sense i guess...

I mean be honest.. does it really? The old way you atleast had to craft the think tank to gain access to boating content at all which, coincidentally also spoon fed you the various other very important boat craftables like a mast, steering wheel, Anchor, lightning conductor etc…

The NEW Way players have instant access to boats which I’m sure is only useful to Wurt since she’s the only one in need of an Early game boat… but, what the new setup does NOT do is show the player there’s more they can craft and add to/upgrade their boat with.

And I would wager to bet that once this new version goes live on Xbox, you may see a lot more boats out in the water… but what you likely ARENT Going to see is those boats upgraded with the Think Tank exclusive craftable components for it.

Klei also can’t just completely “Ditch” the Think tank and let all boat stuff be unlocked from the start, because if they did that the Lighthouse skin I paid my money for would also be pulled.

Sometimes I feel like in an effort to cater to new players… they’re also causing more harm and confusion then they are good.

I was around when fast paced action games were the money making big deal in gaming so the creators of Resident Evil decided hey let’s turn our games into that.. only to years later finally realize people who enjoyed RE for being RE sure as hell did not enjoy RE 6.. so I’m beyond thrilled I actually got to live long enough to see that franchise return properly back to its puzzle survival horror roots.

This is the same situation Klei puts themselves in with DST, sure appealing to a wider audience would absolutely rake in more dollars for them: but at what cost?? How much of the original formula people loved has to die or become overly simplified before it can appeal to those new players?

Im just some guy running my mouth about something I likely know next to nothing about.. but if Klei had some actual real statistics they can look over that show how many Boat kits are made and how many of those boats end up getting their appropriate upgrade parts.. Maybe they’d see what I’m saying.

the TL:DR- Prior to this new change when the player FOUND the Seafaring tab they also found all the various upgrades that went along with it, now.. you have instant access to the boat and oars and probably no clue you can slap a steering wheel, mast, anchor, fishing box, lightning protection, heat & light source onto it to upgrade it.

Change just for the sake of change is rarely if ever.. a good thing.

Klei certainly has different ideas of qol features than i do, thats for sure. The current boat recipe not even entering my brain. Id prefer they focus on the horrible lag compensation feature that id wager deters far more newer players from continuing to play than a boat taking five minutes to prototype. And keyboard and mouse support for console just jumped to my number one spot for QOL especially with the new crafting ui.

2 hours ago, sudoku said:

I imagined they changed it to cater to newer players

Quote

Sometimes I feel like in an effort to cater to new players…

I don't see how this is a "cater to new players" change.  Do new players need boats?  Do boats help them?  The ocean doesn't have much of value for a new player.  Its probably more hazardous if a new player goes out on the ocean than stays on land really :\  Its easy to run short of grass and twigs, you can't put a cheap firepit down or light up a tree, kelp reduces sanity and health compared to berries...  like really - how do you read this as a change "for new players" ?  Wouldn't that just be a new-player trap?

Really its a change for people who want to boat early.  Before you'd need 4 boards for your think tank, 4 more for your boat.  Then you'd be tethered to your think tank b/c you gotta paddle out to find drift wood and come back to make an oar.  I've had sometimes where I couldn't spot a driftwood from land, and had to paddle out some distance to find one which meant I had to paddle all the way back.  It was doable, but every wasted segment of the day adds up for a play style that is already behind lol

With the new system I was able to get out on the water day 1-2 and not touch the main land again until I'd hit up g'ma's island for a pinch'n'winch, lunar island for glass axes, and picked up my first treasure chest! (luckily it spawned near me, unluckily I didn't get a lantern.)  This was a much better experience.

When I'm ready to put up a mast, anchor, steering etc I can build a think tank and put in the heavy work - but this is like day 1 boating, reducing the cost and wasted time with the tether is a SUPER GOOD qol improvement!

I agree, using boards to built boats suits better in the gameplay. It's not difficult to build a science machine and it is required to fully enjoy what the ocean has to offer anyway (like a shovel to relocate stone fruit bushes and anenemies for example)

Most of the time, players are unlocking boards super early so it's not really problematic for crafting a boat. On the flip side, the change to logs has been a BIG paper cut in late game. In the boards world, a bundle of boards lets you carry around 10 boats using 1 inventory slot. This is really nice when you are growing a bunch of ocean trees. Keeping a bunch of logs on hand for this is just really inconvenient; feels anti-QoL.

my main reason for reverting the recipe back to four boards is that it breaks from the flow of someone's who's trying to rush something. boards are easily gotten from hammering pig/merm houses but when you make it cost 16 logs they have to stop and make an axe and chop trees which takes considerably longer. and sure, prototyping a think tank also took more time but it's probably even more time lost from chopping stuff for most characters..
about appealing to newer players, there's not really a reason for newer players to go out into sea, or even going out into it without science. it feels like another trap to die for boats to be made w/o science/hammering structures (as players could easily be stranded in water or die cause lack of food if they dont go back to shore) but i'm just speculating.
edit: the only potential i'd see in this is making boat bridges to other biomes before anything else, but really i'd find it irresponsible to focus on that before science.

the more I think about this change the more I dislike it, this change only benefits one extremely specific player which is someone who wants to craft a boat the second they come out of the portal without ever stopping for a science machine which is just why

you need a shovel to dig the berry bushes for pearl and stone fruit bushes at lunar, you need a bug net to plant the 10 butterflies, you need to prototype boards, cut stone and rope for the pinchin winch, and sooner or later you will need a think tank for additional sea crafts

like I said this only benefits one extremely niche and also questionable scenario while being anti-qol for every other boat related endeavor, seriously it only takes a minute to walk to mosaic and mine one (1) of the gold boulders

no think tank for boat kits and oars is good, the recipe change is not, hope this gets reverted

Yea i don't like that change either. Boards were more convinient as buiilding material.

There wasn't anything wrong with them.

Also it sort of doesn't make sense for boats either. The DST boat is clearly made out of boards not logs judging from the sprite. If it was made out of logs it would look like this instead:

Log_Raft_Build.png 

I hope this gets reverted like the Cook Book recipe change.

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