Sasza22 Posted March 30, 2022 Share Posted March 30, 2022 On 3/29/2022 at 10:33 PM, LaShomb said: was surprised that critters didn't get mutations too. The devs hinted that the next update (before the dlc) will focus on critters and recreation. Possibly they`ll add more critter morphs or other interaction like mutations. On 3/29/2022 at 10:33 PM, LaShomb said: Seems like the game could work with some hostiles to add to the survival aspect. I think some dangers or hostile critters could add to the game but i`m not sure if it should be a dominating aspect of the game. After all the game is about designing systems and waste management. It`s ok to have hostiles as something to design around like a biome or planetoid filled with them, but hostiles appearing from all sides might be a bit too game altering. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted March 31, 2022 Share Posted March 31, 2022 Space pirates which can invade you, beat you and steal your stuff, pirate bases that control some areas of the star map and you have to invade them and take control of their asteroids to make sure they dont attack your ships or colony. And of course a cloning bay so the last surviving dupe who hid in the magma chamber can recreate the colony after the pirates burned everything down. Link to comment Share on other sites More sharing options...
Beeremy the III Posted April 1, 2022 Share Posted April 1, 2022 A robodupe that's controllable (with WASD or something) that has the properties of the metal it's made out of (it can survive in really hot temperatures if it's steel but it has high heat conductivity) at the cost of using a ton of power and requiring fuel (petroleum or refined metal or a gas or whatever) would be neat thing to see in a DLC, like how rovers are in Spaced Out! Link to comment Share on other sites More sharing options...
natelolzzz Posted April 3, 2022 Share Posted April 3, 2022 @LaShomb if I can build some sort of overcomplicated trap that uses a humungous radbolt cannon to turn them into piles of nuclear waste, to make more radbolts, sign me up Link to comment Share on other sites More sharing options...
ATM Reaper Posted April 13, 2022 Author Share Posted April 13, 2022 On 4/3/2022 at 7:23 AM, natelolzzz said: @LaShomb if I can build some sort of overcomplicated trap that uses a humungous radbolt cannon to turn them into piles of nuclear waste, to make more radbolts, sign me up DLC 2 would need to be something away from radiation as would rely on spaced out to be able to function. Link to comment Share on other sites More sharing options...
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