Jump to content

Future Content Packs


What Pack would you like to see next?  

48 members have voted

  1. 1. What Pack would you like to see next?

    • Mae's Space Pack
      22
    • Liam's Disease Pack
      28
    • Marie's Rad Pack
      15
    • Ada's Critter Pack
      15
    • Ashkan's Flora Pack
      14
    • Ari's Decor Pack
      13


Recommended Posts

The DLC is released and it's great, but there is still room for some future improvements. Klei acknowledges that and already anounced they will continue work on the DLC even after the release. My guess is that it will take form of Content Packs, similar as we got after main game release (Meep's recreation and Banhi's automation packs). Those packs always have strong theme, so - what Pack would you like to see next? 

My proposals are below, feel free to suggest something more that I missed :)

Mae's Space Pack:
- Rewards for reaching Temporal Tear (NewGame+ ?)
- Space-Tech buildings (Airlock, ViscoGel Doors, 1x1 Hatch doors, Teleport Gates)
- Pilot Training Center Centifuge restored
- Rocket Autopilot Module

Liam's Disease Pack:
- Disease severity option
- New diseases on DLC asteroids
- Radbolts used in medicine
- Medical research points
- Diseases more interactive and fun to play with
- Plant/Critter diseases

Marie's Rad Pack:
- More radbolt consumers: Popcorn machine, decor items, high-tech buildings
- Radiation-specific plant (not to overload Wheezewort application)
- Duplicant genetic mutations
- Radiation-themed critter morphs

Ada's Critter Pack:
- Plug Slugs fixed (better diet, more morphs)
- Critters from DLC intro movie
- DLC-themed critter morphs
- Ability to wrangle flying critters
- Critters with unique behavior/application
- Animals selectable in the inventory
- More application for Shearing Station
- Milking Station for Moos (and other?)

Ashkan's Flora Pack:
- Radiation-specific plant (not to overload Wheezewort application)
- Utility plants (Water/air purifying moss, water cactus, fake-floor lilypads, climbable veins, etc)
- Making Gass Grass thrive in it's biome, give it more application
- Buildable natural tiles

Ari's Decor Pack:
- Pure Cosmetic Content
- Selectable visuals for paintings and sculptures (like monument has)
- Wallpapers to hide pipes and wires
- Nice and cozy decoration items
- More ways to personalize your base
- Separate Decor Build Menu for decor-only buildings

Link to comment
https://forums.kleientertainment.com/forums/topic/136689-future-content-packs/
Share on other sites

2 hours ago, Yobbo said:

All of the above are awesome suggestions.

For critters i kind of wish there were also some change so that ranching were less... sociopathic. Like some reason to keep your critters happy and not constantly starve them to death and drown their babies.

Although it sounds reasonable, but changes like these would ruin most of now usable builds. And there already is reasons to keep your critters happy and well fed, it just you don't need to care about all of the critters. Also I don't find starving or drowning them more sociopathic than attacking them instead. Although making dedicated slaughtering building would be logical, maybe then we could simple choose priorities and critter type and maybe even age, to be able easy convert critters for meat and avoid killing baby or very young critters.

It seems that majority of you would love to see Diseases Pack. And the more I think about it, the better it looks.

It not only would appease Vox Populi and fix current issues with germs (most players just ignore them), but also it would fit really nice in DLC themes and would be great content even for people who don't own the DLC - so everybody would be happy if it 

It is also much better to do this kind of pack after the release - now the devs are not in the pressure of time, they don't need to rush updates to fit into 3-week release window and they can take their time to make it happen: they can experiment with new solutions, discard what they don't like, and start over if the result is not fun enough. 

Man, I really hope this kind of pack will happen soon!

The only argument against it I can think of is that if Klei wants to do some DLC-specific content pack that would add nothing to the base game (maybe as a part of spreading awarness that DLC is here!) the best moment to do it would be now, just after the release. Making something like that after dlc+vanilla content pack would feel strange.

On the other hand - does Klei want to release pack that ignores vanilla game? It doesn't feel like them, they like to improve base game even when they work on the DLC

12 hours ago, Gurgel said:

All these are nice, but they are relatively small increments in the greater scheme of things. I think Klei will want to do something more for the next DLC.

For next DLC - yes. But I'm talking about content pack, like Meep's recreation pack that added a few buildings. In the DLC release notes Klei announced they are going to continue working on it and I doubt they mean another DLC at this point. Later - sure!

For next DLC I see - Space Odyssey - it will slightly change "breaking the rift" and "home sweet home" achievements. For last one you must build a spaceship base and instead of sending one dupe with rocket through temporal rift - you would send spaceship with your selected best dupes. And after this the DLC start - you get new world generation and start not in the asteroid, but in spaceship which can fly through starmap.

I think this would be something new and interesting.

Also we could have something like Stargate - or just buildable teleporter, just connected to spaceship. Or some shuttle to visit asteroids. Difference between rocket and shuttle should be ability to land or take off the ground without rocket platform and some intricate adaptable engine system. That could leed to additional mechanics such as magnetism and additional research for technology.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...