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Toroic’s Idea For A Final Wolfgang Patch


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6 hours ago, lv746591263 said:

All else aside, get rid of the rigidity of the character's transition mode, like Wanda, and no one would think that would be a happy feature, would they?

changing forms stun + using dumbbells while fighting are 2 things that makes his gameplay require paying some attention and """skill""". Typical scenario "do a bad performance and get punished" which is fun imo, having x2 damage reduce the excitement, this 2 movement impairment are the only things that spice his fighting gameplay

3 hours ago, ArubaroBeefalo said:

changing forms stun + using dumbbells while fighting are 2 things that makes his gameplay require paying some attention and """skill""". Typical scenario "do a bad performance and get punished" which is fun imo, having x2 damage reduce the excitement, this 2 movement impairment are the only things that spice his fighting gameplay

Mostly for splumonkeys and late game hound waves, everything else it barely matters unless taking 10-20% of your health as damage is spice for you. And even for hound waves the only skill required is carrying somebells to have mightiness always 20 points above a threshold at all times or staying wimpy as weirdly enough the safest option for that.

9 minutes ago, Sweaper said:

Mostly for splumonkeys and late game hound waves, everything else it barely matters unless taking 10-20% of your health as damage is spice for you. And even for hound waves the only skill required is carrying somebells to have mightiness always 20 points above a threshold at all times or staying wimpy as weirdly enough the safest option for that.

better than nothing 

Screenshot_20211230-095448.thumb.jpg.f859bd7cbe6cb9f0a1cf7bdf6a2fefe7.jpg wolf literally yeeted a whole train car so why does he struggle with carrying marble pieces or has that struggle animation when shoveling, hoeing, or rowing. He makes flipping a dumbbell look easy so he should make alot of animations look effortless.

12 hours ago, ArubaroBeefalo said:

what if wearing ice cube, piggy bag or marble suits reduce the meter drain?

I have been making the suggestion for a weighted vest, I think the marble suit should do this. 

Soldiers may use a "plated" vest to train and given his military background, it fits. This would make the marble suit have some competition against the magi which is an overall better choice right now.

On 12/30/2021 at 8:59 AM, Cloakingsumo198 said:

wolf literally yeeted a whole train car so why does he struggle with carrying marble pieces or has that struggle animation when shoveling, hoeing, or rowing. He makes flipping a dumbbell look easy so he should make alot of animations look effortless.

He had a boost from shadow magic to yeet that train car. Wolfgang on his own isn't quite that strong.

Just now, Monkey Cups said:

He had a boost from shadow magic to yeet that train car. Wolfgang on his own isn't quite that strong.

Pretty sure everyone got some special powers when put into the constant.  I'm just saying the wolf we got don't match the trailer one.

13 hours ago, Cloakingsumo198 said:

Pretty sure everyone got some special powers when put into the constant.  I'm just saying the wolf we got don't match the trailer one.

but maybe maxwell gave a lot of power to be saved but not that much when he did the deal with wolfgang

I agree. I hope klei sees this when they come back. At first we were all complaining but now there are things that do need tweaking as soon as posible, like that rowing thing. 

Thank you for making this @Toros

2 hours ago, ArubaroBeefalo said:

but maybe maxwell gave a lot of power to be saved but not that much when he did the deal with wolfgang

Nah wolf's whole upper part of his clothes didn't get blown off when going mighty, must be a weaker version or some continuity error. That must mean the in-game Wolfgang is actually stronger than this iteration just holding back his true power for all the other survivors to have a chance. Hmm big brain.

8 hours ago, bagherthegamer said:

I agree. I hope klei sees this when they come back. At first we were all complaining but now there are things that do need tweaking as soon as posible, like that rowing thing. 

Thank you for making this @Toros

I hope they see it too, I wanted to find reasonable solutions to the most common complaints in a way that wouldn’t take a lot of extra code and wouldn’t require new art assets, as I imagine they’re looking to have their devs start working on new content instead of retouching already released content.

On 1/1/2022 at 9:37 AM, ArubaroBeefalo said:

but maybe maxwell gave a lot of power to be saved but not that much when he did the deal with wolfgang

It’s fair to assume that wimpy form was also part of the bargain and I’m totally just responding to a thing you said several days ago and not finding an excuse to bump the thread now that devs are back.

I really hope dumbell durability issue gets adressed. They r too flimsy when used to attack/throw imo. Being able to gain some mightiness when throwing them sounds like it could be a fun strat in the middle of combat. 

The thrown damage not getting doubled was and still is extremely odd to me. It definitely should be thing. 

On 1/4/2022 at 3:05 PM, Toros said:

not finding an excuse to bump the thread

:wilsontea:

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