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14 minutes ago, Toros said:

This is true, but how many fights last more than 6.5 minutes and don’t have natural breaks to get some gembell work in?

no pan flute/tank BQ and maybe no cheese DF? and you still can do 1 rep each time you have a minimum room to keep the metter and for BQ you have a lot of room to use it

the new mighty system is objectively better, is the only think that tryly cant be discussed about the refresh except for the slow early game which isnt that bad

On 12/13/2021 at 12:21 PM, Toros said:

This is true, but how many fights last more than 6.5 minutes and don’t have natural breaks to get some gembell work in?

Solo Cranking, Fuelweaver, no walls dragonfly, later stage of the Bee queen fight, stage 2 moon guardian.

Off the top my head, these instances require you to have played or are playing to where you have enough of the meter to to kill the boss or enter the next stage. 

This means there is little room for error (especially bosses that heal), but at worst you'll be dealing regular damage which is already instantly worse than pre-rework Wolfgang. 

Everyone complaining about how this would only affect speerunners, but solo players that ARE NOT SPEEDRUNNERS will be affected the most during these fights when they make mistakes 

On 12/13/2021 at 9:26 AM, Toros said:

@Vultureneck your math on working out is way, way off.  Max gym can fill a day of mightiness in about 5 reps because you get 6.67 mightiness per rep, which is significantly less than 13 and shouldn’t take more than about 5 seconds per 6.5 minutes of playtime assuming you don’t use a gembell.

For boss fights it’s definitely viable to sneak in gembell lifts during the time you used to have to eat or watch your damage take a nosedive.

Should have specified, it takes 13 reps from gembell to do that. Also, I don't think there is any item more tedious to use during a boss fight during the gembell. First equipping it, then right clicking it, then having the chance to cancel it entirely if you move 1/10 of a second to early make it much more difficult and annoying to use than any item I can think of. 

On 12/12/2021 at 1:59 PM, csc_unit said:

As long as he doesn't get back his speed boost I'm okay with almost anything.

I agree, Wolfgang being permanently max mighty with a 90% damage resistance, double speed on all actions from chopping to picking, and a 75% cleave to targets within 5 units of the primary target would be okay.

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