PedroS123 Posted November 26, 2021 Share Posted November 26, 2021 1 hour ago, JarrettM said: Thanks. Just added a fix for this in 487891. Thanks so much for the very quick turn around! 1 Link to comment Share on other sites More sharing options...
joodo Posted November 27, 2021 Share Posted November 27, 2021 12 hours ago, JarrettM said: The fullerene meteor shower is now shorter and has a higher concentration of fullerene. Meteor shower with fullerene in Space out? Aren't meteror showers only contain regolith? What did I miss... Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted November 27, 2021 Share Posted November 27, 2021 1 minute ago, joodo said: Meteor shower with fullerene in Space out? Aren't meteror showers only contain regolith? What did I miss... I was wondering the same thing. I know they can be spawned via sandbox tools, but I never got anything else than regolith meteors on the regolith asteroid, ever. I even made a new sandbox save file in the latest public update, observed dozens of meteor showers and only got regolith meteors. Link to comment Share on other sites More sharing options...
joodo Posted November 27, 2021 Share Posted November 27, 2021 3 minutes ago, NeoDeusMachina said: I was wondering the same thing. I know they can be spawned via sandbox tools, but I never got anything else than regolith meteors on the regolith asteroid, ever. I even made a new sandbox save file in the latest public update, observed dozens of meteor showers and only got regolith meteors. Anyway, fullerene meteor shower sounds a good idea. As an addition of space POIs, fullerene(graphite) is one of the few resources that's not renewable in Space Out. And that makes regolith asteroid more useful in end game. 1 Link to comment Share on other sites More sharing options...
SackMaggie Posted November 27, 2021 Share Posted November 27, 2021 12 hours ago, JarrettM said: Various improvements to worldgen rules. Ohhh time to try those new asteroids. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted November 27, 2021 Share Posted November 27, 2021 2 minutes ago, joodo said: Anyway, fullerene meteor shower sounds a good idea. As an addition of space POIs, fullerene(graphite) is one of the few resources that's not renewable in Space Out. And that makes regolith asteroid more useful in end game. It is renewable via space mining (not sure if this is what you meant in your post). I have yet to encounter a single Starmap that did not have a guaranteed POI with fullerene on it, and I generated quite a few. Still, I would welcome any variation in the meteor showers on the regolith asteroids tbh, like the metal ores, fullerene, or even radioactive meteors that are currently used in reactor meltdown. Link to comment Share on other sites More sharing options...
sakura_sk Posted November 27, 2021 Share Posted November 27, 2021 1 hour ago, NeoDeusMachina said: but I never got anything else than regolith meteors on the regolith asteroid, ever. Did you go to the Tear? 2 Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted November 27, 2021 Share Posted November 27, 2021 1 minute ago, sakura_sk said: Did you go to the Tear? No, could not be bothered :-/ Does it enable different meteor types on the regolith asteroid or is it only on the ice asteroid (forgot the name)? Are meteors on the ice asteroid a one time thing when you open the tear or does it become recurrent like on the regolith asteroid? I'm intrigued now. Link to comment Share on other sites More sharing options...
sakura_sk Posted November 27, 2021 Share Posted November 27, 2021 16 minutes ago, NeoDeusMachina said: Does it enable different meteor types on the regolith asteroid or is it only on the ice asteroid (forgot the name)? Are meteors on the ice asteroid a one time thing when you open the tear or does it become recurrent like on the regolith asteroid? I'm intrigued now. hmm... I could confirm some things on a previous update but on this one I don't even see meteors anywhere, not even mooteors Do they have a cycle count before they start any meteor showers? Discovering (sandbox discovering) the planetoid doesn't seem to trigger them even after 20 cycles Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted November 27, 2021 Share Posted November 27, 2021 Just now, sakura_sk said: hmm... I could confirm some things on a previous update but on this one I don't even see meteors anywhere, not even mooteors Do they have a cycle count before they start any meteor showers? Discovering (sandbox discovering) the planetoid doesn't seem to trigger them even after 20 cycles I was able to trigger meteor showers but not mooteor showers on the live branch. I think the first meteor shower started at around cycle 10ish? Then I got them pretty often. I teleported a dupe on the regolith asteroid just in case it was needed to trigger the meteor showers after they changed it so that Meteor showers no longer fall on unvisited asteroids I don't know if by "visit" they mean dupes, rovers, landing a rocket, or if a rocket in orbit is enough (revealing the surface). It didn't work for mooteors though, even past cycle 25 not a single cow crashed on the moo planet, so I couldn't determine if the space scanner could track mooteor showers with the same option as meteor showers. Link to comment Share on other sites More sharing options...
sakura_sk Posted November 27, 2021 Share Posted November 27, 2021 17 hours ago, JarrettM said: Fixed some misbehaving UI in the All Diagnostics Screen: fixed icon hover highlights, corrected alphabetical sorting, renamed "Tutorial disabled" state to "Temporarily disabled" What UI change changed the map hover over tooltip behavior? Spoiler Live branch: Oxygen Not Included 2021-11-27 13-59-07.mp4 Testing branch: Oxygen Not Included 2021-11-27 14-02-32.mp4 2 2 1 Link to comment Share on other sites More sharing options...
pether Posted November 28, 2021 Share Posted November 28, 2021 On 11/26/2021 at 7:58 PM, JarrettM said: When Solar Panel Modules are grounded, they’ll partially block light. Good change, but why partially? Just yeet that exploit fully and dont bother with partial solutions. Also, since we are moving closer to the release, can we have full random cluster start? When selected it will randomly choose one of available ones and set random traits to it. It will grant more fun with exploration and seem pretty easy to do 3 Link to comment Share on other sites More sharing options...
sakura_sk Posted November 28, 2021 Share Posted November 28, 2021 22 minutes ago, pether said: full random cluster start? Classic - Spaced Out! - Random cluster starts. Random would choose whatever: classic or SO and clicking it would go directly to dupe selection (or dupe selection could be random too!) 3 Link to comment Share on other sites More sharing options...
DolphinWing Posted November 29, 2021 Share Posted November 29, 2021 For those who want to see the fullerene meteor shower. Spoiler It seems to last a few cycles and I'm not sure when it will stop. Because I didn't check that often. 2 Link to comment Share on other sites More sharing options...
Xirema Posted November 29, 2021 Share Posted November 29, 2021 I'm observing a very strange bug where food doesn't finish decaying. It reaches 0% and then just stays like that indefinitely. Also seems to persist across saving + loading. Dupes can still eat it, and it seems to feed them fine. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted November 29, 2021 Share Posted November 29, 2021 2 hours ago, Xirema said: I'm observing a very strange bug where food doesn't finish decaying. Indeed: 1 Link to comment Share on other sites More sharing options...
Unfawkable Posted November 29, 2021 Share Posted November 29, 2021 Any indication to whether this update, or perhaps the next one will be the final one before the release? Or if it's more likely to be somewhere in Q1 2022 Link to comment Share on other sites More sharing options...
sakura_sk Posted November 29, 2021 Share Posted November 29, 2021 7 minutes ago, Unfawkable said: Any indication There is no Early Access screen on the testing branch But that's only an "indication" 1 Link to comment Share on other sites More sharing options...
RuiPalhas Posted November 29, 2021 Share Posted November 29, 2021 3 hours ago, NeoDeusMachina said: Indeed: Not sure if related but since the latest release update (and still on the preview release) I've been observing since inconsistencies in food conservation where I have sleet wheat deep frozen at 1°C but tofu only refrigerated at - 7°C... I thought the status might change after a reload but doesn't seem to happen Link to comment Share on other sites More sharing options...
sakura_sk Posted November 29, 2021 Share Posted November 29, 2021 3 minutes ago, RuiPalhas said: I have sleet wheat deep frozen at 1°C Sleet wheat is special. If you check the tooltip it says that sleet wheat is deep frozen below 10 C 1 1 Link to comment Share on other sites More sharing options...
RuiPalhas Posted November 29, 2021 Share Posted November 29, 2021 8 minutes ago, sakura_sk said: Sleet wheat is special. If you check the tooltip it says that sleet wheat is deep frozen below 10 C Ah! Thanks! 1 1 Link to comment Share on other sites More sharing options...
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