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Radbolt Engine vs Nuclear Nosecone


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In files that were data mined during early stages of Spaced Out Beta, there was a Nuclear Nosecone. I had speculated to myself that this must be an automated way of piloting rockets. However, when the radiation stuff came out, we got a radbolt engine and no nuclear nosecone. In my opinion, there are too many rocket engines at this point, all of which jostle against each other for gameplay space. The sugar engine, which was an interesting idea imo, has largely been forgotten by most players at this point. Radbolt engine is much simpler than the Hydrogen rocket, as just like H engine its powered by its exhaust, but without the tricky step of cooling 2000 Degree Celsius steam into LO2 and LH2. If there existed a nuclear nosecone, as a way of autopiloting rockets, that would create a nice endgame use of radiation and possibly nuclear reactors, which is not the case with radbolt engines. 

12 minutes ago, Magheat2009 said:

The sugar engine, which was an interesting idea imo, has largely been forgotten by most players at this point.

I find the concept of sugar engines interesting as it connects two otherwise unrelated systems in the game, ranching and rocketry.

I don't know for what reason you must have autopiloted rockets? Does your printing pod does not print dupes?

Although one more nosecone with some new or different purpose or features could be great... On the other hand just allow more than one spacefarer module per rocket and there will be everything is needed for rocketry evolution, unless height restrictions changes you could possibly put 2-3 spacefarer modules or spacefarer and solospacefarer module and have rocket with heavy industry. For example making LOX and LH on the go... Well at least making steam would be very easy and could work well if using PW from toilets, you will end up with surplus steam for every tile traveled with rocket and 3 dupes.

1 hour ago, sakura_sk said:

Do you have a link/picture of that nosecone? Because I don't remember any such thing

I apologise. Turns out I mistook what was probably some sort of nuclear healthcare building for a nosecone. Its shaped like one. This time I noticed that it has a green cross on it, which probably makes it a healthcare buidling. Should I delete this post?

3 hours ago, Magheat2009 said:

The sugar engine, which was an interesting idea imo, has largely been forgotten by most players at this point.

No. Nonono. Do NOT touch my sugar engine. I love that little bugger. It's cute, it's silly, and it makes a fantastic early game rocket. You can easily chuck some spare sucrose and fertiliser on board for refueling, and suddenly range goes from 6 to 12 tiles. It's taller than the carbon rocket, it produces some power, and it's cheap and versatile enough to serve as an explorer, rover deployer, orbital research station, and even a primitive ark ship to worlds <6 tiles away.

I know the steam engine outclasses it, but it's just sooo sloooowwww, plus you need steel to build it, a steam boiler, plastic for a meter valve to deposit just the right amount of steam in it, etc etc. I've even modded it to make it more useful and I still use sugar engine over it if I can get away with it.

3 hours ago, Magheat2009 said:

If there existed a nuclear nosecone, as a way of autopiloting rockets, that would create a nice endgame use of radiation and possibly nuclear reactors, which is not the case with radbolt engines. 

Why would you autopilot rockets? That just makes them twice slower. Dupes from the printing pod spawn with 1 skill point, which is enough to make them rocket pilots. That's literally all it takes. Besides, if you tie the autopilot to the nosecone, then you can't use the rocket to drill, which is basically the only use case I can think of for an autopiloted rocket, just because mining itself takes much longer than the rocket trip.

1 hour ago, Magheat2009 said:

Turns out I mistook what was probably some sort of nuclear healthcare building for a nosecone. Its shaped like one. This time I noticed that it has a green cross on it, which probably makes it a healthcare buidling.

You’ve got my attention.

I don’t really care either they implement autopilot or allow crew/all to be toggled via automation, but as far as I know there’s still no way to setup a fully automated supply route unless the pilot just lives on the rocket 100% of the time.

Also, does attempting to toggle “return trip” still cause the game to crash?

21 hours ago, helium3 said:

I don’t really care either they implement autopilot or allow crew/all to be toggled via automation, but as far as I know there’s still no way to setup a fully automated supply route unless the pilot just lives on the rocket 100% of the time.

They need to fix the liftoff automation so it begins the launch sequence instead of causing it to launch (which won`t work until the dupe is already in the rocket). If automation would call in the dupe then we could control how much time he spends on the ground.

Also we need the beds to reassign when the rocket bed is disabled while grounded so we don`t have to manually reassign beds everytime.

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