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How do I rush to get energy early?


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Do I have to dig up to the surface before I can charge my radiation lab?

I'm having trouble since I want to power my radiation lab but I keep losing power due to overheating. I got shinebugs and weezewort but I don't think I'm doing it right.

I can't even get the new radiation radbolt hookup without the machine working for research.

No.

You can set up something like this (2 worts would be enough).

Place a radbolt generator (2 is ok but don't get greedy to place more, it's just a huge waste of power) in the middle of the worts and a material study terminal on the right so the distance to the generator is the least (A radbolt projectile loses 1 radbolt per tile). Also make sure the generator isn't pointing to any high traffic area or else you would risk hurting dupes.

rads.png

3 minutes ago, long0900 said:

No.

You can set up something like this (2 worts would be enough).

Place a radbolt generator (2 is ok but don't get greedy to place more, it's just a waste of power) in the middle of the worts and a material study terminal on the right so the distance to the generator is the least (A radbolt projectile loses 1 radbolt per tile). Also make sure the generator isn't pointing to any high traffic area or else you would risk hurting dupes.

That setup is different from my last thread! I'll check out how it works on my next playthrough. :wilson_goodjob:

 

You need uninterrupted power, no matter where you put it. I usually put one or two dedicated coal generators down. 600W = exactly one radbolt collector and one materials science research station. So long as dupes keep them supplied with coal, the rad research lab keeps running.

But yeah heat and exhaust are still problems.

36 minutes ago, Yobbo said:

You need uninterrupted power, no matter where you put it. I usually put one or two dedicated coal generators down. 600W = exactly one radbolt collector and one materials science research station. So long as dupes keep them supplied with coal, the rad research lab keeps running.

But yeah heat and exhaust are still problems.

I should move two dupes to the other asteroid to deliver hatch eggs to the main asteroid.

6 minutes ago, sakura_sk said:

What does overheating have to do with stable power?

The wires keep breaking. I've been using hydrogen power to do a constant stream of power. 

Coal sounds better, so I'm going to make dupes deliver hatch eggs through the transporter.

10 minutes ago, minespatch said:

The wires keep breaking.

Wires breaking is not overheat, it is too many consumers to one single wire. Probably you need to put the radbolt generator to a separate wire connected with a transformer to your main grid

On 9/18/2021 at 4:19 PM, sakura_sk said:

Probably you need to put the radbolt generator to a separate wire connected with a transformer to your main grid

image.thumb.png.60869b2364e2cf331708a1aa6157d69f.png

Okay, I split the generator and collector with two generators with the coal. Best one for non-stop energy for the radbolt collecting but... The machine seems to not be "collecting" the radbolts for my researcher. 

 

...

What am I doing wrong now?

move your radbolt collector up one tile. the bolt needs to go into the circular radbolt receiver input thingy that you'll see in the radiation overlay.

also be aware that the material research station can only hold 100 rads before it's full and excess radbolts will then travel past. if it hits a dupe, they will have a Bad Time (tm)

Well, you got the idea ;-) but here are some improvements you might want to take a look:

1. Use smart battery. These coal generators will keep running even if the batteries are full. With smart batteries and automation, they can be turn off automatically when the batteries are sufficiently full so no power or coal is wasted.

2. Prioritize on terminal usage and turn off the radbolt generator when there's no research ongoing so you don't waste any radbolt projectile and power.

3. Use auto sweeper to fertilize the worts automatically.

Wires breaking has to do with overloading the circuit. Wires melting and disappearing from your circuit has to do with over heating (as in its so hot it melted the wires, which might be unlikely) so what to do? Either have a central power or split power. If you want to dedicate this power by itself it’s fine but make sure you either use simple wire or conductive wire. Both can handle a maximum capacity. If you go over that they will break. Hope it helps. 

4 hours ago, long0900 said:

Use smart battery. These coal generators will keep running even if the batteries are full. With smart batteries and automation, they can be turn off automatically when the batteries are sufficiently full so no power or coal is wasted.

I finally got 98 radbolts into my research machine, so thanks to everyone. I'll unlock smart batteries when I get there. :wilson_goodjob:

On 9/21/2021 at 2:41 PM, minespatch said:

What am I doing wrong now?

Be careful with the shine bugs, they can be pretty fragile in a radbolt setup.  If they get hit by a radbolt, they will immediately die. If the weezeworts remove more heat than is added and the room drops below their livable temperature (around -25c if I recall correctly) then they will all be wiped out.  I have some designs that combine weezeworts and shine bugs, but temperature management still has to be done somewhat carefully.

So it looks like I've now got a good system working! The radbolt generator sparks in line with the machine, the other asteroid has one dupe who can deliver slickster and hatch eggs so I can get coal and plastic.

 

Thanks for the ONI side on the forum for putting up with me. :wilson_ecstatic:

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