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radbolt individual anims a causing lag.


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I don`t think an animation is what increases lag. It`s just a 2D sprite. It`s likely more about the calculations done about the radbolt. In this case changing it into a beam wouldn`t do anything. It`s more about optimizing how the calculations are handled. There must be something there that causes the lag.

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3 hours ago, pether said:

Dupes traveling must take into account all possible routes. Radbolt goes in straight line, there is nothing to calculate in terms of pathfinding

It its, every time it hit a redirector, which can push the bolt in every direction.

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