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Pip Unlimited Planting


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480 Wild Sleet Wheats Room:

480WHEAT.thumb.png.71a796e6e029ffbdda3dd9afa1fdb616.png

Pips plant unlimited by clustering them and swapping tile.
I present Cluster Pip Launcher and Planting Tile Swap.

 

1.Cluster Pip Launcher

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Clustered pips plant in the same tile.

  1. Open the seed room door. Pips start delivering.
  2. Close the seed room door and move camera. Synchronize pips.
  3. Open the planting room door. Pips plant in the same tile.

 

2.Planting Tile Swap

Planting in illegal tiles.

  1. Pip starts delivering to the (hydroponic) farm tile. If more than two other plants in the area, pips don't plant in natural tiles but plant in farm tiles.
  2. Destroy the farm tile. Pip continues delivering.
  3. Build any plantable tile. (Natural tile, Upside‐down farm tile, Planter box in sand tile) 
  4. Pip plants in the swapped tile.

The swapped tile needs Wall or Roof. The area of planting must be reachable while building the plantable tile.

path.thumb.png.9e50364919ba67b9978b1e6da172f18a.png

 

3.Unlimited Planting

  1. Open the seed room door. Pips start delivering to the farm tile.room01_.png.646ca646c202f5bc6914faeb5204a02b.png
  2. Close the seed room door and move camera. Synchronize pips.
  3. Swap the farm tile with a dirt tile. (cook fertilizer)room02_.png.0b72024e56bcd96045dd6e450f92b13d.png
  4. Open the planting room door. Clustered pips plant in the dirt tile.room03_.thumb.png.3f3aaf0c7a00294b994ff5c46f33a299.png

 

Don't save and load while pips are delivering. They can't plant after save and load.

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Although I don't like the use of bugs, I have simplified the scheme a bit:

pip-bag.thumb.png.5fdd0566e52b018d9aa2cc5d7c09c225.png

I have a question. Two weeks ago there was a thread on the forum about cooling water with a water sieve. It was deleted. I would like to know why that thread was deleted? In other words, what can I post about and what can't I post about?
 

8 minutes ago, DimaB77 said:

It was deleted.

Was it deleted...? :rolleyes: It was the second topic about the same thing. I don't know what happened to the base game topic (and I don't really know if the bug exists in the base game too) but the original topic in the DLC section is still there.

18 hours ago, DimaB77 said:

As far as I'm concerned, the plant will stop growing if the right conditions - temperature, fertilization, irrigation, atmosphere - are not met.

No, not about stop growing, but when plant go under very harsh condition they will uproot themself. Cooking dirt in 125C continiously might uproot nearby plants.

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