Ranah Posted March 12, 2021 Share Posted March 12, 2021 Would require High Energy Particles. Allows for gaining Traits like a Neural Vacillator. Maybe also for critters or even plants? Link to comment Share on other sites More sharing options...
babba Posted March 12, 2021 Share Posted March 12, 2021 4 hours ago, Ranah said: Would require High Energy Particles. Allows for gaining Traits like a Neural Vacillator. Maybe also for critters or even plants? +1 body part and +1 for dupe modification trickery I like Genetic Engineering Concept Art Idea @minespatch Link to comment Share on other sites More sharing options...
minespatch Posted March 13, 2021 Share Posted March 13, 2021 6 hours ago, babba said: Genetic Engineering Concept Art Idea @minespatch Let me finish your previous request first. Link to comment Share on other sites More sharing options...
MachineryMan Posted March 13, 2021 Share Posted March 13, 2021 Not that I'm against the idea, it's pretty funny) But you do know that radiation destroys DNA, not upgrades it, right? Then I suggest introducing an element of gambling into this system. With some chance you can get negative modifiers too and suffer for screwing up a cool duplicant. Yes, definitely. Introducing Korean game item enchantment systems is always a good idea. It would finally make sense to print out a large number of duplicants, enchant them, and kill failed experiments in gas chambers. I even have some ideas for automating the process. I'll have to ask the developers to add a couple of automation ports to the printer to run the irradiation protocol. We just need to come to this "Xavier school" every 40-50 cycles and determine who has potential and who will be disposed of. Please tell me, can I ask to add the ability to return failed genetic material to the printer to reduce recharge time? I've got another radiation mechanic in mind... Link to comment Share on other sites More sharing options...
Ranah Posted March 13, 2021 Author Share Posted March 13, 2021 1 hour ago, MachineryMan said: But you do know that radiation destroys DNA, not upgrades it, right? In reality but not in fiction. so that seems inline with other break from reality in the game. Mutation breeding, Exposing crops to radiation and then selecting the plants with desirable traits is a thing that happens. 1 hour ago, MachineryMan said: kill failed experiments in gas chambers Killing them might not be necessary. there would probably be a limit to how much mutations they could have and if you go over that an older mutation could replace it. Unlike Neural Vacillator upgrades mutations would probably not be pure upgrades but have a negative quality as a trade off. Link to comment Share on other sites More sharing options...
Unfawkable Posted March 17, 2021 Share Posted March 17, 2021 I was actually preparing a suggestion post with Superpower traits with this in mind. Still polishing it, so keep an eye out for it to give feedback Link to comment Share on other sites More sharing options...
Sasza22 Posted March 17, 2021 Share Posted March 17, 2021 I was actually thinking about grafts for dupes like in Griftlands or Invisible but mutations might be cool as well. More randomness and more disaster posibilities. Link to comment Share on other sites More sharing options...
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