[Experimental] - 453031


Kevin

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Hey Grifters,

There's some new music today! Try to convince someone to do something as Sal when it's dark out. There are also a couple new grafts, a gross animation for Vixmalli, and some fixes/balancings. 


GAMEPLAY

  • Trade Secrets: Reduce kickback to make it a more comparable option to the others.
  • Admiralty Extortion: cast citizenry only
  • Fixed bug where Mutant Vix fled instead of surrendering
  • The monsters spawned by Mutant Vix now flee if he surrenders/dies

CARDS

  • Added three new rare grafts for Smith 
  • Slight nerf to Boosted Dynamo
  • Fixed typo in the description of Temper
  • Fixed missing upgrade highlight for haymaker
  • Increased the cost of Shrewd by 1 and gave it Burnout
  • Brain Harp now increases overflow damage by 2 instead of doubling it

UI

  • play kashio's intro music when you see her in the bar for the first time
  • hookup night negotiation music for sal
  • hook up vix transform animation


 


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8 minutes ago, Kevin said:

play kashio's intro music when you see her in the bar for the first time

Oh yeah, that's gonna be neat when I play again.

You should add some country music when you meet Rug or Krog. Give those two kra'deshi's a special theme since they're sad woobies.

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1 hour ago, Kevin said:

Increased the cost of Shrewd by 1 and gave it Burnout

So, I'll probably never use it.

2 cost is OK, or Burnout is OK. But, 2 cost and Burnout ? How much cost do you think I have ? 5 cost, 6 cost ,or more ?

I don't know if the enemy will attack when I get it. If not, it's a really rubbish. It will always expand or always waste 2 cost . So why should I choose it?

It's Shrewd ? No, it's Stupid !

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I'm inclined to agree with @qwerjk. For sure, Shrewd's ability to completely negate a target's attack damage is very strong, especially given Shrewd's independence from any prerequisites. However, at 2 cost and with a Burnout to boot, it might just not be worth the hassle to draft at all. Rook's Energy Loop and Tight Spot are both examples of a better balancing approach, having Burnout on the base version, retaining their 1 cost, and offering an upgrade that removes Burnout.

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