Developer Kevin Posted February 24, 2021 Developer Share Posted February 24, 2021 Hey Grifters, There's some new music today! Try to convince someone to do something as Sal when it's dark out. There are also a couple new grafts, a gross animation for Vixmalli, and some fixes/balancings. GAMEPLAY Trade Secrets: Reduce kickback to make it a more comparable option to the others. Admiralty Extortion: cast citizenry only Fixed bug where Mutant Vix fled instead of surrendering The monsters spawned by Mutant Vix now flee if he surrenders/dies CARDS Added three new rare grafts for Smith Slight nerf to Boosted Dynamo Fixed typo in the description of Temper Fixed missing upgrade highlight for haymaker Increased the cost of Shrewd by 1 and gave it Burnout Brain Harp now increases overflow damage by 2 instead of doubling it UI play kashio's intro music when you see her in the bar for the first time hookup night negotiation music for sal hook up vix transform animation View full update 2 1 5 Link to comment Share on other sites More sharing options...
minespatch Posted February 24, 2021 Share Posted February 24, 2021 8 minutes ago, Kevin said: play kashio's intro music when you see her in the bar for the first time Oh yeah, that's gonna be neat when I play again. You should add some country music when you meet Rug or Krog. Give those two kra'deshi's a special theme since they're sad woobies. Link to comment Share on other sites More sharing options...
qwerjk Posted February 24, 2021 Share Posted February 24, 2021 1 hour ago, Kevin said: Increased the cost of Shrewd by 1 and gave it Burnout So, I'll probably never use it. 2 cost is OK, or Burnout is OK. But, 2 cost and Burnout ? How much cost do you think I have ? 5 cost, 6 cost ,or more ? I don't know if the enemy will attack when I get it. If not, it's a really rubbish. It will always expand or always waste 2 cost . So why should I choose it? It's Shrewd ? No, it's Stupid ! 2 Link to comment Share on other sites More sharing options...
ZeppMan217 Posted February 24, 2021 Share Posted February 24, 2021 I'm inclined to agree with @qwerjk. For sure, Shrewd's ability to completely negate a target's attack damage is very strong, especially given Shrewd's independence from any prerequisites. However, at 2 cost and with a Burnout to boot, it might just not be worth the hassle to draft at all. Rook's Energy Loop and Tight Spot are both examples of a better balancing approach, having Burnout on the base version, retaining their 1 cost, and offering an upgrade that removes Burnout. Link to comment Share on other sites More sharing options...
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