sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 1 minute ago, KonfigSys said: how do you get water into the module? The old manual "bottle emptier" and several dupe trips back and forth. 2t of water is more than enough for 20-30 cycles 3 minutes ago, KonfigSys said: One oxyfern is not enough for two dupes or even one in a long trip??? It doesn't delete all the CO2 (although one dupe had diver's lungs in this particular playthrough) but it doesn't let the level of CO2 rise uncontrollably. I use the oxyfern only for CO2 deletion and not so much for oxygen generation (you could also leave oxylite off gass at the bottom an "delete" CO2 but I don't like popped earidrums). Oxygen is provided by oxylite in a storage bin. Later on I put the storage bin where the sculpture is because of the deleting CO2/ popped eardrums thingy if it off-gasses at the bottom... Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430259 Share on other sites More sharing options...
Kderosa Posted February 17, 2021 Share Posted February 17, 2021 12 minutes ago, KonfigSys said: how do you get water into the module? Or you do it once and then have to rebuild the water pump everytime to fill in? One oxyfern is not enough for two dupes or even one in a long trip??? You can do something like this to store enough water in the cabin to keep a lavatory operational for 20 or so cycles and store the resulting polluted water. Then when you get back to your home planet the polluted water will be emptied via the port and fresh water brought in via it's port. Of course, you need the liquid cargo module attached for this to work but that's a whole nother issue. Gases work similarly you just need to filter the oxygen from all other gases. Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430260 Share on other sites More sharing options...
KonfigSys Posted February 17, 2021 Share Posted February 17, 2021 the game needs some extra internal rocket modules - that is the general opinion on the forum. I was in the space station modules (NASA and RFSA) and can come up with the following buildings to be created in the game space toilet/sink/shower (two by one tile size) with water recycling one food dispenser with storage facilities (as it can be kept in vacuum and it is sealed no refrigerator is needed) space beds (two by one tiles but can be put at any place - vertically, upside down) air control system (two by two tiles) extract CO2 and vent out to space and have O2 storage, kill germs biological modules (CO2 to O2 conversion like oxyfern but minimum water required as it goes in cycles, food production, algae production) 2-4 solar panels (all space stations/rovers have it as it is the main source of energy) - there was only one rover in the space exploration history which used nuclear power. 8 minutes ago, Kderosa said: "the polluted water will be emptied via the port " there is the port in the current game? or it is in the experimental part of the game? Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430266 Share on other sites More sharing options...
Kderosa Posted February 17, 2021 Share Posted February 17, 2021 3 minutes ago, KonfigSys said: there is the port in the current game? or it is in the experimental part of the game? It's in the test branch Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430268 Share on other sites More sharing options...
KonfigSys Posted February 17, 2021 Share Posted February 17, 2021 I see. Nice feature Klei came up with. I fully automated resource hauling between two planets using old design. Gulp fish is the diamond in the crown in such settings. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430270 Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 @KonfigSys if they put all your suggestion buildings in a tier 3 (requiring data banks/space exploration) research we are golden Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430277 Share on other sites More sharing options...
avc15 Posted February 18, 2021 Share Posted February 18, 2021 my feelings about this topic are somewhere along the lines of "good grief" I'd be okay with settings for spaceflight needs & morale, but please don't gut this aspect of the game. Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430315 Share on other sites More sharing options...
SharraShimada Posted February 18, 2021 Share Posted February 18, 2021 On 1/29/2021 at 4:56 AM, KittenIsAGeek said: Consider, for a moment, how long it takes for us to get a man to the moon. 3 Days from start to orbit the moon. And that was in the 60´s (Apollo 11 for example) Dupes are more advanced. And second, its a game, not a physics simulator. Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430364 Share on other sites More sharing options...
noaIV Posted February 18, 2021 Share Posted February 18, 2021 i wouldn't say dupes are stupid but have yet to see any thing find so many ways they can kill them selves Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430392 Share on other sites More sharing options...
Gurgel Posted February 18, 2021 Share Posted February 18, 2021 4 hours ago, SharraShimada said: 3 Days from start to orbit the moon. And that was in the 60´s (Apollo 11 for example) Dupes are more advanced. And second, its a game, not a physics simulator. It is not a Physics simulator. It is certainly a physics simulator for ONI physics. Link to comment https://forums.kleientertainment.com/forums/topic/126544-rocketry-still-takes-far-too-long-to-be-a-fun-mechanic/page/2/#findComment-1430402 Share on other sites More sharing options...
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