Jump to content

Rocketry still takes far too long to be a fun mechanic


Recommended Posts

1 minute ago, KonfigSys said:

how do you get water into the module?

The old manual "bottle emptier" and several dupe trips back and forth. 2t of water is more than enough for 20-30 cycles

 

3 minutes ago, KonfigSys said:

One oxyfern is not enough for two dupes or even one in a long trip???

It doesn't delete all the CO2 (although one dupe had diver's lungs in this particular playthrough) but it doesn't let the level of CO2 rise uncontrollably. I use the oxyfern only for CO2 deletion and not so much for oxygen generation (you could also leave oxylite off gass at the bottom an "delete" CO2 but I don't like popped earidrums). Oxygen is provided by oxylite in a storage bin. Later on I put the storage bin where the sculpture is because of the deleting CO2/ popped eardrums thingy if it off-gasses at the bottom...

12 minutes ago, KonfigSys said:

how do you get water into the module? Or you do it once and then have to rebuild the water pump everytime to fill in? One oxyfern is not enough for two dupes or even one in a long trip???

You can do something like this to store enough water in the cabin to keep a lavatory operational for 20 or so cycles and store the resulting polluted water.  Then when you get back to your home planet the polluted water will be emptied via the port and fresh water brought in via it's port.  Of course, you need the liquid cargo module attached for this to work but that's a whole nother issue. 

Gases work similarly you just need to filter the oxygen from all other gases. 

plumbing.jpg

the game needs some extra internal rocket modules - that is the general opinion on the forum. 

I was in the space station modules (NASA and RFSA) and can come up with the following buildings to be created in the game

space toilet/sink/shower (two by one tile size) with water recycling

one food dispenser with storage facilities (as it can be kept in vacuum and it is sealed no refrigerator is needed)

space beds (two by one tiles but can be put at any place - vertically, upside down)

air control system (two by two tiles) extract CO2 and vent out to space and have O2 storage, kill germs

biological modules (CO2 to O2 conversion like oxyfern but minimum water required as it goes in cycles, food production, algae production)

2-4 solar panels (all space stations/rovers have it as it is the main source of energy) - there was only one rover in the space exploration history which used nuclear power. 

 

 

8 minutes ago, Kderosa said:

 

"the polluted water will be emptied via the port "

there is the port in the current game? or it is in the experimental part of the game?

On 1/29/2021 at 4:56 AM, KittenIsAGeek said:

 Consider, for a moment, how long it takes for us to get a man to the moon. 

3 Days from start to orbit the moon. And that was in the 60´s (Apollo 11 for example) 

Dupes are more advanced. And second, its a game, not a physics simulator.

4 hours ago, SharraShimada said:

3 Days from start to orbit the moon. And that was in the 60´s (Apollo 11 for example) 

Dupes are more advanced. And second, its a game, not a physics simulator.

It is not a Physics simulator. It is certainly a physics simulator for ONI physics.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...