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Atmo-Suits in preview


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Just so you do not have to beat your head against this as well....

Just filed this bug-report: 

 

What happens is that  when asked to deliver a suit with "always" passing, they take it from another dock instead of from storage where unused ones would be available!

With "vacancy only", this seems to be a work-around for the time being. 

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I think suits broke from the start of DLC. Delivering a suit is a mess (dupes take suits from docks to deliver to the next dock) and "vacancy only" trapped dupes although there were empty docks to leave their suit (in one of my playthroughs).

A new bug though is delivering worn suit to planter boxes :lol:

56 minutes ago, sakura_sk said:

I think suits broke from the start of DLC. Delivering a suit is a mess (dupes take suits from docks to deliver to the next dock) and "vacancy only" trapped dupes although there were empty docks to leave their suit (in one of my playthroughs).

A new bug though is delivering worn suit to planter boxes :lol:

Yes, this bug arrived sometime around the DLC or maybe one patch before that.  Dupes just keep moving existing suits between docks instead of new delivery.  The bigger issue is that repair now makes that a continuous, unplayable battle versus something you fight once but eventually get working.

I think another issue/bug is that the auto deliver after repair is broken by a second dupe dropping of their suit to the dock that called for a replacement resulting in another dock becoming empty and requiring manual deliver, which then starts the whole dance again.  Even if they fix the dance, you still have to manually deliver every repaired suit which will be not fun.

2 hours ago, chemie said:

I think another issue/bug is that the auto deliver after repair is broken by a second dupe dropping of their suit to the dock that called for a replacement resulting in another dock becoming empty and requiring manual deliver, which then starts the whole dance again.  Even if they fix the dance, you still have to manually deliver every repaired suit which will be not fun.

 Vacancy only and only one station/suit per checkpoint does not work either. After 50 cycles or so it is back to one suit, see below. Next I will try a dedicated door per dupe....

bug09.thumb.png.cd1b9e3f8b20b637b8b38d5938e3a763.png

 

48 minutes ago, Gurgel said:

After 50 cycles or so it is back to one suit

Yup! It is not a "run by the checkpoint and took the place of the requested suit" case. It's the same bug as "take suit from the next dock to deliver" that leaves docks empty. "Repair-deliver spare suit" seems to work fine but dupes...

How did suit docks break like that?! Is it only DLC?

Edit: Could it help putting a storage bin for clothing near the docks?

 

3 hours ago, sakura_sk said:

Could it help putting a storage bin for clothing near the docks?

This is what I've been doing.  Put a storage bin next to the docks that dupes deliver the suits to, then use an auto-sweeper to do the actual delivery to the dock with a priority of 1. The auto-sweeper doesn't seem to steal from other docks like dupes do.  One sweeper has a 9 tile range, so 1 bin and 8 docks works well.

Edit: turns out dupes will steal a suit from a low priority dock and put it in a bin. So increase the priority after suit delivery.

9 hours ago, ghkbrew said:

Edit: turns out dupes will steal a suit from a low priority dock and put it in a bin. So increase the priority after suit delivery.

Hmmm... What if you have a conveyor loader with lower priority than the docks that deposits into a recepticle which only the sweeper can reach? 

5 hours ago, Gurgel said:

So this finally seems to work: Give each dupe a dedicated dock and checkpoint that only they can reach:

bug10.thumb.png.e2a34d56748251ff8e613aae402dc4bc.png

 

Hardly a good design by devs to have to go to that sort of extreme.  Broken mechanic IMHO

12 hours ago, ghkbrew said:

 

This is what I've been doing.  Put a storage bin next to the docks that dupes deliver the suits to, then use an auto-sweeper to do the actual delivery to the dock with a priority of 1. The auto-sweeper doesn't seem to steal from other docks like dupes do.  One sweeper has a 9 tile range, so 1 bin and 8 docks works well.

Edit: turns out dupes will steal a suit from a low priority dock and put it in a bin. So increase the priority after suit delivery.

I was wondering about autosweepers.  But do you still need to select "deliver suit" manually ?  Or does it sweep to any empty dock?

1 hour ago, chemie said:

Hardly a good design by devs to have to go to that sort of extreme.  Broken mechanic IMHO

Yes. But since this is the preview branch it is important to find out how broken. Of course, by finding something that works (even if badly), I may have delayed the fix for this. If so, my apologies.

21 hours ago, Gurgel said:

Just so you do not have to beat your head against this as well....

For even more fun try this:  fabricate a bunch of extra suits for teleporting to the second planet, enable the teleport conveyor loader for suits, watch as the dupes teleport the extra suits (success!), now watch in horror as they take all the docked suits and teleport them too. No problem you think I'll just teleport the extra suits back to the home planet by enabling the teleport conveyor loader on that planet and set the exosuit docks to re-dock all the suits, watch in horror as all the suits (even the docked ones) get sent back to the home planet and the dupes shuffle the suits as they arrive and get docked to counteract all your docking orders while sending all the suits that now can't be docked back to the second planet again.  fun times

1 hour ago, Kderosa said:

For even more fun try this:  fabricate a bunch of extra suits for teleporting to the second planet, enable the teleport conveyor loader for suits, watch as the dupes teleport the extra suits (success!), now watch in horror as they take all the docked suits and teleport them too. No problem you think I'll just teleport the extra suits back to the home planet by enabling the teleport conveyor loader on that planet and set the exosuit docks to re-dock all the suits, watch in horror as all the suits (even the docked ones) get sent back to the home planet and the dupes shuffle the suits as they arrive and get docked to counteract all your docking orders while sending all the suits that now can't be docked back to the second planet again.  fun times

Nice! I had an intuition that I would need to ship (or cultivate) reeds instead, but when considering how many reeds to ship (1x every 10 rounds...) and how to implement that, I decided to simply wait for the game to have a better solution for this problem.

Also, for cultivating wild reeds, I would have to ship Pip eggs, unless I ship via rocket. Clearly the inter-colony automation possibilities are sorely lacking at this time. 

3 hours ago, Gurgel said:

Clearly the inter-colony automation possibilities are sorely lacking at this time. 

Yes.  Teleporting anything in short supply like seeds and manufactured material is a problem because it takes time for the dupes to haul the stuff you want teleported.  You go off to do something else and the next thing you know all your steel has been teleported

I partially "solved" the teleport problem by making a batching room.  In a room put a storage bin (and a refrigerator if you want to send food/medicine), an auto-sweeper and a conveyor loader to the teleporter.  Put in some simple controls that activate the sweeper and loader while locking the door to the room.  Set the compactor to the weight of items you want to send (which is not so easily ascertainable for clothing, seeds, and food). Your dupes will fill up the compactor to the weight you specified of items.  When it's full you hit the control switch locking the door to prevent the dupes from loading more into the loader and off goes the batch to the other planet.  If you want to go whole hog, use a smart storage bin to automate the process or provide a notification when the storage bin is full.  Not a pretty solution but it does work, except for exosuits which is a somewhat separate problem.  

1 hour ago, Kderosa said:

I partially "solved" the teleport problem by making a batching room.  

I am currently trying something similar to send one reed-fiber over every 10 cycles. Seems to basically work. I use an automatic dispenser that gets "opened" automatically for 5 seconds every 10 cycles and gets loaded with exactly that one fiber in between. Below is a sweeper and loader in a dupe-inaccessible area.

On the plus side, while long-term sustainability is difficult at the moment, figuring out these work-arounds has its own appeal.

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