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How should the remaining characters get reworks?


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13 minutes ago, stranger again said:

is that a saying? because i don't get it

also you valued the author's ideas so much you decided to reply to this thread so you do value their ideas

I haven't actually read them and went straight to comments

On 1/9/2021 at 9:23 PM, Pinkamena11FazP said:

Wes: Remove the hard mode to finally balance him because people can make mods to always bring him back to his normal weak state like Classic Woodie or like the farms being readded by modders, I know it's not fun for anyone who likes a challenge or claims he's good as he is now. He's practically useless out of a Roleplay server due to how weak and horrible his hunger management is, I would say to cut it just to be manageable by people that want to play Wes casually without mods.

Why should people who want 1 strictly challenge character in the game with 16 non-strict-challenge characters need a mod to have their 1 challenge character but people who want 17 non-challenge characters not need a mod to have their 17 non-challenge characters? If you don't want Wes to strictly be a challenge character, why don't you install a mod to change it?

1 hour ago, Gi-Go said:

You have to admit tho, he should get a little taste of the game before asking for seasonings. 

I think people should have to have a “general” understanding of the game yes, but knowing everything about every little thing? I think that’s a bit TOO much to ask-DS/DST is a huge, highly complex game full of TONS of things you can do that I guarantee you some people playing since 2013 even THEY don’t know everything about the game yet.. & I even wouldn’t be surprised if there were things Klei themselves added to the game that they’ve completely forgotten about over the years (it’s a huge game full of content & with each update it keeps getting bigger & bigger)

I don’t think the amount of time a person has played should matter when discussing character reworks either- Obviously the people who main those characters opinions SHOULD matter most, BUT.. ultimately even that doesn’t matter much because Klei can easily decide that they want to remove Woodies chop too much Wood with Lucy= become Beaver curse in favor of adding totems that now let you mutate at your will.

My point here is that Woodie mains prior to his rework thought they knew everything there was to know about Woodie- then Klei changes him & both familiar Woodie players and new comers to Woodie were BOTH playing with a strange new thing when it came to his refresh.

I also don’t think you should require “end game knowledge” to suggest features or updates you think might be fun.

Thelucite was seen by the community as some “end game” tier material- Thelucite was seen by Klei as something I can passively get from an underground library from cute little dusting moths.

The TL:DR everyone’s entitled to have an opinion, & I’ve seen enough new players suggesting really good ideas that it should not matter how much knowledge players have of how things with the game work- what matters is the ideas Klei wants to use, And I trust what Klei does to the game and it’s cast of characters, I may not fully agree with some changes.. but the game isn’t built just for me either. It’s built for everyone, all of us who enjoy the franchise.. & it’s something I passionately want to see grow to become the blockbuster franchise it deserved to be years ago.

My one & ONLY concern: Is that I hope in the process of getting it there, Klei doesn’t lose sight of what the franchise started as.

56 minutes ago, Cheggf said:

Why should people who want 1 strictly challenge character in the game with 16 non-strict-challenge characters need a mod to have their 1 challenge character but people who want 17 non-challenge characters not need a mod to have their 17 non-challenge characters? If you don't want Wes to strictly be a challenge character, why don't you install a mod to change it?

Because mods don’t exist on consoles... and why should Wes who has a ton of cool skins still have no unique gameplay and features, just because people want him to remain to do something that a “Generic Character choice with no Perks or Cons” should be able to do?

My point here is Make Wes and Wilson actually unique with a personality and FUN to play- while also giving players the option of playing as Anyone they want but in “Classic Wes Mode” Aka-Wortox without Soul powers and with Wes stats and health.

9 minutes ago, Mike23Ua said:

Because mods don’t exist on consoles...

Which is a good reason to not change him to the 17th normal character. People on consoles will have no option for a challenge character anymore.

Just now, Cheggf said:

Which is a good reason to not change him to the 17th normal character. People on consoles will have no option for a challenge character anymore.

You didn’t listen to the Classic Wes Mode suggestion- it basically lets you reskin current Wes with any characters (purely cosmetic) looks that you want to use.

Challenge character is subjective to what you find challenging.. is the only food you know how to create Meatballs? you’ll struggle as Wurt. Do you only eat stray carrots and berries and suck at combat? You’ll struggle as Wigfrid. Do you have a hard time staying Warm during Winter? You’ll absolutely suffer as Willow.

A character with lower health, damage and no audio cues however... just sounds like a mode you should be able to pick.

Meanwhile let Wes do some of the cool stuff I’ve seen talented forum users showcase him doing, such as tying balloons to giant crops to move them without movement speed penalty.

I predict that the smallest changes to Wes are going to be an absolute crap storm for Klei because there’s one group of players who want him to remain untouched to preserve “hardcore challenge” as you call it- then there’s the other group of players who want to know exactly what the heck Balloon-O-Mancy even is.

1 minute ago, Mike23Ua said:

You didn’t listen to the Classic Wes Mode suggestion- it basically lets you reskin current Wes with any characters (purely cosmetic) looks that you want to use.

Challenge character is subjective to what you find challenging.. is the only food you know how to create Meatballs? you’ll struggle as Wurt. Do you only eat stray carrots and berries and suck at combat? You’ll struggle as Wigfrid. Do you have a hard time staying Warm during Winter? You’ll absolutely suffer as Willow.

A character with lower health, damage and no audio cues however... just sounds like a mode you should be able to pick.

Meanwhile let Wes do some of the cool stuff I’ve seen talented forum users showcase him doing, such as tying balloons to giant crops to move them without movement speed penalty.

I predict that the smallest changes to Wes are going to be an absolute crap storm for Klei because there’s one group of players who want him to remain untouched to preserve “hardcore challenge” as you call it- then there’s the other group of players who want to know exactly what the heck Balloon-O-Mancy even is.

no sense to make game modes

2 minutes ago, Mike23Ua said:

You didn’t listen to the Classic Wes Mode suggestion- it basically lets you reskin current Wes with any characters (purely cosmetic) looks that you want to use.

And so they should create an entirely new interface just so that this one character can actually be two different characters? And people have no idea whether you're the new Wes or old Wes?

2 minutes ago, Mike23Ua said:

A character with lower health, damage and no audio cues however... just sounds like a mode you should be able to pick.

And it is. You pick that mode by picking Wes.

3 minutes ago, Mike23Ua said:

Challenge character is subjective to what you find challenging

No it's not, a challenge character is a character with no upsides because they're intended to make the game more difficult. Wigfrid is not a challenge character, she makes the game easier with her enhanced combat. Wurt is not a challenge character, she makes the game easier with her structures.

11 hours ago, Cheggf said:

You pick that mode by picking Wes.

You don't read buddy, they are giving out amazing details about making it either harder for ALL survivors and not just Wes or finally balancing it out by just making him normal, for hecks sake they can add Hard mode to the World Generation to toggle the challenge!

1 minute ago, Pinkamena11FazP said:

You don't read buddy, they are giving out amazing details about making it either harder for ALL survivors and not just Wes or finally balancing it out by just making him normal, for hecks sake they can add Hard mode to the World Generation to toggle the challenge!

the actual system works very well. I can play with people of all kinds of experience using the difficulty i want without disturbing their difficulty

if i play with my newbie friends i can pick a harder character meanwhile they can play with wendy or wigfrid to learn in a more confortable way without making my experience boring or their experience frustrating

also it will motivate them to learn how to play properly in orden to play with harder characters they like

all of this without need of coding an entire new mode and all the resources and time needed for it

2 hours ago, ArubaroBeefalo said:

coding an entire new mode and all the resources and time needed for it

I mean wouldn't it be easy? It would be like everyone is like Wes to add a hard chalange for people who LOVE chalanges, I want to keep it fair for normal wes mains and the people who want him to get a rework. 

7 hours ago, Pinkamena11FazP said:

You don't read buddy, they are giving out amazing details about making it either harder for ALL survivors and not just Wes or finally balancing it out by just making him normal, for hecks sake they can add Hard mode to the World Generation to toggle the challenge!

I don't think you read since I clearly addressed that idea of theirs. It's the first paragraph in my comment. But now you've made it even worse by making it so people who want a challenge can't even enable it unless they're hosting the world?

2 hours ago, Cheggf said:

I don't think you read since I clearly addressed that idea of theirs. It's the first paragraph in my comment. But now you've made it even worse by making it so people who want a challenge can't even enable it unless they're hosting the world?

It’s not a world generation toggle, it’s a “Basic Mode” and it’s something you toggle on or off prior to JOINING a World and selecting the character you pick. (Although the HOST of the world will always have the option of disabling it so you can’t be a generic useless character..) Theres a legit REASON people ban Wes players out there worlds you know?

Now then let me explain to you why I come to this conclusion: The MOBILE version of Dont Starve has way more options of what you can toggle on and off, more or less of compared to the Console version.

For example: You can completely toggle off shadow monsters if you want to in DS:M, But at the same EXACT Time you can also choose rather you want to spawn into the world with Higher, Normal or Reduced Health.

So then friend: If I choose WES in DS:M and then also choose Reduced Health am I then just playing “Worse Wes?”

My point here is Klei has more experience in this area than you think they do... 

And what we REALLY Need is for the character choice we pick to no longer be the single defining factor of how easy or how hard our gameplay is going to be- I want options... Options DS:M tried to give us, but I would like to think that in year 2021 that Klei can approach that so much better.

50 minutes ago, Mike23Ua said:

It’s not a world generation toggle

The person I was responding to just said it would be a world generation toggle. I was responding to him, not you.

50 minutes ago, Mike23Ua said:

and it’s something you toggle on or off prior to JOINING a World and selecting the character you pick.

21 hours ago, Cheggf said:

And so they should create an entirely new interface just so that this one character can actually be two different characters? And people have no idea whether you're the new Wes or old Wes?

 

50 minutes ago, Mike23Ua said:

Now then let me explain to you why I come to this conclusion: The MOBILE version of Dont Starve has way more options of what you can toggle on and off, more or less of compared to the Console version.

For example: You can completely toggle off shadow monsters if you want to in DS:M, But at the same EXACT Time you can also choose rather you want to spawn into the world with Higher, Normal or Reduced Health.

The mobile version has nothing about toggling what character you are and then joining a multiplayer game where you're lying about what character you are. It just has what's basically weird world gen settings.

50 minutes ago, Mike23Ua said:

My point here is Klei has more experience in this area than you think they do... 

I have never once said Klei can't add the feature because they're too dumb to know how, I said they shouldn't waste time on the feature because it's not a good one. Why do you skip over the post where I'm directly talking to you and asking you a question and instead respond to the post where I'm not talking to you and you act like I'm talking to you?

52 minutes ago, Mike23Ua said:

The MOBILE version of Dont Starve has way more options of what you can toggle on and off, more or less of compared to the Console version.

because playing ds in mobile might be so difficult with screen crontrols not because is healthy for the game

If the host has basic mode toggled off- then your Wendy- but if the host has basic mode turned on and you have probably something as simple as a little icon beside your name when said host pauses the game to look at the players in the room- a small * or + or even a skull with crossbones- then that host knows your playing as Wendy without access to any of her powers because your “Hardcore”

DST certainly wouldn’t be the FIRST game that had such a feature & it shouldn’t be as complicated as your all making it out to be.

Im just providing suggestions- because I see some AMAZING Artworks of things I really want Wes to be able to do... but IF Wes did those things he would obviously become easier to play as-

You can’t Mary Poppins across gaps of land with a pile of Balloons and still say Wes didn’t become any easier to play as.

THIS “Generic Character Toggle” Allows Wes and Wilson (who are both pretty generic until they get reworks) to new actual fun character abilities and gameplay- while at the exact same time: The TOGGLE allows players who didn’t want Wes to get Mary Poppins balloon floating powers to still play him as the “Hardcore” character they proclaim him to be.

Its not that complicated guys.

now... rather or not that would be a Worthwhile investment on Klei’s behalf is a different subject altogether- but I think I would prefer them prioritize that (something I can enjoy any time I feel like it) over bringing back limited time modes. 

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