ghkbrew Posted January 9, 2021 Share Posted January 9, 2021 11 minutes ago, Yunru said: as apparently Oxyferns lie about how much O2 they produce That's interesting. How far off are they? I'd guess you're getting mass deletion for analogous reasons to when you have an open electrolyser. Making sure to have a constant layer of O2 touching the plant may fix it. Link to comment Share on other sites More sharing options...
Yunru Posted January 9, 2021 Share Posted January 9, 2021 2 minutes ago, ghkbrew said: That's interesting. How far off are they? I'd guess you're getting mass deletion for analogous reasons to when you have an open electrolyser. Making sure to have a constant layer of O2 touching the plant may fix it. I'm unsure, but 10 wild oxyferns (7.8 g/s each) fail to supply a single Diver's Lungs dupe (75 g/s), slowly resulting in lack of oxygen. And by slowly, I mean "over the course of several hours on highest speed it went from light blue to blue." Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 10, 2021 Author Share Posted January 10, 2021 17 hours ago, Yunru said: I'm unsure, but 10 wild oxyferns (7.8 g/s each) fail to supply a single Diver's Lungs dupe (75 g/s), slowly resulting in lack of oxygen. I've been sandboxing a design with 12 wild oxyferns that seems to work fine over tens of cycles. (Standard O2 consumption. See spoilers from a previous post.) I'm also electrolyzing the extra 6.7kg of water produced by the toilet (adds ~10g/s). Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 10, 2021 Author Share Posted January 10, 2021 18 hours ago, Yunru said: I found a pokéshell and a wild plant provides enough sand between it eating the polluted dirt and the rot pile, although I'm not sure if one plant's enough to break even or be positive. Yah, you only need about 5kg/cycle of polluted dirt to make enough filtration medium with one dupe. My math may be wrong but sleet wheat (the fastest growing wild plant by mass) only produces 250g/cycle of rot pile (18,000g/72cyc). That equates to 16.8 plants to make up the filtration deficit. On the other hand, if you fill up a sieve's 1,200 kg storage capacity your colony can run for about 500 cycles before you have to fill up the filter again. At the rate this base goes through filtration medium I'd say it's almost not worth the extra complexity. Unless you're building this base in a rocket (-: Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 10, 2021 Author Share Posted January 10, 2021 On 1/9/2021 at 5:20 AM, sakura_sk said: Is the room with the bed a bedroom or barracks? Does carpeted tile count as decor item..? Pretty sure bedrooms have to be at least four tiles high. Link to comment Share on other sites More sharing options...
sakura_sk Posted January 11, 2021 Share Posted January 11, 2021 58 minutes ago, occamrazor said: Pretty sure bedrooms have to be at least four tiles high. The post I was referring to was the first of QuQuasar which is 4 high. The second post has the room of 3 high. Sorry.. I didn't pay attention it was the same person with two different posts. I should have quoted the image too. Link to comment Share on other sites More sharing options...
2tallyGr8 Posted January 12, 2021 Share Posted January 12, 2021 Question... Could a wild-grown saltvine and rock crusher be used to produce sand and table salt for a morale bonus? Does anyone know of a way to get renewable chlorine? Link to comment Share on other sites More sharing options...
ghkbrew Posted January 12, 2021 Share Posted January 12, 2021 47 minutes ago, 2tallyGr8 said: Does anyone know of a way to get renewable chlorine? Geysers and rust de-oxidizers are the only sources of chlorine, currently, I believe. I think you can find rust on planets (in the base game) which technically makes it renewable. Link to comment Share on other sites More sharing options...
2tallyGr8 Posted January 12, 2021 Share Posted January 12, 2021 1 hour ago, ghkbrew said: ...rust de-oxidizers are the only sources of chlorine, currently, I believe. Yes! That means that now the problem is getting enough rust, because some of the salt will be used to make more chlorine. Link to comment Share on other sites More sharing options...
TheMule Posted January 12, 2021 Share Posted January 12, 2021 On 1/11/2021 at 12:21 AM, occamrazor said: Pretty sure bedrooms have to be at least four tiles high. Only in at least one place, IIRC. Something like this (both rooms are 5 tiles high in only 2 places): Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 12, 2021 Author Share Posted January 12, 2021 16 hours ago, ghkbrew said: Geysers and rust de-oxidizers are the only sources of chlorine, currently, I believe. I think you can find rust on planets (in the base game) which technically makes it renewable. Could you power a hermit base solely by refining the iron ore coming out of a rust deoxidizer? To the spreadsheets Robin! Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 12, 2021 Author Share Posted January 12, 2021 21 minutes ago, occamrazor said: Could you power a hermit base solely by refining the iron ore coming out of a rust deoxidizer? To the spreadsheets Robin! Oh yeah. You produce ~42 kg of iron ore per cycle, so in a little more than 2 cycles you can refine a batch of iron ore and make enough power to run the deoxidizer for 60 cycles. Just a guess, but this should be enough power to run the refinery and whatever else you have in the hermit base. Link to comment Share on other sites More sharing options...
2tallyGr8 Posted January 12, 2021 Share Posted January 12, 2021 So... I accidentally solved the power problem as well? By suggesting a rust deoxidizer? Cool! Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 12, 2021 Author Share Posted January 12, 2021 24 minutes ago, 2tallyGr8 said: So... I accidentally solved the power problem as well? By suggesting a rust deoxidizer? Cool! It's kinda crazy what you can do with so little. (-: Link to comment Share on other sites More sharing options...
QuQuasar Posted January 12, 2021 Share Posted January 12, 2021 I’ve been trying to optimize my ethanol build. Throwing in a wild Pokeshell in place of the deoderizers solves the sand requirement (ethanol produces plenty of polluted dirt to feed them), and replacing the carbon skimmer with a gas crusher or a space vent saves some power and means we no longer have to emit water, creating a closed system. It still isn’t power positive, though, and that’s a problem. A closed system isn’t the goal: the goal is a base that keeps the dupe alive, happy and maximally productive. Dupe time is one of the inputs we’re supposed to minimize. Currently, I’m thinking of rejiggering the entire build around an industrial sauna. If we can emit the polluted water from the petroleum generator as 270C steam and send it to the electrolyzer via the steam turbine, we’ll get power out of it and reduce our filtration costs at the same time. Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 23, 2021 Author Share Posted January 23, 2021 On 1/12/2021 at 4:50 PM, QuQuasar said: Currently, I’m thinking of rejiggering the entire build around an industrial sauna. Playing around with this tonight. You have to separate out the ethanol production since it boils way before water so I think a molten slickster industrial sauna would be better. Currently reviewing FJ's Oasisse videos. Been a long week so I'm not gonna be able to do anything useful with a spreadsheet, but maybe this weekend I'll run the numbers. On the other hand. I have my mushroom base about a quarter of the way built in survival. I may have to go to space to get a wheezewort though. *sigh* Link to comment Share on other sites More sharing options...
TheMule Posted January 23, 2021 Share Posted January 23, 2021 6 hours ago, occamrazor said: Currently reviewing FJ's Oasisse videos One thing I've read somewhere, and I was never able to find the time to test it, is that at some point something changed and p water released by petroleum generators is instantly turned into steam around 125C, no matter how high the temp of the generator is (say, 200C). If you do build an industrial sauna, keep an eye for that. And let us know, please. Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 25, 2021 Author Share Posted January 25, 2021 Got base 1 finished last night. Unless I am blessed by the RNG and the pod gives me a wort seed I'll need to get one from space. Oops, forgot to put a CO2 crusher in my cooling attic. I'll figure that out if it becomes a problem. Liquid plumbing Spoiler Gas plumbing Spoiler Power Spoiler Automation Spoiler Shipping Spoiler This space intentionally left blank On 1/23/2021 at 4:04 AM, TheMule said: One thing I've read somewhere, and I was never able to find the time to test it, is that at some point something changed and p water released by petroleum generators is instantly turned into steam around 125C, no matter how high the temp of the generator is (say, 200C). If you do build an industrial sauna, keep an eye for that. And let us know, please. Played around with this a couple days ago. Was having problems generating enough heat. (How weird is that?) I just threw all the output pWater into the sauna so I think that's my problem. Even pasting in 200°C steam didn't last all that long. And I don't know how many arbor trees to plant to make enough ethanol, but lumber doesn't rot.... so spam trees I guess? On 1/12/2021 at 3:45 PM, 2tallyGr8 said: So... I accidentally solved the power problem as well? By suggesting a rust deoxidizer? Cool! I'm gonna tackle this build next. Really like the idea. Link to comment Share on other sites More sharing options...
Occam Blazer Posted January 27, 2021 Author Share Posted January 27, 2021 I just remembered that gulp fish filter polluted water. Went back and found this post on reddit which sorts out food, filtration and cooling. Rust deoxidizer for oxygen with a metal refinery for power. Bam. That's my next base. Link to comment Share on other sites More sharing options...
Occam Blazer Posted February 1, 2021 Author Share Posted February 1, 2021 Got base 2 up today. This one is run on pickled herring, er gulp fish. I think this one is fully self-sufficient, but I'm still spinning up the pacu. Oxygen comes from a rust de-oxydizer. Food, cooling, and filtration is done by gulp fish. (see this reddit post) Power is provided by refining the iron ore generated by oxygen production. Plumbing Spoiler Gas Spoiler Automation Spoiler Link to comment Share on other sites More sharing options...
degr Posted February 18, 2021 Share Posted February 18, 2021 Ok, guys. Winner solution: What you need - 10 morbs for infinite oxygen, 1 oxyfern to remove CO2, 2 shove vole, refrigerator, 2 water pumps, 1 generator, 1 bed and 2 nice moldings to make dupes happy. e. How to delete heat? Of course with pee Link to comment Share on other sites More sharing options...
Occam Blazer Posted February 18, 2021 Author Share Posted February 18, 2021 6 hours ago, degr said: Ok, guys. Winner solution: What you need - 10 morbs for infinite oxygen, 1 oxyfern to remove CO2, 2 shove vole, refrigerator, 2 water pumps, 1 generator, 1 bed and 2 nice moldings to make dupes happy. e Spoiler . How to delete heat? Of course with pee Spoiler That looks great, but the dupe has to actually be able to wander the map and do other work. Link to comment Share on other sites More sharing options...
Yunru Posted February 18, 2021 Share Posted February 18, 2021 36 minutes ago, occamrazor said: That looks great, but the dupe has to actually be able to wander the map and do other work. Mesh Door next to the oxyfern (but raised 1 tile), job done :P Link to comment Share on other sites More sharing options...
Occam Blazer Posted February 18, 2021 Author Share Posted February 18, 2021 5 minutes ago, Yunru said: Mesh Door next to the oxyfern (but raised 1 tile), job done :P Throw in an airlock and some heat isolation and I think we're good. Link to comment Share on other sites More sharing options...
ghkbrew Posted February 18, 2021 Share Posted February 18, 2021 7 hours ago, degr said: What you need - 10 morbs for infinite oxygen, 1 oxyfern to remove CO2, 2 shove vole, refrigerator, 2 water pumps, 1 generator, 1 bed and 2 nice moldings to make dupes happy. You don't even need the oxyfern. Morbs will delete small amounts of CO2. But I think you need to groom the shove voles. Unless they're wild, but then 2 won't feed a dupe. A while back, I tried to do basically this for an infinite rocket, but using pacu since voles arent in the DLC yet: Link to comment Share on other sites More sharing options...
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