Occam Blazer

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  1. Solid to liquid thermal conductivity is governed by the geometric mean of the two materials' TC. Even though frozen booze gives you a 10x advantage over brine ice I bet you're right that it doesn't make that much of a difference. It does match colors a little better though. (-:
  2. I stumbled across Brine Ice in my boiler development and I was shocked. It is the best ice. Have you tried frozen ethanol? SHC 2.46, TC 20!
  3. I like this 2kg/sec boiler. It can be built with only supercoolant if you have a heat source and a little longer stretch of gold radiant pipes.
  4. Flaking is an intended part of the game but rarely has any practical impact. Digging up abyssalite in the oil biome is probably the first place players encounter the phenomenon when crude oil magically phase changes to sour gas. Creating liquid O2 & H2 is likely the second time. This is likely what's happening. I played around with making rocket fuel a few months ago, learned a couple lessons, then built something cool. Taking steps to mitigate flaking in your liquid storage chamber cuts down on the random gas blooms and speeds up the process. The most effective way I found is use airflow tiles to keep liquid from touching insulated tiles. The next best is to build walls out of highly conductive metal tiles so their temperature quickly drops. Regarding performance: just throw a healthy amount of cooling at your gas and most builds create liquid at about the same rate. Check the linked threads for some details.
  5. I have a separate save file that's basically a blank world. Whenever I want to test a build I copy it to a new save and fool around in sandbox mode with instant build enabled.
  6. Been mucking about with heat transfer lately. The fastest pattern I've found is alternating tempshift plates with tiles. Here's two examples: horizontally with doors and plates and vertically with tiles and plates. This is faster than a checkerboard. Omitting some of the plates in the pattern slows heat transfer despite the added mass. Note - this example is specific to the tests I'm running. If you just want a heat injector just use the door pattern. Warning: this device moves magma heat very quickly. Over long distances I think you are right (although I haven't tested the alternating pattern). When the heat source is close, plates transfer much quicker. (Yes, I balanced out the heat capacity of each test)
  7. Fellow gentoo user here - haven't seen slowdowns like you describe. Have you looked at dmesg? You might have a disk or network IO issue. If you really want to get crunchy you could strace the ONI process when you experience the slowdown.
  8. I occasionally use a horizontal single-door crusher for waste gas like these at the bottom of this base. Element sensor hooked up to a not gate.
  9. That's exactly what I'm doing. About 35kg / tile of liquid. That's why I use a mix. Didn't even realize the thermo regulator was subject to flooding. (-: Thanks. All you need is a way to move the heat somewhere else quick enough. This works especially well because the hot water is converted into gasses with much lower specific heat capacity so about 60% of the heat energy magically disappears.
  10. Presenting The Chillbox. This simple machine provides all the cooling you need for a modest sized base. Highlights Uses all early-game materials. No steel, no plastic. Copper ore Thermo Aquatuner to keep your base temperate Gold amalgam Thermo Regulator to freeze food Uses only novice and advanced research Keeps your base or farm in the mid-20's Maintains deep freeze for your foods Very stable and reliable So how does it stay cool without a steam turbine? Heat is removed by running electrolyzer water through the bath before getting turned into oxygen. I started exploring this idea six months ago. This particular machine takes in 80° C water, heats it up to 89° and stuffs it into an electrolyzer. It also uses hot oxygen destined for atmo suits and hydrogen going to generators to chill the bath. O2 comes out of the electrolyzer around 78°C and goes into suits at 86°. Automation keeps everything stable. As long as the bath is under 92°C both coolers are allowed to run. The filter gate prioritizes the thermo-regulator keeping food cold (probably a premature optimization, but whatever). Materials Aquatuner - copper ore Thermo regulator - gold amalgam Generators and electrolyzers - gold amalgam Insulated blocks - ceramic between the Chillbox and base. Maffic or igneous elsewhere Insulated pipe - ceramic inside the chillbox. Other material elsewhere Uninsulated pipe - granite for heat transfer Radiant pipe - copper or gold The bath uses about 35 kg per tile of crude oil on bottom and water on top How does it fit into a base? Overlays Liquid & Gas Power Alternative Build If you just want cool oxygen you can integrate the Chillbox into your Full Rodriguez SPOM and amazingly still keep it self-powered. This build takes 70°C water and outputs 25°C oxygen. It does not perform deep freeze because the extra 1,440 watts to power the fans take up all of the hydrogen. There are two generation circuits with this build, prioritizing the electrolyzers over the aquatuner because on startup the machine can not power everything. It's as simple as starving the generators powering the aquatuner (and some other equipment) until the pipes fill up with hydrogen. Save File Chillbox.sav
  11. I was just thinking about @Saturnus's original Pedestals are OP?! post. In addition to being good for making liquid locks, you can keep food fresh in any environment by putting it on a pedestal. Who needs deep freeze? I use them as my in-case-of-emergency-break-glass backup backup supply.
  12. I came across Hell Architect last week and thought it looked a lot like ONI. Almost posted here, but didn't see an OT forum for that sort of thing. Anyway, here's a funny youtuber playing the game.
  13. Which liquid pipe bridge? I've tried to be very conscious of bridge placement since the grand triple aquatuner disaster of cycle 3939. The bypass bridge on the bottom aquatuner. Exactly where you reported the heat problem.