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The command capsule interior system cannot remain in its current form


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Correct me if I'm wrong, but right now you can carry an unlimited amount without penalty if it is in the capsule?

What if the total mass of all objects in the interior were accounted for the payload weight of the spacecraft? Put too much stuff in there an the range would be severely crippled.

If the cargo rocket sections allowed more to be stored inside, and for you to select exactly how much of each different item to load I'd use them just for the convenience of it. 1000kg would be enough I think. Problem with 150kg is that it's just too small to be useful. Likewise, infinite storage in the command capsules is a problem for the opposite reason. You only ever need one trip if you take enough with you on that trip...

Before either of these however, I'd like a reasonable way to remove CO2 in the space provided. As it stands I have to retool the equipment inside form time to time in order to accomplish this.

I propose un-Duped automated cargo rockets. This would halve some of the necessities involved in Duplicant space travel.

Seems like this is how things were prior to the DLC, but I cannot recall.

On 12/30/2020 at 4:50 PM, Slavon Blue said:

Before either of these however, I'd like a reasonable way to remove CO2 in the space provided. As it stands I have to retool the equipment inside form time to time in order to accomplish this.

A CO2 crusher is surprisingly easy, if not very compact: Have a horizontal mechanised airlock surrounded by tiles except for one space above. In that space have a element sensor detecting CO2. Wire it to the door. 

 

CO2 falls onto the sensor, door opens, CO2 falls into door, door closes, crushing it. 

1 hour ago, Yunru said:

A CO2 crusher is surprisingly easy, if not very compact: Have a horizontal mechanised airlock surrounded by tiles except for one space above. In that space have a element sensor detecting CO2. Wire it to the door. 

 

CO2 falls onto the sensor, door opens, CO2 falls into door, door closes, crushing it. 

I never argued it was hard to get rid of the CO2, just that it required reconfiguring everything to do it. Though I'd sooner bottle it than crush it.

16 hours ago, The Plum Gate said:

Seems like this is how things were prior to the DLC, but I cannot recall.

We laways needed dupes to pilot rockets. There was a datamined umanned command module but never got implemented. Maybe it`s time for it to make a return but only work for loop flights so for exploring you`d still need dupes.

22 hours ago, The Plum Gate said:

I propose un-Duped automated cargo rockets. This would halve some of the necessities involved in Duplicant space travel.

That doesn't change that command capsules can transport as much solid mass as you want in storage bins or on piles on the floor. Transporting piles of frozen liquids stored in a vacuum pocket is possible too but probably not practical.

A possible solution would be to limit the mass that's allowed to be brought into the capsule.

Another would be to change command capsules so that life support is built in and storage containers other than for food cannot be constructed in them.

 

 

I was chiming in to the theory of mass restrictions being a possible future issue.

Honestly just chucking a bunch of resources into a crash plan and sending it one way to a remote location seems like a valid method of transporting goods.

11 hours ago, Sasza22 said:

We laways needed dupes to pilot rockets. There was a datamined umanned command module but never got implemented. Maybe it`s time for it to make a return but only work for loop flights so for exploring you`d still need dupes.

Or have a materials cost that utilizes end game material like thermium, fullerene or niobium

On 1/1/2021 at 11:43 PM, Smithe37 said:

Or have a materials cost that utilizes end game material like thermium, fullerene or niobium

This is a further detachment from the idea of sending mass and having that process be a low resource one. I can understand the cost initiative, analytically and with regard to normal game mechanics - but it may become a chicken or egg problem.

If they're to implement content restrictions in rockets, or implement travel time speed reductions based on weight, then it also behooves them to consider the simplification of sending mass oriented rockets that don't impede the process of obtaining the rockets where the mass required is on a different planetoid.

I thinks they're doing this already by not being too particular about content.

And this is not to say one way rockets are an end all solution.

I think some sort of cannon might work, where we can shoot resources back and forth from place to place.

This is terribly barbaric. 

Another thought, an automation based remote rocket. Heavily reliant on ground control so a dedicated module for remote control. This is a good place for end game materials.

So a two tier approach in research and implementation.

Resources, like having them use gasses like a compressed air gun, might work. 

Losses would be to space unless you could close the airlock door and recover some of it with a pump or something.

It would probably look awesome too.

7 hours ago, The Plum Gate said:

Resources, like having them use gasses like a compressed air gun, might work. 

Losses would be to space unless you could close the airlock door and recover some of it with a pump or something.

It would probably look awesome too.

Superheat the air too please

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