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Festive Lights - Best Colour Combos For Biggest Light Radius?


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Greetings!

I have been trying to obtain as many Festive Lights as possible this Winters Feast but I am a little unsure of the best combinations to be using in my Mushlights.

I've been making all different combinations so that my base has different light filters throughout but I've started noticing that some combinations (especially those with blue) seem to give off a much smaller light radius than others (mainly red).

Is there an ideal combination to use to get the biggest light radius possible? It seems to be like I should be trying to put at least either two red or two yellow in every Mushlight to get the most of them as these two colours seem to give the biggest radius. Blue seems to match better with yellow than red leaving green to be paired with red? Or should I just be using 4 red in as many as possible then maybe matching 2x Yellow with 2x Green or 2x Blue to make them brighter and somewhat comparative to the full red ones?

If someone is knowledgeable on this topic and has some suggestions I would love to hear them! Thanks in advance.

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I don't think there is a difference in radius? I might be wrong but i didn't notice any, it does make it seem like they emit much less light when insane tho, i think glowcaps is the no1 reason i stay full sanity all the time lol. I usually space them 4,5 to 5 tiles apart from eachother, and put furnace/mushlight/moondial/other stuff i can't think about in the middle of 4 glowcaps, cause there will be a dark center with this placing. I like using white(the one you reffer to as yellow i think) for roads and red and green combinations for base areas, i'm not the biggest fun of the blue ones, but red+blue purple is cool :D .

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13 minutes ago, BezKa said:

Actually, mushlights have a slightly bigger radius than glowcaps from my observation, the downside (or sometimes upside) being that they don't have any color.

Interesting... I really like the Winters Feast skin for the Mushlight too it looks like a xmas themed lamp post. If this is definitely true I might have to hammer down a whole load of Glowcaps to replace them with Mushlights.

Have you noticed any radius difference in the festive light colours?

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8 minutes ago, GelatinousCube said:

Interesting... I really like the Winters Feast skin for the Mushlight too it looks like a xmas themed lamp post.

Have you noticed any radius difference in the festive light colours?

About the same as you. Red seems to be the biggest, but I think that's because it just colors the entire radius more intensely than other colors. I like to put yellow (white?) Lights in the mush the most, since they aren't as harsh on the eyes. They have a very good radius as well, and the lamp itself seems brighter than the other ones, though I'm not sure if it's not my eyes playing tricks. I can send you a screenshot when I'm back in game, or you can check them yourself. 

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4 minutes ago, gaymime said:

thanks<3 i've never even fought toad outside of pubs so i dont have access to lamps x''D

I'm just gonna cheat a bit on an experimental server xD 

I also never killed toad. All my shroom skin was a gift from Klaus ;-; I'll get that frog someday, I swear...

 

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So, my method is to put a mushlight in a lights out world, and with help of geometric placement plant flowers as far as I can in the corners and at the border of the brightest light circle. Then I'll replace the mushlight with a glowcap and try different combinations of colors so we can compare the radius.

Mushlight filed with festive lights:

 

RED: End of brightest circle

GREEN: Moment the character complains about dark

BLUE: The furthest I could place a flower

image.thumb.png.2d40cde0570a285bd34d4220e563bab4.png

Same thing with moggles on, notice that the main circle is still visible:

image.thumb.png.51eaaf23ba3b3b65227f07455f522151.png

The flowers were planted without moggles.

 

Glowcap filled with red

 

image.thumb.png.f6d610e548e4643fd64624ecffa0937c.png

 

3 red 1 green:

 

image.thumb.png.f65bb1c9809f011aa870cfde79b0c50c.png

 

3 red 1 blue:

image.thumb.png.a1f4946082c74e7d71f016702f003d6d.png

 

3 red 1 yellow:

image.thumb.png.36e6e2673af23456ff3ec7f508b45624.png

 

2 red 2 green:

image.thumb.png.2b9bb7459f993895deac1a4ead8a1ee0.png


Okay, I physically do not have the strength to keep going with all the colors. I should have removed the decidious turf as well... 

Let me just check with all yellow and we can discuss. 

image.thumb.png.725e3a208fc15585142cb43ee6d13784.png

 

I dare to say the radius is in fact smaller. 

 

Also, moggles mess up the first circle with glowcaps:

 

Yellow Glowcap:

image.thumb.png.b26ac81d5051d85b449cd7288eac14c8.png

Yellow Mushlight:

image.thumb.png.5c55a232695cead6d4b295331bc2ed3d.png

 

So... yeah. If someone can perform the experiment better or just uncode all the things we need, everyone would be grateful I think x.x

image.png

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In theory, at least for long roads, i think placing 1 single festive light per mushlight and making more mushlights would be more effective, as the only real limit to how much you can light are the festive lights. That's a bit excessive tho, and astral detectors are also an option.

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2 hours ago, kuroite said:

Its

Green > White > Red > Blue

With this logic you can deduce the others combinations.

Im not sure about the  Glowcap > Mushlight thing.

Did you test this yourself or do you have a source for this info? Just want to ensure this is correct before I redo all my festive lights.

Might need to wait anyway until Glowcap Vs Mushlight is concluded I guess..

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Tested myself

Spoiler

4 Blue ~ 1.5 Tile

20201028205310_1.thumb.jpg.dd9af05877766a48d6859377edebabb7.jpg

4 Red ~ 2 Tiles

20201028205338_1.thumb.jpg.bdc15c6cb86629fe62ad1444b74de974.jpg

20201028205342_1.thumb.jpg.6fcb67da121071c5e967294519068859.jpg

4 Green ~ 2.5 Tiles

20201028205423_1.thumb.jpg.6d714d52b1c0387270f5e45f682d1a3d.jpg

20201028205431_1.thumb.jpg.f96d36653a75899ad053d6c3807761cf.jpg

 

I designed parts of my base (like drying rack, chest area ...) with blue light radius as reference without knowing there were a difference. Going for the structure at the edge or the corner, i coud loose sanity. I can guarantee you that by just switching to green light, i dont have this problem anymore.

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Light radius based on color seems to have been unintentionally changed at some point during Q3 of 2020 (at least that's when I noticed it). I don't recall there being any difference based on light color and there's no direct mention of radius variability based on color in mushroom light code. I believe it was first mentioned here on the forums.

I'm personally using mushlights instead of glowcaps as a temporary workaround as they always give intended (e.g. largest) light radius.

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8 hours ago, kuroite said:

Tested myself

  Hide contents

4 Blue ~ 1.5 Tile

20201028205310_1.thumb.jpg.dd9af05877766a48d6859377edebabb7.jpg

4 Red ~ 2 Tiles

20201028205338_1.thumb.jpg.bdc15c6cb86629fe62ad1444b74de974.jpg

20201028205342_1.thumb.jpg.6fcb67da121071c5e967294519068859.jpg

4 Green ~ 2.5 Tiles

20201028205423_1.thumb.jpg.6d714d52b1c0387270f5e45f682d1a3d.jpg

20201028205431_1.thumb.jpg.f96d36653a75899ad053d6c3807761cf.jpg

 

I designed parts of my base (like drying rack, chest area ...) with blue light radius as reference without knowing there were a difference. Going for the structure at the edge or the corner, i coud loose sanity. I can guarantee you that by just switching to green light, i dont have this problem anymore.

Many thanks for this, yep as I thought Blue is the weakest and gives off a slightly smaller radius. I'm surprised at green providing more than red though.

I'm going to focus on red and green (I might test two green/red with two white to see what that provides and to also be able to use green and red across more lights overall) and use the blue ones on areas that aren't as important.

Did you try two white with two green/red already per chance?

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