minespatch Posted November 23, 2020 Share Posted November 23, 2020 I find the warp pads work similar to the ruins. The more you dig, the more you find out the history/lore of the game. The warp pads help me avoid doing space travel and leads to exploration within the asteroid. Link to comment Share on other sites More sharing options...
Primalflower Posted November 24, 2020 Share Posted November 24, 2020 i would vastly prefer if more planets were only accessible with rockets....teleporters are a very boring way of dealing with space travel Link to comment Share on other sites More sharing options...
Steve8 Posted November 24, 2020 Share Posted November 24, 2020 4 hours ago, minespatch said: The warp pads help me avoid doing space travel Why should that be encouraged? Warp portals are fine to get to one other asteroid given the smaller size. But rocketry is a huge part of the game and making it optional would be bad design Link to comment Share on other sites More sharing options...
nonchalant86 Posted November 24, 2020 Share Posted November 24, 2020 Warp pipes and teleporters are good for easier planetoid starts. Perhaps they can be removed from the starting planetoid on harder starts. Link to comment Share on other sites More sharing options...
goetzjam Posted November 24, 2020 Share Posted November 24, 2020 What about allowing you to unlock more teleport locations with research or rockets of some sort? Link to comment Share on other sites More sharing options...
minespatch Posted November 25, 2020 Author Share Posted November 25, 2020 15 hours ago, goetzjam said: What about allowing you to unlock more teleport locations with research or rockets of some sort? That would be cool. A incentive for learning. Link to comment Share on other sites More sharing options...
Brachypelmax Posted November 25, 2020 Share Posted November 25, 2020 I am not for more teleport. Having the possibility to teleport to ONE more classical roid is already largely enough Link to comment Share on other sites More sharing options...
Sith515 Posted November 26, 2020 Share Posted November 26, 2020 I'd accept teleporters if you could build them and they required something silly like 2KW power input while they recharge (and teleporters recharge for what, 5 cycles? consider 5 cycles drain of 2 kw early/midgame). Link to comment Share on other sites More sharing options...
minespatch Posted November 26, 2020 Author Share Posted November 26, 2020 9 minutes ago, Sith515 said: s if you could build them and they required something silly like 2KW power input while they recharge Agreed. The fact they work so early is brow raising. Link to comment Share on other sites More sharing options...
Sith515 Posted November 26, 2020 Share Posted November 26, 2020 6 minutes ago, minespatch said: Agreed. The fact they work so early is brow raising. The initial one has to be accessible tho, even if it's just to obtain oil and dreckos and even if only for a few travels to and from, otherwise you have litterally zero means to get reed fiber and plastic midgame. Link to comment Share on other sites More sharing options...
Brachypelmax Posted November 26, 2020 Share Posted November 26, 2020 Another way would have to use advanced ressources to recharge the teleporters, like an uranium cell or smth like that, crafted in end game. At the start every teleport would have a limited use count, that would make the teleport an item to use wisely especially in early game, and for more use you'd need to recharge them Link to comment Share on other sites More sharing options...
Sasza22 Posted November 26, 2020 Share Posted November 26, 2020 I think asteroids could be connected in pairs. The first 2 would have third nearby and it would be connected to a fourth further away maybe requiring extra power ta activate the teleport. Then the more challenging ones designed for lategame would have them destroyed on hidden in a hard to access place. Or maybe we could have a buildable version of warp teleports and warp pipes as lategame but it would require tons of power, rare materials and take 5 times as much space. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 26, 2020 Share Posted November 26, 2020 crossed my mind, that it would be cool to be able to bring the planetoids together as a semi-single unit. Using some higher tech, positional thrusters, orbital drives, and structural struts, Placing each asteroid(planetoid) into a cardinal position. In a circular ring, that is then connected at the top side of each map. So, that in eventuality dupes could walk from on to the other. Structural and orbital struts could be made of abyssilite tiles. Strut structure would touch the top of the map. Transit tubes, ladders could be extended and crossover through the top boundary. Link to comment Share on other sites More sharing options...
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