nonchalant86

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About nonchalant86

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  1. Some of the world traits have had their names changed. For example, volcanoes is now volcanic activity and buried oil is now trapped oil.
  2. I started a new game with my pre-update seed and looked for any obvious differences in sandbox mode. I observe the following. 1) The following biomes on the first two planetoids now have buried plant seeds rust, jungle, and ocean. All you folks that were worried about your nosh bean farms can rest easier now. 2) The warp planetoid rust biome now has many more squeaky pufts spawned at the start. My old lucky drecko is gone but I am not sure if it is gone from all other map seeds now. This requires testing. 3) The third planetoid now has a CO2 geyser.
  3. I started a new game with my pre-update seed and looked for any obvious differences in sandbox mode. I observe the following. 1) The following biomes on the first two planetoids now have buried plant seeds rust, jungle, and ocean. All you folks that were worried about your nosh bean farms can rest easier now. 2) The warp planetoid rust biome now has many more squeaky pufts spawned at the start. My old lucky drecko is gone but I am not sure if it is gone from all other map seeds now. This requires testing. 3) The third planetoid now has a CO2 geyser. Feel free to share any worldgen changes you have noticed.
  4. A Drecko sometimes spawns on the warp asteroid in the rust biome. This makes the intent unclear. Also, without early reed fiber, the useless cool vest and warm sweater become even more useless. There could be other ways to delay access to atmosuits that don't involve hiding reed fiber. The recent change to the requirements of the exosuit training skill seems like this type of effort.
  5. A lone Drecko can sometimes spawn on the warp planetoid, along with a Squeaky Puft. It does not show up on all seeds. Some players believe that Klei intends players to reach the third planetoid before having guaranteed access to Reed Fiber. This could possibly aid in the testing of new and early-game technology and push atmosuits further in the late-game to force alternate exploration strategies. However, the recent correction to hatch spawns on the warp planetoid opens the possibility that drecko spawns could also be bugged. In addition, the jungle biome on the starter asteroid is devoid of critters and the new swamp biome has no reed fiber plants. Without reed fiber, a makeshift exploration setup with an oxygen mask and cool vest/warm sweater is not possible (after typing this I realized that this would require equipping two items). If we can't use either the sweater or vest on the first and second planetoids, they would be largely ignored like they are now in the base game.
  6. A drecko can sometimes spawn on the warp asteroid in the rust biome. This could possibly be a situation like hatch spawns, which were not working until the recent update.
  7. If you are talking about this seed, SWMP-C-175451292-0, then no, all the volcanos and geysers are present. You even have a drecko on your warp asteroid.
  8. The current starting asteroid is listed as 'ideal' on the main menu, making it the supposed easiest one. Of course, there are no other starting asteroids to compare it to, yet. It might be expecting too much of newer players for them to rush the electric grill to kill germs on food and place sinks in all the correct places. An abundance of food poisoning germs might make a good world trait to increase the challenge of other asteroid starts, however. Imagine having both a new food poisoning trait and the old slime mold trait on a different swamp biome start. One wrong move and all your polluted water and all your polluted oxygen would be contaminated! I am all for making diseases more powerful, as long as we have early access to new decontamination devices before plastic germ sensors and chlorine rooms. For example, a powered device that consumes bleach stone to decontaminate water that passes through it would be nice. Of course, when you can, you would replace that machine with the chlorine room and germ sensor combo.
  9. POIs can still spawn at the border of the magma biome, creating huge heat breaches. Also, in general, magma can be found outside the magma biome even without Abyssalite breaks. I am not sure if this is intentional, but it deserves a look considering the current lack of early access to atmosuits.
  10. I loaded up a pre-update save file and let the game run for a few cycles. I did not notice any chance in freshness for food stored in a CO2 ration box. The tooltip states 0% change per cycle.
  11. Klei could introduce Silicon as an element on later asteroids. It would require processing to use it as a semiconductor material in solar panels.
  12. I suggest a muddy water geyser. It would be like polluted water, without the off-gassing. Passing muddy water through a water sieve could yield mud as a byproduct. This would create an extra step of refinement to extract all the potential clean water (using the sludge press), but also yield dirt as compensation for the extra dupe labor.
  13. There could be a new type of liquid, muddy water. It would be like polluted water without the off-gassing. Perhaps when passed through the water sieve it could yield mud instead of dirt. As a matter of fact, it would make sense for polluted water passed through a sieve to yield polluted mud. This would create an extra step of refinement to extract the water trapped in either type of mud, of course.
  14. Now that we have more debuffs like irritation, showers could be more useful for curing them. It would be helpful to be able to choose from a list of debuffs on the shower itself that would require an emergency visit from a dupe. It would be similar to how triage cots have a health threshold.
  15. Dupes will be scalded by the exhaust when they exit the rocket after landing without atmosuits.