[Experimental] - 441195


Kevin

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  • Developer

Hey Grifters,

Today was a big bug fix day. There has been more work on flourishes and mettle, and a new (currently inaccessible) quest for smith day 3.

All and all, it was a good day to Grift.

GAMEPLAY

  • give smith the colloblast password if he attacks the priest and doesn't kill them
  • New smith day 3 quest: side_smith_seemli_triangular_firing_squad
  • In brawl, Rook can light a fire at his campsite and lure in people to hire/rob/hang out with
  • Add 'Defeated Boss' unlock to Boss Compendium.
  • autosave after purchasing mettle, because otherwise you can game the daily limits
  • Added prestige_points and boss_advancement to the game profile
  • Defeating bosses now grants prestige points
  • change flavour of stop shopping option with steven the party machine
  • fix result of scaring away the guard in sal_brawl_undermine
  • fix some bad param refs in smith_tei_dog_and_pony_show.lua that would lead to weirdness if you save/loaded mid-quest
  • Back Channel Negotiations: Add betrayal effect to beat up option tooltip
  • make a skin for NPC_SMITH
  • fix NPC_SMITH's voice
  • give vixmalli plot armour

CARDS

  • Added presentation for simmer when it triggers
  • Added upgrades for Simmer
  • save_face now applies composure to all instances of Renown
  • collected now applies composure to all instances of Influence
  • Added explanation strings when choosing cards for replicator, oshnu_glue, annihilation_cage, double_down, rehearsal, and amplify
  • Fix missing tuning value on Strange Chemical.
  • Fix potential crash with Shock Shield.
  • Added remaining duds to cards that improvise from a deck and can therefore have 0 valid choices.
  • High Places modifier evaluated before Parlous Concept.
  • Fix Wrist Rocket not triggering Kindled.
  • Fix crashing adding Doubt.:(
  • Fix hatching of Deep Bog Secret.
  • Fixed desc of brazen_attack_plus
  • Move the trained/untrained pet modifier creation to InheritBaseDef, since the constructor won't have all the base_def properties yet.  Fixes specifically the lonely snail pet modifier.

UI

  • Activating Flourish now plays a "flourish" anim on the player
  • Add 'auto_deal' flag on cards to augment 'show_dealt'.  This shows the cards as dealt, but doesn't require a click.  The presentation feels a bit better for eg. Down the Hatch because you can see the bottles spread out on the screen before animating to the discard.
  • If card damage has both bonus and penalties applied to it such that the final value remains equal to the original, it will be highlighted as having a penalty, instead of having no highlight.
  • Fix upper HUD positioning on lumicyte
  • fix Add a quit to desktop option from the pause menu
  • Make save and quit vs quit more obvious in the pause menu
  • Fixing the scissoring on the compendium's People and Bosses info popup
  • Daily Cave escape: Remove the trap 'skip' option. You can skip after seeing the draft.
  • fix steven's portrait
     

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  • Like 4
  • GL Happy 5
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5 hours ago, Kevin said:

Add 'auto_deal' flag on cards to augment 'show_dealt'.  This shows the cards as dealt, but doesn't require a click.  The presentation feels a bit better for eg. Down the Hatch because you can see the bottles spread out on the screen before animating to the discard.

Does this also affect Chain cards? Having to click after playing a Chain card seems a bit unnecessary since their description states how Chain works, not to mention the 'add to the draw pile' animation playing after.

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