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[Game Update] - 441195

Release Date: 11/19/20


Update Information:

Hey Grifters,

Today was a big bug fix day. There has been more work on flourishes and mettle, and a new (currently inaccessible) quest for smith day 3.

All and all, it was a good day to Grift.

GAMEPLAY

  • give smith the colloblast password if he attacks the priest and doesn't kill them
  • New smith day 3 quest: side_smith_seemli_triangular_firing_squad
  • In brawl, Rook can light a fire at his campsite and lure in people to hire/rob/hang out with
  • Add 'Defeated Boss' unlock to Boss Compendium.
  • autosave after purchasing mettle, because otherwise you can game the daily limits
  • Added prestige_points and boss_advancement to the game profile
  • Defeating bosses now grants prestige points
  • change flavour of stop shopping option with steven the party machine
  • fix result of scaring away the guard in sal_brawl_undermine
  • fix some bad param refs in smith_tei_dog_and_pony_show.lua that would lead to weirdness if you save/loaded mid-quest
  • Back Channel Negotiations: Add betrayal effect to beat up option tooltip
  • make a skin for NPC_SMITH
  • fix NPC_SMITH's voice
  • give vixmalli plot armour

CARDS

  • Added presentation for simmer when it triggers
  • Added upgrades for Simmer
  • save_face now applies composure to all instances of Renown
  • collected now applies composure to all instances of Influence
  • Added explanation strings when choosing cards for replicator, oshnu_glue, annihilation_cage, double_down, rehearsal, and amplify
  • Fix missing tuning value on Strange Chemical.
  • Fix potential crash with Shock Shield.
  • Added remaining duds to cards that improvise from a deck and can therefore have 0 valid choices.
  • High Places modifier evaluated before Parlous Concept.
  • Fix Wrist Rocket not triggering Kindled.
  • Fix crashing adding Doubt.:(
  • Fix hatching of Deep Bog Secret.
  • Fixed desc of brazen_attack_plus
  • Move the trained/untrained pet modifier creation to InheritBaseDef, since the constructor won't have all the base_def properties yet.  Fixes specifically the lonely snail pet modifier.

UI

  • Activating Flourish now plays a "flourish" anim on the player
  • Add 'auto_deal' flag on cards to augment 'show_dealt'.  This shows the cards as dealt, but doesn't require a click.  The presentation feels a bit better for eg. Down the Hatch because you can see the bottles spread out on the screen before animating to the discard.
  • If card damage has both bonus and penalties applied to it such that the final value remains equal to the original, it will be highlighted as having a penalty, instead of having no highlight.
  • Fix upper HUD positioning on lumicyte
  • fix Add a quit to desktop option from the pause menu
  • Make save and quit vs quit more obvious in the pause menu
  • Fixing the scissoring on the compendium's People and Bosses info popup
  • Daily Cave escape: Remove the trap 'skip' option. You can skip after seeing the draft.
  • fix steven's portrait
     

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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