[Experimental] - 438130


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Hey Grifters,

We're locking in the last of the changes for the big Smith launch on Thursday! Just a couple more sounds and bg colours to go (and any fixes between now and then).

Thanks to everyone who's been submitting feedback - it all really helps us make the game better!

 

CARDS

  • Fixed targeting on subtle setup
  • Fixed bug where even_footing would sometimes target invalid arguments
  • Fixed incorrect desc on the "Deliver Summons" card
  • Even Footing no longer includes core arguments
  • Added an additional attack for Oshnus that applies Glued
  • Fixed bug where Traumatized could be exploited to double the damage of multiple allied attacks 
  • Increased damage of Razorglass by 1 and added an upgrade.
  • Add Composure keyword to Save Face
  • Added nil-check to predictive_blast for targets with no prepared cards 
  • Boosted Shrewd is now playable even with no recoverable health.
  • Vanish will always remove a stack from itself when triggering, instead of potentiall from other Vanish arguments.
  • Negotiator:DestroyModifier now only calls OnBounty if the modifier has >0 stacks


GAMEPLAY

  • Increase the countdown slightly for the lonely oshnu event.
  • Add stack support to the Throng boon.
  • Improve the dialog flow in event_break_it_down.lua
  • make the battlefield aftermath a sal-specific event 
  • shut down assassin inquiry with the admiralty if you've already dealt with them
  • crash fix for old saves lacking a bouncer in the moreef bar
  • Fixed incorrect shill amount in side_secret_shopper.lua
  • Fixed bug where the event_dodgy_scavenger.lua could select perks and boons/banes to sell you
  • event_dodgy_scavenger.lua also filters out brawl grafts 
  • Releasing the racing oshnu at the Oshnudrome is now a hub option instead of a confront.
  • oppo_comedy_club.lua can no longer spawn if you are currently at the Moreef's bar. This prevents automatically triggering the oppo immediately
  • Fix not receiving an Injury card while hauling a mech, despite the option saying so.

UI

  • refresh plax sounds when plax_changed event fires
  • Fix missing smith quest icons
  • Add missing argument icons for custom lonely snail.
  • fix some agent titles
  • Remove Gaft from the random names list.

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49 minutes ago, Kevin said:

 

  • Negotiator:DestroyModifier now only calls OnBounty if the modifier has >0 stacks

 

Is there like a OnDestroy function that doesn't just check if the destruction is a bounty claim? This can be useful with something like the appropriated modifier, where if they get removed from having no stacks the cards are gone forever.

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14 hours ago, RageLeague said:

Is there like a OnDestroy function that doesn't just check if the destruction is a bounty claim? This can be useful with something like the appropriated modifier, where if they get removed from having no stacks the cards are gone forever.

OnUnapply, if it exists, will get called whenever the modifier is removed in whatever fashion.

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