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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Aug 14th We aren't going to be able to start taking claims today - we just got the valid codes from 505 that we need to verify vouchers given on receipts and we can't process claims until those are processed and there are quite a few of them - so it's going to take several hours to process. .  We anticipate that if all goes well, things should be ready within the next couple days. Sorry for the delay, we want to make sure that this system goes smoothly for those affected by this issue. Aug 9th Hey Everybody. We are just about ready to start replacing discs, so I want to give you a quick update on how this will work. Purchasers in North America that were given digital codes either from us or on their receipt will be able to use their codes on our store to order a new full retail boxed copy of the game including controller skin. We will be handling these replacements ourselves as we do not have an adequate distribution channel to send to SIEE players outside of North America.  North American players who purchased after 4/26/2018 should already have this code on the bottom of their receipt. If you purchased before this date and do not have a code yet, check out this page for directions on getting your code.  SIEE Players outside of North America will need to use a different process to claim a replacement through 505 directly we will have details on that soon.  We are making sure everything is in order right now and expect to go live with disc replacements on 8/14 and will post here with more info.    Aug 7th
      The discs are now in our possession so we can get moving on sending out replacements. I know this has taken way too long to get resolved, we have been doing literally everything we can to push this along as much as we can. Now that we have those discs we can get you all fixed up.  We're finalizing things on our end but we're no longer dependent on 505 to resolve this end of the issue. We are finalizing our process for getting replacement orders processed and we anticipate that we will start this process sometime this week.  July 9th
      We are still waiting on 505 and waiting for them to send us discs.  June 6th
      We've reached out to 505 again.  We are extremely limited in what we can do in all of this, all we can really do is ask what happens next and relay the information we are given.  So far, the information we have been given at this point hasn't really panned out as it was supposed to, so I hesitate to post any more information as it's proven to be unreliable.  I'll post more when I have more.  Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.  Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   

rooks

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  1. Untitled? I don't think so... >~>

  2. Regarding localization support on the non-Steam builds, this will hopefully be supported by a new build at some point in the near future. Hi Azure, I updated the original post to include a list of all the font files that can be overridden. See the 'Spoiler' button under the section describing the fonts folder. Be warned the process is somewhat technical. Also, I would suggest looking at the Russian mod by Some1 that is currently on Steam, if you haven't already. It is an excellent reference point, and overrides all the game's fonts. If you don't intend on changing the look of the fonts and are just missing a few certain characters, it is possible I can look at adding glyphs for those missing code points into the game's fonts by default so that no overrides are necessary. This would alleviate the burden for many translators. Thanks for your efforts!
  3. You can also view this guide directly in steam here. Language Pack Content Guidelines Unless specifically stated in the pack description, language packs are expected to be a reasonable interpretation of the original content localized into the language provided.You may provide new versions of the text in the game that does not adhere to the original script, however you must specifically provide this information in the description of the language pack.All language packs must adhere to steam content guidelines and our own community standards guidelines.You may not use text from other language packs unless specifically authorized to do so. Please add the original creator as a collaborator whenever possible.Failure to comply with these guidelines may result in the removal of the pack from the workshop. Setting up your Mod Locally The game will search for language packs in the <InstallPath>/mods directory, where <InstallPath> is the game's installation folder, where the game binaries reside. Each language pack is a folder within the mods/ directory, and initially can have whatever name you like. Later, once your language pack is uploaded to Steam Workshop, it will be downloaded to this same location with a unique name related to its unique Steam Workshop identifier. Each language pack should have the following files: fonts - A directory containing all the required .png and .fnt files for each font used in the game.lang.po - A .po file (http://en.wikipedia.org/wiki/Gettext) containing all the language's translated strings.modinfo.txt - A simple text file with some basic information about the language packpreview.jpg - A JPG image used as the preview image for your Steam Workshop mod.For example, your language pack directory structure would look something like this: + invisibleinc.exe+ characters.kwad+ gui.kwad...+ mods/ + language_pack/ + lang.po + modinfo.txt + preview.jpg + fonts + courier_14.0.png + courier_14.fnt + font1_10.r.fnt + font1_10_r_0.png + ... lang.po To generate a .pot (PO Template) file for translating, launch Invisible, Inc. and from the main menu enter the credits screen. Once in the credits screen, hit CTRL+INSERT. A black console window should open in the middle of the screen, in front of the credits movie. Click the area beside the '>' prompt so that a line cursor appears, and type 'localize' followed by ENTER. This will cause you to reappear in the main menu, but will also produce a strings.pot file in the game folder. You can use any tool you like to load the strings.pot file and perform the translations. You should use it to save a .po file named after your language of translation. (For example, german.po would be apt) modinfo.txt This file contains a list of key-value pairs of the form <KEY> = <VALUE>, separated by new-lines. The required values should appear like follows: locale = <Language Name> poFile = <.po filename> id = <unique id> The 'locale' field should be a readable name that represents your language. This string will appear in the Languages combo-box in the Gameplay tab of the options dialog. The 'poFile' field should be the filename of the .po file you translated. The 'id' field should be a unique identifying string for your language pack. preview.jpg The preview image should be a JPG or PNG formatted image with square dimensions no larger than 512x512. This preview image is only for display in the Steam Workshop. fonts You can override the game's font textures by including filenames of the same name within this folder. If you do not override the font textures, then the game's default font textures will be used. The game's default font textures may not have all the characters that you require for your translation, however. By default, glyphs are included representing code points 32-126,128,130-140,142,145-156,158-180,182-255 of the Basic Latin and Latin-1 Supplement Unicode character range. Uploading Your Mod Download and run the Localization Uploader from Steam. Hover your mouse over “LIBRARY” at the top of the Steam client, and select “Tools” from the dropdown list. Find “Invisible Inc Localization Uploader” in the list, and double click to run the Localization Uploader. The main window of the Localization Uploader contains a list of mods which you have published to Workshop (which will start off empty), and buttons to Add, Delete or Edit mods that you have uploaded. There are also links to the Steam Workshop and the Steam Subscriber Agreement. Click the Add button, which will bring up the Mod Properties window. When adding a mod for the first time, all of the fields are requiredThe data folder, which contains all of the files for your mod.A preview image, to be displayed in the Steam WorkshopA name, and description to be displayed in the Steam WorkshopYou may optionally select from one or more Tags to help players find your mod on Workshop.Click Browse next to the Update Data field, and select the folder which contains your mod. At a minimum, the folder must contain a valid modinfo.lua file. The Localization Uploader will warn you if the folder you have selected doesn’t contain a valid modinfo.luaNotice: ALL of the files in the folder that you selected will be uploaded to Steam Workshop, regardless of whether you have used them in making your mod or not. So make sure there are no temporary or extra files contained in your mod folder that you don’t want to be included with your mod. You can always include a ReadMe.txt or similar file if you want.Your mod also requires a Preview Image. The Localization Uploader will default to looking for a file called “preview.jpg” in your mod folder, but you can click Browse to select a different JPG or PNG image if you wish. The preview image should be square and no larger than 512x512. This preview image is only for display in the Steam Workshop.Press Publish!The Localization Uploader will package and upload your mod to Steam Workshop. If all goes well, the upload will succeed and your mod will be uploaded to Workshop. You may need to wait a few seconds and click Refresh before your mod will be displayed in the Localization Uploader, and it may take several minutes before your mod is visible on the Workshop website.
  4. I believe I've identified the problem you were having -- if the menu cursor doesn't show up for you next update, please let me know.
  5. Thanks. Fixed in the next update.
  6. Thanks. I'll address this presently so that you retry in the same mode as the lost campaign.
  7. Moving diagonally does cost more AP (root 2) than moving orthogonally (which always costs simply 1). Because the UI will only show you the rounded numbers, it may look like sometimes moving diagonally costs 1 or 2, depending on how much actual AP the unit has under the hood. Hope that clears things up.