rooks

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  1. Hi there! Thanks for your interest! What I can say is that we're currently working on providing support for community translations, so stay tuned.
  2. Hi there! Thanks for the screenshot. So I understand correctly, does this crash only happen after you click on the save file entry to load the game? Are you able to start new games without crashing? It seems to indicate possibly corruption of the game's assets on your hard drive, so if you haven't already, verifying the install is a good first step.
  3. Does this only happen in fullscreen? If you can post your game log with this occurring that might be helpful. It would be under %APPDATA%/Roaming/Klei/Griftlands/steam-<yoursteamID>/log.txt
  4. What kind of crash are you getting? Is it a blue screen with a lua callstack, or a complete quit to desktop? The CLIENT_LOG_2 you just indicates you loading a save game and then abandoning it so it doesn't seem like this is the save game you were having a problem with. If possible, can you post the save game you're having a problem with? You can find the save file in the same directory as the game log, under the saves folder. Alternatively, if you F8 feedback after loading into the game you're having a problem with and entering something like "This save game crashes when I talk to an NPC!" we can access the information that way.
  5. In the next experimental update I've swapped the order of FindAllLocalizations and MountModContent, so that mods can extend existing translations using Content.AddPOFileToLocalization directly in modinit.lua.
  6. There was a bug in calculating string lengths in certain circumstances that was preventing those keywords from being substituted in translated text. In the next patch, please check to see if your problems go away. Thanks!
  7. We've got some real talent on the card art for sure. I like Firestorm, Deceive, Fever, Ergo, Setup, Headbang, among others.
  8. Ahh too bad you don't get Power when your Shrooglets die. Great screenshots everyone, some very impressive stuff here!
  9. Saving the built-in plax scenes won't work currently due to the way the game data is archived. I'll add support for creating plaxes within mods to my backlog.
  10. Mod Instructions This is a preliminary how-to for mod creation. Please note that we are still in the *very* early stages for supporting mod development, but seeing as people have already begun to customize the game, we wanted to at least provide a way to add a couple things without having to mangle the actual game content. Running the game in debug Running the game in debug will unlock a slew of facilities to aid you in development. It is not strictly necessary to run in debug to either run or develop mods, but it will probably be helpful. To do this from the Epic launcher, go to Settings > Griftlands and check "Additional Command Line Parameters". In the edit box, enter --debug. A description of all the game's debug functionality is beyond the scope of this article, but for our purposes, it is useful to know that CTRL+5 will open a debug panel listing any mods the game has discovered. Once you create a mod or (eventually) install other user-created mod content, you will see their appearance here. You can enable or disable them from this panel. Eventually some of this functionality will be available through proper in-game UI. Creating an empty mod Browse to your Griftlands user settings directory. On windows, this will be in your Users directory under AppData\Roaming\Klei\Griftlands\. If you see a saves/ directory, a log.txt, and other game-generated files, you will know you are in the right place! Create a new folder named 'mods' if one doesn't already exist. This folder houses all local mod content. Inside the 'mods' folder, create another folder with the name of your mod. Inside that folder, create a text file called modinit.lua. This file will be executed when your mod is enabled and installed. You can call into the game's Content API to add things like cards and modifiers, but beware that things are extremely likely to change at this stage, and there is no official "how-to" for the various pieces of content. You can refer to the attached examplemod to learn how to add negotiation and battle cards. The havarian example mod shows the current way to add a new language setting. When you add or edit your mod files, you can use the CTRL+R hotkey to restart the game and reload content if debugging has been enabled. Have fun! examplemod.zip havarian.zip
  11. Thanks for citing the missing Unplayable keywords, some slipped under the radar! "At end of turn..." won't count as a "card play" due to being a triggered effect.
  12. They should still function as Status cards for the purpose of Distributed Processing. In fact it's a bug that they're showing up as "opponent" cards at all -- that flag was added just to ensure they show up under the "Enemy Cards" filter in the compendium. As for Speed Potion, stay tuned.
  13. This minor patch mainly addresses some bugs with the recent content. Fixed bug where sketchy equipment would deal damage on all cards played Raise the bonus for skipping grafts to 30 shills. Fix the assassin (among likely many others) not being tracked as "met" in the profile Improve Deceive descriptive text. Clarify Hunted social bane description. Fix Stinging Eyes not unapplying affected cards when it is removed. Don't skip all remaining viz when the core argument is shown to reach 0 resolve, so that side effects of the final play can be seen. Fix various strings and formatting bugs. Fix Blacklisted triggering every turn. Fix a potential crash related to the Rise Outpost. Use random names when using non-Compendium characters instead of generic class names like "Bandit" or "Priest". Bugfix for the bad_faith bane Bugfix for reckless_insults You can now go back to the bar to get help if you look at the map in the kill oolo quest View full update
  14. This minor patch mainly addresses some bugs with the recent content. Fixed bug where sketchy equipment would deal damage on all cards played Raise the bonus for skipping grafts to 30 shills. Fix the assassin (among likely many others) not being tracked as "met" in the profile Improve Deceive descriptive text. Clarify Hunted social bane description. Fix Stinging Eyes not unapplying affected cards when it is removed. Don't skip all remaining viz when the core argument is shown to reach 0 resolve, so that side effects of the final play can be seen. Fix various strings and formatting bugs. Fix Blacklisted triggering every turn. Fix a potential crash related to the Rise Outpost. Use random names when using non-Compendium characters instead of generic class names like "Bandit" or "Priest". Bugfix for the bad_faith bane Bugfix for reckless_insults You can now go back to the bar to get help if you look at the map in the kill oolo quest
  15. This minor patch addresses a number of card issues and formatted text, but mainly we pushed it through to fix a bug with Stun that crept in last update (oops). You can also see location names on the map now! * Fix Stun not aborting NPC behaviours. * Impending Doom should create a new modifier when it dies, rather than adding to any existing ones (eg. ones created via Exploit Weakness) * Fixed Rival's Feint applying to the wrong target * Clarify Authorization social boon description. * Location names are now shown when hovering them on the travel screen * Fix possible crash with Churn if you have no cards to draw. * The room at the Grog n Dog is no longer a zoomed in scene. * Armoured no longer increases damage of piercing attacks. * Fixed bug where Hanbis power supply wasn't removing power when discarded * Fix bug with heshian amulet healing 1 instead of 3 per card * Fix formatted text on Doze Bug and a few other grafts. * Fix being able to access the deck viewer and upgrading your cards within negotiation/battle. * Use dynamic masking for each argument spot on the wheel, instead of using premade textures for each count. * Reworked Attitude and Obtuse so they aren't exactly the same. * Hilite doomed upgrade description, and assign it an upgrade name (Focused Doom) * Some dialogue edits. * Fix the Boss grafts sorting order in the Compendium. * Remove the Improvise keyword from Ergo's description, as it does not technically improvise. * Fix being able to press for information about asset recovery before the quest is activated. View full update