D7X Posted October 26, 2020 Share Posted October 26, 2020 14 hours ago, Szczuku said: Uhhh... yeah? We have an entire crafting station and crafting tab dedicated to making fancy statues. Why can't we have ones related to spooky things. Or survival, nature, magic, clockwork etc. "...isn't it odd how, when you say to someone, "Oh, do you want to meet up for some dinner next Thursday?", the dinner is a lie. What you're really saying is, "It'd be nice to meet up with you. I haven't seen you for a while." Why do we have to have this dinner cover? How do you know how hungry you're going to be on Thursday? Why can't we just say, "It'd be nice to meet up with you"? And there should be a place where you could just meet, the meeting place, an indoor place, where you walk in and you sit down, there's nothing, just chairs, and you sit down and you look at each other and you meet, and it's truthful, it's authentic, it's beautiful. And then I thought, after about half an hour there you could get a bit hungry. And I invented the restaurant." You made me think of this bit from an old Simon Amstell stand-up. You've invented skins, well done. Link to comment https://forums.kleientertainment.com/forums/topic/122811-lets-talk-about-dsts-building-mechanic/page/2/#findComment-1384673 Share on other sites More sharing options...
Mike23Ua Posted October 27, 2020 Share Posted October 27, 2020 Seeing the wonderful things people have been doing with elevation makes me quite happy, those are the kinds of massive changes to DST that would truly cement its place as being a true sequel to DS. I sincerely hope that Klei will consider these things- because Elevated lands bring a whole new dimension to the game, one that isn’t just for purely cosmetic purposes.. imagine for example.. having to sail your Boat in between two elevated inclines in sort of like a river canal.. because you can’t just simply throw a boat kit in between the gap of land and merrily hop your way across without a care in the world.. you would actually have to go AROUND the plot of land- and that to me is one of DSTs biggest problems.. you can pretty much walk in a straight line from point A to point B without so much as a single obstacle blocking your path.. Elevation would be one unique way Klei could change that. Link to comment https://forums.kleientertainment.com/forums/topic/122811-lets-talk-about-dsts-building-mechanic/page/2/#findComment-1384707 Share on other sites More sharing options...
Szczuku Posted October 27, 2020 Author Share Posted October 27, 2020 9 hours ago, D7X said: You made me think of this bit from an old Simon Amstell stand-up. You've invented skins, well done I'm not sure I understand what you meant. I mean, of course devs could just add more skins to structures and call it a day. But I'd like them to instead add more decorative items. Of course after RoT is done. Link to comment https://forums.kleientertainment.com/forums/topic/122811-lets-talk-about-dsts-building-mechanic/page/2/#findComment-1384826 Share on other sites More sharing options...
chirsg Posted October 27, 2020 Share Posted October 27, 2020 two words. Ham. Let. Look, it doesn't need to be a 1:1 hamlet in dst, but for a while, I've wanted something similar. As RoT is dst's answer to shipwrecked, I want there to be dst's answer to hamlet. I want to be able to build houses and townships. Even shops. I want to be able to give my guests a plot of hammerspace land to build in without intruding on my vision for the world. I can't stand megabases, honestly. They're factories. Lifeless factories in which you eat, make grass, make twigs and cook in. I would love commerce, economy and the general feeling of progressing to the last possible point after managing to survive. Rebuild. It's almost basically what we have in any world past day 1000, except it would be something more polished. I love what hamlet brought to the table in single player. I want a tiny bit of that in dst. Pugalisk and iron hulk wouldn't hurt either, alas, they have nothing to do with building Link to comment https://forums.kleientertainment.com/forums/topic/122811-lets-talk-about-dsts-building-mechanic/page/2/#findComment-1384860 Share on other sites More sharing options...
TheDoughboy1917 Posted October 27, 2020 Share Posted October 27, 2020 On 10/25/2020 at 6:29 PM, Hornete said: I've seen some people do really cool stuff with the Y axis and some of my favourite examples are these ones here.https://steamcommunity.com/sharedfiles/filedetails/?id=1847392216https://steamcommunity.com/sharedfiles/filedetails/?id=1847392132 https://steamcommunity.com/sharedfiles/filedetails/?id=1847392340 This person was able to create some really cool stuff by putting walls higher or lower on the Y axis and I love it. Now *this* is some impressive stuff! Link to comment https://forums.kleientertainment.com/forums/topic/122811-lets-talk-about-dsts-building-mechanic/page/2/#findComment-1384911 Share on other sites More sharing options...
Szczuku Posted October 27, 2020 Author Share Posted October 27, 2020 11 hours ago, Szczuku said: I mean, of course devs could just add more skins to structures and call it a day. But I'd like them to instead add more decorative items. Well actually I'd be fine with both. Devs add some decorative items about nature and then release a bunch of nature-themed skins for structures and items. Link to comment https://forums.kleientertainment.com/forums/topic/122811-lets-talk-about-dsts-building-mechanic/page/2/#findComment-1385082 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.