Developer Kevin Posted July 8, 2020 Developer Share Posted July 8, 2020 Hey Grifters! You can now play the first of the Daily challenges! The end-of-run score screen is not in yet, so you just get the normally calculated game over score for now. There will be special scoring rules and presentations coming soon. We're looking to launch the daily challenges in the main branch update next week with 2-or-3 highly randomizable variants, and then add more over time. The Challenges roll over at midnight UTC, so check back every day! Also, look for a new promoted def, a new monster, and a bunch of stability fixes. MISC Daily Run now playable! Added settings to disable screen shake, sway, and flash in the options screen. Fix crash reporter sometimes failing to report crashes Dispose of old renderbuffers when changing resolution, so that we don't run out (was causing crashes if you spam alt-enter) Fix crashes on certain screens if you are holding the directional scroll while closing the screen. GAMEPLAY Added Promoted Spark Baron Goon Added new creature: the lymicyte (currently only found in the daily run) Termination of Command: Add straightup combat option when meeting the target, to preview combat stakes. Fog in the Bog: Show the actual removed card in the tooltip. CARDPLAY Chitinous now reduces by 1 stack whenever all Defend is broken. Lean: Fix potential crash if played by unstable on an argument with no resolve. Do Over: nil-check original card if it somehow gets played without destroying a card in hand. Added a IsSentient() check for three_fingers to prevent it trying to make creatures or robots hate you Bandit captain thump marked as a debuff, as it will stun or cause injury. Fix Gremlins applying to every turn in battle. Fix Savagery not applying. View full update 5 1 Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted July 8, 2020 Share Posted July 8, 2020 8 minutes ago, Kevin said: GAMEPLAY Added Promoted Spark Baron Goon Added new creature: the lymicyte (currently only found in the daily run) @SpicyNiceCream 'OI. get to making the video on these. goons had billy club so i wonder what would be new attack. 1 Link to comment Share on other sites More sharing options...
minespatch Posted July 8, 2020 Share Posted July 8, 2020 21 minutes ago, Kevin said: lymicyte (currently only found in the daily run) Sounds like a smith run creature. Link to comment Share on other sites More sharing options...
ArtixBot Posted July 8, 2020 Share Posted July 8, 2020 Out of curiosity, if we have --debug enabled in startup options, where can we find the "Tools" option again that was previously in the main screen? Link to comment Share on other sites More sharing options...
Developer Kevin Posted July 8, 2020 Author Developer Share Posted July 8, 2020 Oh. The tools are now Ctrl-T. The menu got too big 1 1 Link to comment Share on other sites More sharing options...
RageLeague Posted July 8, 2020 Share Posted July 8, 2020 Normal Difficult Hard (English is hard difficult challenging screwitnomoreadjectives) The difficulty of difficult is prestige 8. Hard difficulty, which is prestige 15, despite being 7 prestige higher, is not that hard of a difficulty jump. Only bosses are level 3 instead of 2, and you get 20% less hp and resolve. Prestige 9, 10, 14, 15 doesn't matter at all. Also, I feel like the animal encounter is easier than human encounters, because their combat party is significantly weaker than humans. Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted July 8, 2020 Share Posted July 8, 2020 1 hour ago, Wumpus the 19th said: get to making the video on these. Probably not yet, I checked them out and felt the promoted SB goons still need a little tweaking. Link to comment Share on other sites More sharing options...
RageLeague Posted July 8, 2020 Share Posted July 8, 2020 Right now is just smack. And buff. There's not even shock attacks, which is what makes security guards dangerous. Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted July 12, 2020 Share Posted July 12, 2020 The upgraded Lymicyte doesn't have the Armored condition like the other upgraded pets, is it intended? Also it seems like the Lymicyte will guarantee to attack after their Kindling turns into power/powerloss, but the upgraded Lymicyte doesn't have this restriction, so you may see them use screech while they have power/powerloss, thus wasting their power. 2 Link to comment Share on other sites More sharing options...
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