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How to explain the lack of Big Foot


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Hello Klei and you people, yall already know what's up- new idea. So in dst Old Bell and therefore Big Foot don't exist because of their destructive power. I think I have and idea that could neatly explain this with in-game lore.

Create a sea biome where waters would be murky/different color and there'd be bubbles/hissing of acid coming from them. In the middle of that biome would be an island and on the shore of that island there'd be a bone with a brain of the Big Foot. Some of its meaty leg parts would be above the water but the rest is submerged. So basically this biome would be the resting place of Big Foot which was killed by acidic waters (or something like that). The ecosystem would be themed from this harsh environment. There'd be a lot of scavanger creatures simmilar to how they appear when a whale dies irl. The island itself could also be a completely isolated ecosystem from the main island simmilar to the Lunar Islands

please tell it has a very large meat effigy and is just resting, please this can't be real

Jokes aside though I love the sound of this, it could be a nice place for seagulls to show up too. Personally though I'd rather there be the implication that sound kind of predator managed to take Bigfoot out, maybe in the form of a giant tooth stuck somewhere inside its flesh? There's always a bigger fish, or uh, foot, after all, and it'd be a nice way to escalate the end of the RoG trailer where Bigfoot flattens Deerclops.

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