dearmad Posted April 10, 2020 Share Posted April 10, 2020 So I directly switch them on and off- but I cant do this with machines, etc... dupes have to get to it. What was the reasoning behind this? It sorta takes away something of the flavor to me... not a real complaint, just wanted to know what the reasons were behind this change- I'm sure it got discussed. oh, i found it: https://forums.kleientertainment.com/forums/topic/105420-switches-shouldnt-require-dupe-interaction/ hm... Link to comment Share on other sites More sharing options...
0xFADE Posted April 10, 2020 Share Posted April 10, 2020 Probably because we've been bypassing it forever using any of the other sensors. Link to comment Share on other sites More sharing options...
dearmad Posted April 10, 2020 Author Share Posted April 10, 2020 yep, I saw that. It was either that or de-automate changing sensor settings, so... Link to comment Share on other sites More sharing options...
0xFADE Posted April 10, 2020 Share Posted April 10, 2020 That change would have made a lot of builds impossible. Lots of builds you have to seal off. Link to comment Share on other sites More sharing options...
PhailRaptor Posted April 10, 2020 Share Posted April 10, 2020 This also used to be how it worked a really long time ago, before we even had Automation. The Power Switch was under player control, not Dupe activation. Then we got all the Automation goodies, then immediately after that the Automation Switch, Power Switch, and most of the adjustable Valves and Sensors were put under Dupe control. Link to comment Share on other sites More sharing options...
Gurgel Posted April 10, 2020 Share Posted April 10, 2020 There really is only the choice to put everything under dupe control or to not do it. In the second case there will always be some way to control at least switches directly. Purists may want the former, but it makes a lot of things awkward without really adding to the gameplay. Hence Klei struck a balance. As temperature sensors and clock sensors (for space) already made for a bit cludgy direct switches, it was only rational to give use plain direct switches. Link to comment Share on other sites More sharing options...
0xFADE Posted April 10, 2020 Share Posted April 10, 2020 It makes it easier to convey to other people what your intent of a design was. You don't have to say this hydro sensor is being used as a toggle anymore Link to comment Share on other sites More sharing options...
Steve8 Posted April 10, 2020 Share Posted April 10, 2020 People didn't use it. They just built hydro sensors to have manual control over things Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted April 11, 2020 Share Posted April 11, 2020 i always used clock sensors. i don't know why except for the fact they couldn't be screwed up and i could set some machines to turn on for small times if they just have a constant overflow problem. they changed the switch just so the dedicated automation switch wasn't the most useless automation item. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.