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I made a mini game.
It is a play to guide the duplicant and catch the falling light.

There are only two controllers, a start button and a direction control button.

Press the start button to start the game.
When pressed during the game, it also functions as a reset button.

Each time the direction operation button is pressed, the movement direction changes in the order of ←, stop, →, stop, ←, stop ...
Watch the duplicant's movement and operate it in a timely manner to catch the falling light.

If you fail to catch the falling light, the HP bar on the right will decrease.
When the HP bar runs out, the game is over and magma erupts and everyone dies.

If you catch the light successfully, you will get a score.
Also, if the light is successfully caught, the reduced HP will recover a little.
If the score exceeds 400, the game will be cleared.
Escape on a rocket.

Please play if you like.
I was able to clear up to the second fastest game speed.

Also, if you find a bug or strange part of the circuit, please let us know.
Although there is no intention to take measures such as correcting and upgrading,
It would be helpful if you could teach me as a reference.

 

At first I thought that something like Rhythm game could be made,
The result was something completely different from the Rhythm game.
To be honest, the mini-game itself may be disappointing, but I'm happy.

20200318234709_1.jpg

Brigade.sav

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This is EXTREMELY cool and extremely inspiring! Can't wait to give it a try.

I can't stop laughing at the cleverness of using door access controls and floor switches... so cool!

image.png

(edit:

Okay, I gave it a shot! Super cool! 

When in the neutral state, I found myself wanting an indicator for "which direction are they going to move when I flip the switch", not just the dash for "they're standing still." Maybe a half-formed arrow or something which turns into a full arrow when I actually tell them to move in that direction.

My dupes fell asleep and I was like "NO, YOU FOOLS! WE HAVE WORK TO DO!"

My next request would be sound effects using the hammer! :D

This was an absolute delight to play, thank you for making it and thank you for sharing it! This was the dream when we designed the Pixel Pack!)

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Thanks to those who played the mini-game.

19 hours ago, jambell said:

When in the neutral state, I found myself wanting an indicator for "which direction are they going to move when I flip the switch"

Ah, sure.
It is unkind to not see the next direction after stopping.

I didn't intend to update, but I'll fix that because I'm curious.
Sound effects ... If my motivation continues, I may add.

In fact, I originally planned to create sound effects and short BGM in addition to the game.
Yes, only the first concept is a magnificent pattern.
I compromised and canceled.
Everything is a matter of my patience and motivation.
 

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22 hours ago, jambell said:

This is EXTREMELY cool and extremely inspiring! Can't wait to give it a try.

I can't stop laughing at the cleverness of using door access controls and floor switches... so cool! 

image.png

(edit:

Okay, I gave it a shot! Super cool! 

When in the neutral state, I found myself wanting an indicator for "which direction are they going to move when I flip the switch", not just the dash for "they're standing still." Maybe a half-formed arrow or something which turns into a full arrow when I actually tell them to move in that direction.

My dupes fell asleep and I was like "NO, YOU FOOLS! WE HAVE WORK TO DO!"

My next request would be sound effects using the hammer! :D

This was an absolute delight to play, thank you for making it and thank you for sharing it! This was the dream when we designed the Pixel Pack!)

 

So you are making a game in order to have other people make games for you? And you go as far as making suggestions/requests on a forum.

Evil. :wilson_evil:

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8 hours ago, Exa said:

 

 

I can't test it yet but i would really like to see what it looks like. A good soul to record a short video clip of this mini-game? Thank you! :)

OK.
Regarding this mini-game, you may freely do anything.

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