Developer Kevin Posted February 29, 2020 Developer Share Posted February 29, 2020 Hey Grifters, A new bur! And some more story cross-pollination! Added event_sal_meets_rook (you can meet rook in an event in sal's story) hooked up NPC_ROOK for fighting, adjusted HESH_BOSS' combat to work in sals' story (attacks are AOE, she skips fix dead robot counting in rook_story_bogger_raid hook up the bog cyst burr Do uv animation with a uniform instead of rebuilding the vertex buffers every frame Added upgrade highlight to Cyclone Fixed bug where Heavy Lifting would apply every turn instead of once per combat Memory lapse no longer gets triggered immediately when hatched from the previous parasite Several of the new quests have non-placeholder dialog View full update 4 1 Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted February 29, 2020 Share Posted February 29, 2020 13 minutes ago, Kevin said: Added event_sal_meets_rook (you can meet rook in an event in sal's story) YES YES YES. But I still haven't trigger the meet Sal event yet... 1 Link to comment Share on other sites More sharing options...
Wumpus the 19th Posted February 29, 2020 Share Posted February 29, 2020 alright...as an undertale fan...returning to sal.... W H E R E A R E T H E K N I V E S Link to comment Share on other sites More sharing options...
RageLeague Posted February 29, 2020 Share Posted February 29, 2020 How does the rook assassin's death drop work on sal? I got war stories and it seems that you don't gamble. It's flat out 4 dominance. What about the energy generator? 2 Link to comment Share on other sites More sharing options...
Developer Kevin Posted February 29, 2020 Author Developer Share Posted February 29, 2020 4 hours ago, RageLeague said: How does the rook assassin's death drop work on sal? I got war stories and it seems that you don't gamble. It's flat out 4 dominance. What about the energy generator? It... er... won't do much for Sal. We're going to have to think about how to handle that case more gracefully. Maybe the bosses should have a less specific version alternate version of their loot/banes when they reference character-specific mechanics? Just pushed a small update that un-placeholders a much more of the new dialog. There's still a bit more placeholder to get rid of - we'll probably push that on monday. 2 1 Link to comment Share on other sites More sharing options...
pacovf Posted March 1, 2020 Share Posted March 1, 2020 Flekfis and Arint don’t refer to any Rook-specific mechanic Link to comment Share on other sites More sharing options...
Gr1m- Posted March 2, 2020 Share Posted March 2, 2020 Bandit Babysitter fight (vs the 4 man stack with the Oshnu) seems to be really really hard atm. Anyone else noticed this? My deck wasn't the greatest but it seems the high amount of damage with Stinging eyes debuff is just too much. 1 Link to comment Share on other sites More sharing options...
Developer Kevin Posted March 2, 2020 Author Developer Share Posted March 2, 2020 From feedback it seems like I need to go through the nighttime quests in Rook's day 2 and make a couple of adjustments. 2 1 Link to comment Share on other sites More sharing options...
pacovf Posted March 2, 2020 Share Posted March 2, 2020 If not too personal a question, how many of you are currently working on the game? Link to comment Share on other sites More sharing options...
Developer Kevin Posted March 2, 2020 Author Developer Share Posted March 2, 2020 It varies, as people move around between projects internally. Usually just under 20ish? 2 2 Link to comment Share on other sites More sharing options...
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