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[Discussion] On Aboveground Geography


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Since I haven't seen much threads about DST's general surroundings, here is a a thread we get to discuss most, if not all the elements of the aboveground biomes such that people can identify and find them better

I've managed to gather a compendium of the patterns of locations I've seen in-game alongside screenshots of worlds (though some of them are console-revealed and therefore lack important details :/ )

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1. "Midlands"

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 - Also known as the area near spawn, it's a mishmash of grassland, sparse woodland and a savannah with rabbit holes.

 - Pretty much has got the basic resources and food sources down.

 - Being that this is the immediate area new players stumble upon, they make encampments here near the rabbit holes or near spawn

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2. "Large Savannah"

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 - Usually found rather near spawn as well, large savannahs contain tons of grass and herds of beefalo, with a chance for spider dens to spawn.

 - They also almost always have a patch of sparsely-wooded forest turf as well, and may serve a a link to lots of other biomes.

 - Newbs base here too to use beefs as protection from hound waves.

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3. "Swamp"

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 - Large swamps are one of the most infamous hostile biomes ingame, with merms, spiders and tentacles upholding the swamps fearsome reputation.

 - However, the reeds in swamp cannot be found elsewhere and you'll need them for birdcages and wicker's books, among other things.

 - Swamps usually have a branching path, with one of the two branches leading into "merm territory" - a nice set piece with lots of Pig heads on sticks, perfect for the survivor searching for an easy source of pig skin.

 - Swamps may vary in worldgen; sometimes they'll spawn right near the portal, other times they'll spwan really far away, but generally tend to the latter.

 - Experts base in swamp due to the abundant food sources. 

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4. "Birchnut Forest"

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There are two kinds of birchnut forest, one with the pig king and one without, but aside from those differences, they exhibit similar characterteristics:

 - tons of birchnut trees, moleworms, mushrooms and fireflies with the occassional pig house, boulder and basic resource strung around

 - usually spawns rather far from spawn

 - Pig King Forest may or may not have a road leading to PK that also leads to Other Pig Village. PK forest also has Glommer Statue.

 - Pig King forests seem to connect to Mosaic biomes a lot (please confirm!)

 - Birch forests can spawn Klaus' Sack and No-Eyed Deer.

 - PK base is usually a solid choice to base for newbs and intermediate players alike owing to the plentiful food sources and vicinity to Pigs, PK and Glommer

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5. "Mandrake/beef forests"

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  - One of three thick forests, filled with spider nests, trees, some gravestones and a few pig houses

  - in the middle of it is a Grasslands without any grass, berries or twigs - instead, there's more trees than usual, and mandrakes in the ground. 

  -  Usually far

  - May also have small patches of savannah and a herd or 2 of beefs as a result.

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6. "Moonstone forest"

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 - Aside from the moonstone and the usual accoutrement of a thick forest, this forest also contains at least 1 walrus camp in a small patch of grassland.  

 - Usually very far from spawn, usually making up the tip of a world branch.

 - Skilled players base here to take advantage of the Moonstone and vicinity to Tusk

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As you may notice, the very small patch of grassland is the moonstone. The larger patch has the mactusks.

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7. "Thick forest"

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 - A heavily wooded area with lots of spiders, some gravestones and rarities of grass and twigs.

 - May have Small Pig Village and Small Swamp. The latter can be a place for Chester's Eye Bone to spawn.

 - Usually far to reach.

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8. "Frog ponds grassland"

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Usually demarcated by a looping road which may also lead to a molefield on another end, this is a grassland with the absolute limit of frog ponds smack within. The looping road is usually a place to find Chester's Eye Bone.

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9. "Bee Queen grassland"

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 - A fertile grassland with some bees in the middle and a killer bee nest or two guarding the Bee Queen. Has some forest smack middle or somewhere at least like a Large Savannah.

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10. "Rockyland"

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 - A vast plain full of boulders and glaciers, with the only life being Buzzards.

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11. "Mosaic"

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 - A mishmash of biomes and turfs, with regular resources slapped sparsely throughout.

 - May have a chance to be populated with grass gekkos.

 - Has a graveyard, a meteor field (which is most likely to spawn tallbirds) and the critter den.

 - Usually spawns beside midlands

 - Newbs draw near it, basing right smack in the meteor field. 

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12. "Dragonfly Desert"

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A desert containing buzzards, lots of cacti, Hound Mounds, tumbleweeds and the Dragonfly's Den. May be merged with the Oasis desert. Sometimes may spawn rather close to spawn, but usually tends to be far away. To note is also a small patch of Savannah.

A place for intermediate-experts to base as the hound mounds provide a rather constant source of monster meat.

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13. "Oasis desert"

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 - A desert containing the Oasis, volt goats, buzzards and the Antlion during summer

 - The only biome affected by a sandstorm, also during summer.

 - The sandstorm grants smolder immunity, but slows movement without desert goggles.

 - Oasis is an excellent place to base in given the smolder immunity, relative lack of threats and semiabundant sources of food.

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14. "Triple MacTusk"

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A rare biome which is a mishmash of savannah, rockylands and grasslands. Rockylands especially known to have tallbirds. Biome named as such due to the presence of three Mactusk n Son encampments. Usually very far to reach. Evidence suggests it usually connects/is near to deserts.

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17. "Spider Quarry"

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It's a rockyland with a lumpy forest smack w ithin, and the rockylands have lots of tier 1-2 spider nests with gold interspersed in the sticky webbing. The best place to be if you're a webber main.

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18. "Killer Bee Fields"

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A rare biome , it's a patch of grassland chock full of flowers, killer bees, bees and grass. Run through at your leisure - bees cannot kill you if you stay mobile due to their nerfed range. Excellent source of stinger sand honey, especially for wnedy mains. It usually forms near Oasis desert.

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Photo credits to @-Ghost-

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19. Lunar Island

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 - The only islands in the game so far, with its own exclusive content e.g. Moon altars, Hot Springs, Moon Glass, Lune Trees and most importantly Stone Fruits

 - Hounds here revive after death

 - Your sanity turns into enlightenment here

 - Natural habitat of Shattered Spiders, Anenemies, Carrats and Saladmanders

 - People claim to know how to find it by using the edges of the world by reference, but i am a noob and can't tell which edge is which XD

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I shall do my best to update this post with details AMAP.

Do discuss, and add your insights and details too! And, I would also wish to ask for better photos of these areas for better reference :)

 

 

 

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This looks pretty good. This could make a nice guide on steam to get it out to more people who might find it useful. My only nitpick is that you combined the meteor field with the mosaic. While one always does spawn in the mosaic, I've seen a secondary one spawn as well, although rarely.

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4 minutes ago, Sinister_Fang said:

This looks pretty good. This could make a nice guide on steam to get it out to more people who might find it useful. My only nitpick is that you combined the meteor field with the mosaic. While one always does spawn in the mosaic, I've seen a secondary one spawn as well, although rarely.

True this. Had i more data (clearer screencaps with all the details) i would have separated the Small Swamp, the Small Savannah, the different kinds of Forest, and more

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I wish the forums had a section like "Guides & Tips", where newer players (and veterans too) can go to post their general and advanced knowledge on the game and its mechanics. Would be very useful for new players that want to put some spice in their games and learn more about strategies and such, while also being a great place to share knowledge with people that may otherwise be unknown to most. I think this post would fit perfectly under that type of category with its helpful information.

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A dedicated player made an extremely detailed guide on biomes some time back in June (coincidentally close to the time I started playing this game), and it was super-helpful for me personally back in the day. 
https://gameplay.tips/guides/4291-dont-starve-together.html

That being said, I think both the OP and the guide that I linked missed a particular set piece called the Queen's Gathering. It's a rare alternative to the Spider Quarry set piece where a bunch of tier 3 spider dens spawn in a ring formation inside an evergreen forest. 

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I wish I could get an in-game picture of the set piece, but sadly, I was stupid enough to delete this world. This picture was taken several days ago when I was experimenting with Webber, and I didn't anticipate this thread being made :/

The wiki implies that the Queen's Gathering is a single-player set piece, but I've confirmed that it also exists in DST.

https://dontstarve.fandom.com/wiki/Set_Piece#Queens.27_Gathering

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1 hour ago, Rinkusan said:

A dedicated player made an extremely detailed guide on biomes some time back in June (coincidentally close to the time I started playing this game), and it was super-helpful for me personally back in the day. 
https://gameplay.tips/guides/4291-dont-starve-together.html

That being said, I think both the OP and the guide that I linked missed a particular set piece called the Queen's Gathering. It's a rare alternative to the Spider Quarry set piece where a bunch of tier 3 spider dens spawn in a ring formation inside an evergreen forest. 

20200209105523_1.thumb.jpg.b7fcb4806d5089bf5d44736628a84cb7.jpg

I wish I could get an in-game picture of the set piece, but sadly, I was stupid enough to delete this world. This picture was taken several days ago when I was experimenting with Webber, and I didn't anticipate this thread being made :/

The wiki implies that the Queen's Gathering is a single-player set piece, but I've confirmed that it also exists in DST.

https://dontstarve.fandom.com/wiki/Set_Piece#Queens.27_Gathering

That is an extremely detailed guide, thanks for sharing it! :D

I am aware of setpieces like the Queen's Gathering, the Houndforts and Tallforts, and didn't think they were of note at first but thank you for bringing to light the fact that certain setpieces can only spawn in certaain biomes :D

Aside from Queen's Gathering, Houndforts and Tallforts spawn either in Rockylands or Deserts, and I've also noticed some worlds of mine in the past with Tallforts in Mosaic biomes.

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13 hours ago, GetNerfedOn said:

"Killer Bee Fields"

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A rare biome which i do not have a picture as of yet, it's a patch of grssland chock full of flowers, killer bees, bees and grass. Run through at your leisure - bees cannot kill you if you stay mobile due to their nerfed range. Excellent source of stinger sand honey, especially for wnedy mains. It usually forms near Oasis desert.

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15 hours ago, mistrbushido said:

Mosaic is always connected to the starting biome.

You're right. Looking at the files the starting biome tries to connect them first while "dangerous" biomes like desert won't.  You can see this by generating a world without branches and reveal the map via console.

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