Yacou

[BUG] Cannot launch Don't Starve Together

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Yacou    1

Hello.

Bug tracker section seems unavailable, so I post here.

Actually, I have exactly the same problem described by Lexfati13 on

except that the fix doesn't seem to work for me.

I've got a similar bug on Don't Starve but this one use to work few months ago.
 

Thanks for help.

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Yacou    1

Here it is

 

[00:00:00]: PersistRootStorage is now /home/yacou/.klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 382128
[00:00:00]: Current time: Tue Dec  3 02:16:26 2019

[00:00:00]: System Name: Linux
[00:00:00]: Host Name: clevo
[00:00:00]: Release(Kernel) Version: 3.19.0-56-generic
[00:00:00]: Kernel Build Timestamp: #62~14.04.1-Ubuntu SMP Fri Mar 11 11:03:15 UTC 2016
[00:00:00]: Machine Arch: x86_64
[00:00:00]: Don't Starve Together: 382128 LINUX_STEAM
[00:00:00]: Build Date: 4411
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Steam AppBuildID: 4424979
[00:00:00]: ....Done
[00:00:00]: PersistUserStorage is now /home/yacou/.klei//DoNotStarveTogether/74246633/ 
[00:00:00]: THREAD - started 'GAClient' (4073036608)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: ProfileIndex:4.97
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: THREAD - started 'Ping Job Thread' (4023266112)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: could not load ping_cache
[00:00:00]: THREAD - started 'StreamInput' (4019190592)
[00:00:00]: Offline user ID: OU_76561198034512361
[00:00:00]: SteamID: 76561198034512361
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: Creating window with size 1280x720 at 805240832x805240832
[00:00:00]: THREAD - started 'SDLInputManager' (4009749312)
[00:00:00]: GLInfo
[00:00:00]: ~~~~~~
[00:00:00]: GL_VENDOR: NVIDIA Corporation
[00:00:00]: GL_RENDERER: GeForce GTX 970M/PCIe/SSE2
[00:00:00]: GL_VERSION: 4.5.0 NVIDIA 384.130
[00:00:00]: GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
[00:00:00]: OpenGL 3.0 present, detecting extensions the new way
[00:00:00]: OpenGL extensions (361, 361):
[00:00:00]: GL_AMD_multi_draw_indirect
[00:00:00]: GL_AMD_seamless_cubemap_per_texture
[00:00:00]: GL_AMD_vertex_shader_layer
[00:00:00]: GL_AMD_vertex_shader_viewport_index
[00:00:00]: GL_ARB_ES2_compatibility
[00:00:00]: GL_ARB_ES3_1_compatibility
[00:00:00]: GL_ARB_ES3_2_compatibility
[00:00:00]: GL_ARB_ES3_compatibility
[00:00:00]: GL_ARB_arrays_of_arrays
[00:00:00]: GL_ARB_base_instance
[00:00:00]: GL_ARB_bindless_texture
[00:00:00]: GL_ARB_blend_func_extended
[00:00:00]: GL_ARB_buffer_storage
[00:00:00]: GL_ARB_clear_buffer_object
[00:00:00]: GL_ARB_clear_texture
[00:00:00]: GL_ARB_clip_control
[00:00:00]: GL_ARB_color_buffer_float
[00:00:00]: GL_ARB_compatibility
[00:00:00]: GL_ARB_compressed_texture_pixel_storage
[00:00:00]: GL_ARB_compute_shader
[00:00:00]: GL_ARB_compute_variable_group_size
[00:00:00]: GL_ARB_conditional_render_inverted
[00:00:00]: GL_ARB_conservative_depth
[00:00:00]: GL_ARB_copy_buffer
[00:00:00]: GL_ARB_copy_image
[00:00:00]: GL_ARB_cull_distance
[00:00:00]: GL_ARB_debug_output
[00:00:00]: GL_ARB_depth_buffer_float
[00:00:00]: GL_ARB_depth_clamp
[00:00:00]: GL_ARB_depth_texture
[00:00:00]: GL_ARB_derivative_control
[00:00:00]: GL_ARB_direct_state_access
[00:00:00]: GL_ARB_draw_buffers
[00:00:00]: GL_ARB_draw_buffers_blend
[00:00:00]: GL_ARB_draw_elements_base_vertex
[00:00:00]: GL_ARB_draw_indirect
[00:00:00]: GL_ARB_draw_instanced
[00:00:00]: GL_ARB_enhanced_layouts
[00:00:00]: GL_ARB_explicit_attrib_location
[00:00:00]: GL_ARB_explicit_uniform_location
[00:00:00]: GL_ARB_fragment_coord_conventions
[00:00:00]: GL_ARB_fragment_layer_viewport
[00:00:00]: GL_ARB_fragment_program
[00:00:00]: GL_ARB_fragment_program_shadow
[00:00:00]: GL_ARB_fragment_shader
[00:00:00]: GL_ARB_fragment_shader_interlock
[00:00:00]: GL_ARB_framebuffer_no_attachments
[00:00:00]: GL_ARB_framebuffer_object
[00:00:00]: GL_ARB_framebuffer_sRGB
[00:00:00]: GL_ARB_geometry_shader4
[00:00:00]: GL_ARB_get_program_binary
[00:00:00]: GL_ARB_get_texture_sub_image
[00:00:00]: GL_ARB_gl_spirv
[00:00:00]: GL_ARB_gpu_shader5
[00:00:00]: GL_ARB_gpu_shader_fp64
[00:00:00]: GL_ARB_gpu_shader_int64
[00:00:00]: GL_ARB_half_float_pixel
[00:00:00]: GL_ARB_half_float_vertex
[00:00:00]: GL_ARB_imaging
[00:00:00]: GL_ARB_indirect_parameters
[00:00:00]: GL_ARB_instanced_arrays
[00:00:00]: GL_ARB_internalformat_query
[00:00:00]: GL_ARB_internalformat_query2
[00:00:00]: GL_ARB_invalidate_subdata
[00:00:00]: GL_ARB_map_buffer_alignment
[00:00:00]: GL_ARB_map_buffer_range
[00:00:00]: GL_ARB_multi_bind
[00:00:00]: GL_ARB_multi_draw_indirect
[00:00:00]: GL_ARB_multisample
[00:00:00]: GL_ARB_multitexture
[00:00:00]: GL_ARB_occlusion_query
[00:00:00]: GL_ARB_occlusion_query2
[00:00:00]: GL_ARB_parallel_shader_compile
[00:00:00]: GL_ARB_pipeline_statistics_query
[00:00:00]: GL_ARB_pixel_buffer_object
[00:00:00]: GL_ARB_point_parameters
[00:00:00]: GL_ARB_point_sprite
[00:00:00]: GL_ARB_post_depth_coverage
[00:00:00]: GL_ARB_program_interface_query
[00:00:00]: GL_ARB_provoking_vertex
[00:00:00]: GL_ARB_query_buffer_object
[00:00:00]: GL_ARB_robust_buffer_access_behavior
[00:00:00]: GL_ARB_robustness
[00:00:00]: GL_ARB_sample_locations
[00:00:00]: GL_ARB_sample_shading
[00:00:00]: GL_ARB_sampler_objects
[00:00:00]: GL_ARB_seamless_cube_map
[00:00:00]: GL_ARB_seamless_cubemap_per_texture
[00:00:00]: GL_ARB_separate_shader_objects
[00:00:00]: GL_ARB_shader_atomic_counter_ops
[00:00:00]: GL_ARB_shader_atomic_counters
[00:00:00]: GL_ARB_shader_ballot
[00:00:00]: GL_ARB_shader_bit_encoding
[00:00:00]: GL_ARB_shader_clock
[00:00:00]: GL_ARB_shader_draw_parameters
[00:00:00]: GL_ARB_shader_group_vote
[00:00:00]: GL_ARB_shader_image_load_store
[00:00:00]: GL_ARB_shader_image_size
[00:00:00]: GL_ARB_shader_objects
[00:00:00]: GL_ARB_shader_precision
[00:00:00]: GL_ARB_shader_storage_buffer_object
[00:00:00]: GL_ARB_shader_subroutine
[00:00:00]: GL_ARB_shader_texture_image_samples
[00:00:00]: GL_ARB_shader_texture_lod
[00:00:00]: GL_ARB_shader_viewport_layer_array
[00:00:00]: GL_ARB_shading_language_100
[00:00:00]: GL_ARB_shading_language_420pack
[00:00:00]: GL_ARB_shading_language_include
[00:00:00]: GL_ARB_shading_language_packing
[00:00:00]: GL_ARB_shadow
[00:00:00]: GL_ARB_sparse_buffer
[00:00:00]: GL_ARB_sparse_texture
[00:00:00]: GL_ARB_sparse_texture2
[00:00:00]: GL_ARB_sparse_texture_clamp
[00:00:00]: GL_ARB_stencil_texturing
[00:00:00]: GL_ARB_sync
[00:00:00]: GL_ARB_tessellation_shader
[00:00:00]: GL_ARB_texture_barrier
[00:00:00]: GL_ARB_texture_border_clamp
[00:00:00]: GL_ARB_texture_buffer_object
[00:00:00]: GL_ARB_texture_buffer_object_rgb32
[00:00:00]: GL_ARB_texture_buffer_range
[00:00:00]: GL_ARB_texture_compression
[00:00:00]: GL_ARB_texture_compression_bptc
[00:00:00]: GL_ARB_texture_compression_rgtc
[00:00:00]: GL_ARB_texture_cube_map
[00:00:00]: GL_ARB_texture_cube_map_array
[00:00:00]: GL_ARB_texture_env_add
[00:00:00]: GL_ARB_texture_env_combine
[00:00:00]: GL_ARB_texture_env_crossbar
[00:00:00]: GL_ARB_texture_env_dot3
[00:00:00]: GL_ARB_texture_filter_minmax
[00:00:00]: GL_ARB_texture_float
[00:00:00]: GL_ARB_texture_gather
[00:00:00]: GL_ARB_texture_mirror_clamp_to_edge
[00:00:00]: GL_ARB_texture_mirrored_repeat
[00:00:00]: GL_ARB_texture_multisample
[00:00:00]: GL_ARB_texture_non_power_of_two
[00:00:00]: GL_ARB_texture_query_levels
[00:00:00]: GL_ARB_texture_query_lod
[00:00:00]: GL_ARB_texture_rectangle
[00:00:00]: GL_ARB_texture_rg
[00:00:00]: GL_ARB_texture_rgb10_a2ui
[00:00:00]: GL_ARB_texture_stencil8
[00:00:00]: GL_ARB_texture_storage
[00:00:00]: GL_ARB_texture_storage_multisample
[00:00:00]: GL_ARB_texture_swizzle
[00:00:00]: GL_ARB_texture_view
[00:00:00]: GL_ARB_timer_query
[00:00:00]: GL_ARB_transform_feedback2
[00:00:00]: GL_ARB_transform_feedback3
[00:00:00]: GL_ARB_transform_feedback_instanced
[00:00:00]: GL_ARB_transform_feedback_overflow_query
[00:00:00]: GL_ARB_transpose_matrix
[00:00:00]: GL_ARB_uniform_buffer_object
[00:00:00]: GL_ARB_vertex_array_bgra
[00:00:00]: GL_ARB_vertex_array_object
[00:00:00]: GL_ARB_vertex_attrib_64bit
[00:00:00]: GL_ARB_vertex_attrib_binding
[00:00:00]: GL_ARB_vertex_buffer_object
[00:00:00]: GL_ARB_vertex_program
[00:00:00]: GL_ARB_vertex_shader
[00:00:00]: GL_ARB_vertex_type_10f_11f_11f_rev
[00:00:00]: GL_ARB_vertex_type_2_10_10_10_rev
[00:00:00]: GL_ARB_viewport_array
[00:00:00]: GL_ARB_window_pos
[00:00:00]: GL_ATI_draw_buffers
[00:00:00]: GL_ATI_texture_float
[00:00:00]: GL_ATI_texture_mirror_once
[00:00:00]: GL_EXTX_framebuffer_mixed_formats
[00:00:00]: GL_EXT_Cg_shader
[00:00:00]: GL_EXT_abgr
[00:00:00]: GL_EXT_bgra
[00:00:00]: GL_EXT_bindable_uniform
[00:00:00]: GL_EXT_blend_color
[00:00:00]: GL_EXT_blend_equation_separate
[00:00:00]: GL_EXT_blend_func_separate
[00:00:00]: GL_EXT_blend_minmax
[00:00:00]: GL_EXT_blend_subtract
[00:00:00]: GL_EXT_compiled_vertex_array
[00:00:00]: GL_EXT_depth_bounds_test
[00:00:00]: GL_EXT_direct_state_access
[00:00:00]: GL_EXT_draw_buffers2
[00:00:00]: GL_EXT_draw_instanced
[00:00:00]: GL_EXT_draw_range_elements
[00:00:00]: GL_EXT_fog_coord
[00:00:00]: GL_EXT_framebuffer_blit
[00:00:00]: GL_EXT_framebuffer_multisample
[00:00:00]: GL_EXT_framebuffer_multisample_blit_scaled
[00:00:00]: GL_EXT_framebuffer_object
[00:00:00]: GL_EXT_framebuffer_sRGB
[00:00:00]: GL_EXT_geometry_shader4
[00:00:00]: GL_EXT_gpu_program_parameters
[00:00:00]: GL_EXT_gpu_shader4
[00:00:00]: GL_EXT_import_sync_object
[00:00:00]: GL_EXT_memory_object
[00:00:00]: GL_EXT_memory_object_fd
[00:00:00]: GL_EXT_multi_draw_arrays
[00:00:00]: GL_EXT_packed_depth_stencil
[00:00:00]: GL_EXT_packed_float
[00:00:00]: GL_EXT_packed_pixels
[00:00:00]: GL_EXT_pixel_buffer_object
[00:00:00]: GL_EXT_point_parameters
[00:00:00]: GL_EXT_polygon_offset_clamp
[00:00:00]: GL_EXT_post_depth_coverage
[00:00:00]: GL_EXT_provoking_vertex
[00:00:00]: GL_EXT_raster_multisample
[00:00:00]: GL_EXT_rescale_normal
[00:00:00]: GL_EXT_secondary_color
[00:00:00]: GL_EXT_semaphore
[00:00:00]: GL_EXT_semaphore_fd
[00:00:00]: GL_EXT_separate_shader_objects
[00:00:00]: GL_EXT_separate_specular_color
[00:00:00]: GL_EXT_shader_image_load_formatted
[00:00:00]: GL_EXT_shader_image_load_store
[00:00:00]: GL_EXT_shader_integer_mix
[00:00:00]: GL_EXT_shadow_funcs
[00:00:00]: GL_EXT_sparse_texture2
[00:00:00]: GL_EXT_stencil_two_side
[00:00:00]: GL_EXT_stencil_wrap
[00:00:00]: GL_EXT_texture3D
[00:00:00]: GL_EXT_texture_array
[00:00:00]: GL_EXT_texture_buffer_object
[00:00:00]: GL_EXT_texture_compression_dxt1
[00:00:00]: GL_EXT_texture_compression_latc
[00:00:00]: GL_EXT_texture_compression_rgtc
[00:00:00]: GL_EXT_texture_compression_s3tc
[00:00:00]: GL_EXT_texture_cube_map
[00:00:00]: GL_EXT_texture_edge_clamp
[00:00:00]: GL_EXT_texture_env_add
[00:00:00]: GL_EXT_texture_env_combine
[00:00:00]: GL_EXT_texture_env_dot3
[00:00:00]: GL_EXT_texture_filter_anisotropic
[00:00:00]: GL_EXT_texture_filter_minmax
[00:00:00]: GL_EXT_texture_integer
[00:00:00]: GL_EXT_texture_lod
[00:00:00]: GL_EXT_texture_lod_bias
[00:00:00]: GL_EXT_texture_mirror_clamp
[00:00:00]: GL_EXT_texture_object
[00:00:00]: GL_EXT_texture_sRGB
[00:00:00]: GL_EXT_texture_sRGB_decode
[00:00:00]: GL_EXT_texture_shared_exponent
[00:00:00]: GL_EXT_texture_storage
[00:00:00]: GL_EXT_texture_swizzle
[00:00:00]: GL_EXT_timer_query
[00:00:00]: GL_EXT_transform_feedback2
[00:00:00]: GL_EXT_vertex_array
[00:00:00]: GL_EXT_vertex_array_bgra
[00:00:00]: GL_EXT_vertex_attrib_64bit
[00:00:00]: GL_EXT_window_rectangles
[00:00:00]: GL_EXT_x11_sync_object
[00:00:00]: GL_IBM_rasterpos_clip
[00:00:00]: GL_IBM_texture_mirrored_repeat
[00:00:00]: GL_KHR_blend_equation_advanced
[00:00:00]: GL_KHR_blend_equation_advanced_coherent
[00:00:00]: GL_KHR_context_flush_control
[00:00:00]: GL_KHR_debug
[00:00:00]: GL_KHR_no_error
[00:00:00]: GL_KHR_robust_buffer_access_behavior
[00:00:00]: GL_KHR_robustness
[00:00:00]: GL_KTX_buffer_region
[00:00:00]: GL_NVX_conditional_render
[00:00:00]: GL_NVX_gpu_memory_info
[00:00:00]: GL_NVX_nvenc_interop
[00:00:00]: GL_NV_ES1_1_compatibility
[00:00:00]: GL_NV_ES3_1_compatibility
[00:00:00]: GL_NV_alpha_to_coverage_dither_control
[00:00:00]: GL_NV_bindless_multi_draw_indirect
[00:00:00]: GL_NV_bindless_multi_draw_indirect_count
[00:00:00]: GL_NV_bindless_texture
[00:00:00]: GL_NV_blend_equation_advanced
[00:00:00]: GL_NV_blend_equation_advanced_coherent
[00:00:00]: GL_NV_blend_square
[00:00:00]: GL_NV_command_list
[00:00:00]: GL_NV_compute_program5
[00:00:00]: GL_NV_conditional_render
[00:00:00]: GL_NV_conservative_raster
[00:00:00]: GL_NV_conservative_raster_dilate
[00:00:00]: GL_NV_copy_depth_to_color
[00:00:00]: GL_NV_copy_image
[00:00:00]: GL_NV_depth_buffer_float
[00:00:00]: GL_NV_depth_clamp
[00:00:00]: GL_NV_draw_texture
[00:00:00]: GL_NV_draw_vulkan_image
[00:00:00]: GL_NV_explicit_multisample
[00:00:00]: GL_NV_fence
[00:00:00]: GL_NV_fill_rectangle
[00:00:00]: GL_NV_float_buffer
[00:00:00]: GL_NV_fog_distance
[00:00:00]: GL_NV_fragment_coverage_to_color
[00:00:00]: GL_NV_fragment_program
[00:00:00]: GL_NV_fragment_program2
[00:00:00]: GL_NV_fragment_program_option
[00:00:00]: GL_NV_fragment_shader_interlock
[00:00:00]: GL_NV_framebuffer_mixed_samples
[00:00:00]: GL_NV_framebuffer_multisample_coverage
[00:00:00]: GL_NV_geometry_shader4
[00:00:00]: GL_NV_geometry_shader_passthrough
[00:00:00]: GL_NV_gpu_program4
[00:00:00]: GL_NV_gpu_program4_1
[00:00:00]: GL_NV_gpu_program5
[00:00:00]: GL_NV_gpu_program5_mem_extended
[00:00:00]: GL_NV_gpu_program_fp64
[00:00:00]: GL_NV_gpu_shader5
[00:00:00]: GL_NV_half_float
[00:00:00]: GL_NV_internalformat_sample_query
[00:00:00]: GL_NV_light_max_exponent
[00:00:00]: GL_NV_multisample_coverage
[00:00:00]: GL_NV_multisample_filter_hint
[00:00:00]: GL_NV_occlusion_query
[00:00:00]: GL_NV_packed_depth_stencil
[00:00:00]: GL_NV_parameter_buffer_object
[00:00:00]: GL_NV_parameter_buffer_object2
[00:00:00]: GL_NV_path_rendering
[00:00:00]: GL_NV_path_rendering_shared_edge
[00:00:00]: GL_NV_pixel_data_range
[00:00:00]: GL_NV_point_sprite
[00:00:00]: GL_NV_primitive_restart
[00:00:00]: GL_NV_register_combiners
[00:00:00]: GL_NV_register_combiners2
[00:00:00]: GL_NV_robustness_video_memory_purge
[00:00:00]: GL_NV_sample_locations
[00:00:00]: GL_NV_sample_mask_override_coverage
[00:00:00]: GL_NV_shader_atomic_counters
[00:00:00]: GL_NV_shader_atomic_float
[00:00:00]: GL_NV_shader_atomic_fp16_vector
[00:00:00]: GL_NV_shader_atomic_int64
[00:00:00]: GL_NV_shader_buffer_load
[00:00:00]: GL_NV_shader_storage_buffer_object
[00:00:00]: GL_NV_shader_thread_group
[00:00:00]: GL_NV_shader_thread_shuffle
[00:00:00]: GL_NV_texgen_reflection
[00:00:00]: GL_NV_texture_barrier
[00:00:00]: GL_NV_texture_compression_vtc
[00:00:00]: GL_NV_texture_env_combine4
[00:00:00]: GL_NV_texture_multisample
[00:00:00]: GL_NV_texture_rectangle
[00:00:00]: GL_NV_texture_shader
[00:00:00]: GL_NV_texture_shader2
[00:00:00]: GL_NV_texture_shader3
[00:00:00]: GL_NV_transform_feedback
[00:00:00]: GL_NV_transform_feedback2
[00:00:00]: GL_NV_uniform_buffer_unified_memory
[00:00:00]: GL_NV_vdpau_interop
[00:00:00]: GL_NV_vertex_array_range
[00:00:00]: GL_NV_vertex_array_range2
[00:00:00]: GL_NV_vertex_attrib_integer_64bit
[00:00:00]: GL_NV_vertex_buffer_unified_memory
[00:00:00]: GL_NV_vertex_program
[00:00:00]: GL_NV_vertex_program1_1
[00:00:00]: GL_NV_vertex_program2
[00:00:00]: GL_NV_vertex_program2_option
[00:00:00]: GL_NV_vertex_program3
[00:00:00]: GL_NV_viewport_array2
[00:00:00]: GL_NV_viewport_swizzle
[00:00:00]: GL_S3_s3tc
[00:00:00]: GL_SGIS_generate_mipmap
[00:00:00]: GL_SGIS_texture_lod
[00:00:00]: GL_SGIX_depth_texture
[00:00:00]: GL_SGIX_shadow
[00:00:00]: GL_SUN_slice_accum
[00:00:00]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 32
[00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:00]: GL_MAX_VARYING_VECTORS = 31
[00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 1024
[00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32
[00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024
[00:00:00]: 51 compressed texture formats
[00:00:00]: texture format 0x83f0
[00:00:00]: texture format 0x83f2
[00:00:00]: texture format 0x83f3
[00:00:00]: texture format 0x8b90
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[00:00:00]: texture format 0x9274
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[00:00:00]: texture format 0x9276
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[00:00:00]: texture format 0x9273
[00:00:00]: texture format 0x93b0
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[00:00:00]: texture format 0x93b3
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[00:00:00]: Num Joysticks detected: 1
[00:00:00]: Enumerated SDL joystick "Microsoft X-Box 360 pad" ("Microsoft X-Box 360 pad").
[00:00:00]: SetCommonDefaultControlMapping
[00:00:00]:    X-pos and Y-pos available (Left Stick)
[00:00:00]:    X-rot and Y-rot available (Right Stick)
[00:00:00]: Loading default mapping for [Microsoft X-Box 360 pad]
[00:00:00]: Detected Xbox 360 Controller
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:01]: GameSpecific initialize: Okay
[00:00:01]: cGame::StartPlaying
[00:00:01]: LOADING LUA
[00:00:01]: DoLuaFile scripts/main.lua
[00:00:01]: DoLuaFile loading buffer scripts/main.lua
[00:00:01]:   taskgrouplist:	default	Together	
[00:00:01]:   taskgrouplist:	classic	Classic	
[00:00:01]:   taskgrouplist:	cave_default	Underground	
[00:00:01]:   taskgrouplist:	lavaarena_taskset	The Forge	
[00:00:01]:   taskgrouplist:	quagmire_taskset	The Gorge	
[00:00:01]: running main.lua
	
[00:00:01]: loaded modindex	
[00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
[00:00:07]: LOADING LUA SUCCESS

 

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Yacou    1
7 hours ago, Jessie223 said:

disconnect your controller then launch the game

Already tried it, same issue.

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nome    4,376

@Yacou How does it crash? Segfault? Does it print anything on stdout/stderr? dmesg?

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Yacou    1
50 minutes ago, nome said:

@Yacou How does it crash? Segfault? Does it print anything on stdout/stderr? dmesg?

The window appears then disappears immediately.
Nothing in dmesg and stdout/stderr displays “./dontstarve_steam: error while loading shared libraries: libcurl-gnutls.so.4: cannot open shared object file: No such file or directory“ if I launch the game from the shell, like in  Lexfati13 thread.

Edited by Yacou

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nome    4,376

Thanks. I'll talk this over with @bizziboi tomorrow, I suspect I know what's going wrong for you and at least one way to fix it.

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nome    4,376
On 03/12/2019 at 5:30 PM, Yacou said:

stdout/stderr displays “./dontstarve_steam: error while loading shared libraries: libcurl-gnutls.so.4: cannot open shared object file: No such file or directory

The proper fix is going to take a bit, so in the mean time you can likely get DST running again by just installing the missing library. Make sure you get the i386 version, not the x86-64 version since DST is still a 32bit app.

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Yacou    1

Yeah, that works!
Thanks a lot!


If someone has the same issue, I actually used the version 3 of the lib (canno't find the 4th) with:

sudo apt-get install libcurl3-gnutls:i386

 

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