Yacou Posted December 3, 2019 Share Posted December 3, 2019 Hello. Bug tracker section seems unavailable, so I post here. Actually, I have exactly the same problem described by Lexfati13 on except that the fix doesn't seem to work for me. I've got a similar bug on Don't Starve but this one use to work few months ago. Thanks for help. Link to comment Share on other sites More sharing options...
TemporarySolutn Posted December 3, 2019 Share Posted December 3, 2019 no Link to comment Share on other sites More sharing options...
Jessie_ Posted December 3, 2019 Share Posted December 3, 2019 post your log file from ~/.klei/DoNotStarveTogether/client_log.txt Link to comment Share on other sites More sharing options...
Yacou Posted December 3, 2019 Author Share Posted December 3, 2019 Here it is [00:00:00]: PersistRootStorage is now /home/yacou/.klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 382128 [00:00:00]: Current time: Tue Dec 3 02:16:26 2019 [00:00:00]: System Name: Linux [00:00:00]: Host Name: clevo [00:00:00]: Release(Kernel) Version: 3.19.0-56-generic [00:00:00]: Kernel Build Timestamp: #62~14.04.1-Ubuntu SMP Fri Mar 11 11:03:15 UTC 2016 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 382128 LINUX_STEAM [00:00:00]: Build Date: 4411 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 4424979 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /home/yacou/.klei//DoNotStarveTogether/74246633/ [00:00:00]: THREAD - started 'GAClient' (4073036608) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:4.97 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (4023266112) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: could not load ping_cache [00:00:00]: THREAD - started 'StreamInput' (4019190592) [00:00:00]: Offline user ID: OU_76561198034512361 [00:00:00]: SteamID: 76561198034512361 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: Creating window with size 1280x720 at 805240832x805240832 [00:00:00]: THREAD - started 'SDLInputManager' (4009749312) [00:00:00]: GLInfo [00:00:00]: ~~~~~~ [00:00:00]: GL_VENDOR: NVIDIA Corporation [00:00:00]: GL_RENDERER: GeForce GTX 970M/PCIe/SSE2 [00:00:00]: GL_VERSION: 4.5.0 NVIDIA 384.130 [00:00:00]: GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA [00:00:00]: OpenGL 3.0 present, detecting extensions the new way [00:00:00]: OpenGL extensions (361, 361): [00:00:00]: GL_AMD_multi_draw_indirect [00:00:00]: GL_AMD_seamless_cubemap_per_texture [00:00:00]: GL_AMD_vertex_shader_layer [00:00:00]: GL_AMD_vertex_shader_viewport_index [00:00:00]: GL_ARB_ES2_compatibility [00:00:00]: GL_ARB_ES3_1_compatibility [00:00:00]: GL_ARB_ES3_2_compatibility [00:00:00]: GL_ARB_ES3_compatibility [00:00:00]: GL_ARB_arrays_of_arrays [00:00:00]: GL_ARB_base_instance [00:00:00]: GL_ARB_bindless_texture [00:00:00]: GL_ARB_blend_func_extended [00:00:00]: GL_ARB_buffer_storage [00:00:00]: GL_ARB_clear_buffer_object [00:00:00]: GL_ARB_clear_texture [00:00:00]: GL_ARB_clip_control [00:00:00]: GL_ARB_color_buffer_float [00:00:00]: GL_ARB_compatibility [00:00:00]: GL_ARB_compressed_texture_pixel_storage [00:00:00]: GL_ARB_compute_shader [00:00:00]: GL_ARB_compute_variable_group_size [00:00:00]: GL_ARB_conditional_render_inverted [00:00:00]: GL_ARB_conservative_depth [00:00:00]: GL_ARB_copy_buffer [00:00:00]: GL_ARB_copy_image [00:00:00]: GL_ARB_cull_distance [00:00:00]: GL_ARB_debug_output [00:00:00]: GL_ARB_depth_buffer_float [00:00:00]: GL_ARB_depth_clamp [00:00:00]: GL_ARB_depth_texture [00:00:00]: GL_ARB_derivative_control [00:00:00]: GL_ARB_direct_state_access [00:00:00]: GL_ARB_draw_buffers [00:00:00]: GL_ARB_draw_buffers_blend [00:00:00]: GL_ARB_draw_elements_base_vertex [00:00:00]: GL_ARB_draw_indirect [00:00:00]: GL_ARB_draw_instanced [00:00:00]: GL_ARB_enhanced_layouts [00:00:00]: GL_ARB_explicit_attrib_location [00:00:00]: GL_ARB_explicit_uniform_location [00:00:00]: GL_ARB_fragment_coord_conventions [00:00:00]: GL_ARB_fragment_layer_viewport [00:00:00]: GL_ARB_fragment_program [00:00:00]: GL_ARB_fragment_program_shadow [00:00:00]: GL_ARB_fragment_shader [00:00:00]: GL_ARB_fragment_shader_interlock [00:00:00]: GL_ARB_framebuffer_no_attachments [00:00:00]: GL_ARB_framebuffer_object [00:00:00]: GL_ARB_framebuffer_sRGB [00:00:00]: GL_ARB_geometry_shader4 [00:00:00]: GL_ARB_get_program_binary [00:00:00]: GL_ARB_get_texture_sub_image [00:00:00]: GL_ARB_gl_spirv [00:00:00]: GL_ARB_gpu_shader5 [00:00:00]: GL_ARB_gpu_shader_fp64 [00:00:00]: GL_ARB_gpu_shader_int64 [00:00:00]: GL_ARB_half_float_pixel [00:00:00]: GL_ARB_half_float_vertex [00:00:00]: GL_ARB_imaging [00:00:00]: GL_ARB_indirect_parameters [00:00:00]: GL_ARB_instanced_arrays [00:00:00]: GL_ARB_internalformat_query [00:00:00]: GL_ARB_internalformat_query2 [00:00:00]: GL_ARB_invalidate_subdata [00:00:00]: GL_ARB_map_buffer_alignment [00:00:00]: GL_ARB_map_buffer_range [00:00:00]: GL_ARB_multi_bind [00:00:00]: GL_ARB_multi_draw_indirect [00:00:00]: GL_ARB_multisample [00:00:00]: GL_ARB_multitexture [00:00:00]: GL_ARB_occlusion_query [00:00:00]: GL_ARB_occlusion_query2 [00:00:00]: GL_ARB_parallel_shader_compile [00:00:00]: GL_ARB_pipeline_statistics_query [00:00:00]: GL_ARB_pixel_buffer_object [00:00:00]: GL_ARB_point_parameters [00:00:00]: GL_ARB_point_sprite [00:00:00]: GL_ARB_post_depth_coverage [00:00:00]: GL_ARB_program_interface_query [00:00:00]: GL_ARB_provoking_vertex [00:00:00]: GL_ARB_query_buffer_object [00:00:00]: GL_ARB_robust_buffer_access_behavior [00:00:00]: GL_ARB_robustness [00:00:00]: GL_ARB_sample_locations [00:00:00]: GL_ARB_sample_shading [00:00:00]: GL_ARB_sampler_objects [00:00:00]: GL_ARB_seamless_cube_map [00:00:00]: GL_ARB_seamless_cubemap_per_texture [00:00:00]: GL_ARB_separate_shader_objects [00:00:00]: GL_ARB_shader_atomic_counter_ops [00:00:00]: GL_ARB_shader_atomic_counters [00:00:00]: GL_ARB_shader_ballot [00:00:00]: GL_ARB_shader_bit_encoding [00:00:00]: GL_ARB_shader_clock [00:00:00]: GL_ARB_shader_draw_parameters [00:00:00]: GL_ARB_shader_group_vote [00:00:00]: GL_ARB_shader_image_load_store [00:00:00]: GL_ARB_shader_image_size [00:00:00]: GL_ARB_shader_objects [00:00:00]: GL_ARB_shader_precision [00:00:00]: GL_ARB_shader_storage_buffer_object [00:00:00]: GL_ARB_shader_subroutine [00:00:00]: GL_ARB_shader_texture_image_samples [00:00:00]: GL_ARB_shader_texture_lod [00:00:00]: GL_ARB_shader_viewport_layer_array [00:00:00]: GL_ARB_shading_language_100 [00:00:00]: GL_ARB_shading_language_420pack [00:00:00]: GL_ARB_shading_language_include [00:00:00]: GL_ARB_shading_language_packing [00:00:00]: GL_ARB_shadow [00:00:00]: GL_ARB_sparse_buffer [00:00:00]: GL_ARB_sparse_texture [00:00:00]: GL_ARB_sparse_texture2 [00:00:00]: GL_ARB_sparse_texture_clamp [00:00:00]: GL_ARB_stencil_texturing [00:00:00]: GL_ARB_sync [00:00:00]: GL_ARB_tessellation_shader [00:00:00]: GL_ARB_texture_barrier [00:00:00]: GL_ARB_texture_border_clamp [00:00:00]: GL_ARB_texture_buffer_object [00:00:00]: GL_ARB_texture_buffer_object_rgb32 [00:00:00]: GL_ARB_texture_buffer_range [00:00:00]: GL_ARB_texture_compression [00:00:00]: GL_ARB_texture_compression_bptc [00:00:00]: GL_ARB_texture_compression_rgtc [00:00:00]: GL_ARB_texture_cube_map [00:00:00]: GL_ARB_texture_cube_map_array [00:00:00]: GL_ARB_texture_env_add [00:00:00]: GL_ARB_texture_env_combine [00:00:00]: GL_ARB_texture_env_crossbar [00:00:00]: GL_ARB_texture_env_dot3 [00:00:00]: GL_ARB_texture_filter_minmax [00:00:00]: GL_ARB_texture_float [00:00:00]: GL_ARB_texture_gather [00:00:00]: GL_ARB_texture_mirror_clamp_to_edge [00:00:00]: GL_ARB_texture_mirrored_repeat [00:00:00]: GL_ARB_texture_multisample [00:00:00]: GL_ARB_texture_non_power_of_two [00:00:00]: GL_ARB_texture_query_levels [00:00:00]: GL_ARB_texture_query_lod [00:00:00]: GL_ARB_texture_rectangle [00:00:00]: GL_ARB_texture_rg [00:00:00]: GL_ARB_texture_rgb10_a2ui [00:00:00]: GL_ARB_texture_stencil8 [00:00:00]: GL_ARB_texture_storage [00:00:00]: GL_ARB_texture_storage_multisample [00:00:00]: GL_ARB_texture_swizzle [00:00:00]: GL_ARB_texture_view [00:00:00]: GL_ARB_timer_query [00:00:00]: GL_ARB_transform_feedback2 [00:00:00]: GL_ARB_transform_feedback3 [00:00:00]: GL_ARB_transform_feedback_instanced [00:00:00]: GL_ARB_transform_feedback_overflow_query [00:00:00]: GL_ARB_transpose_matrix [00:00:00]: GL_ARB_uniform_buffer_object [00:00:00]: GL_ARB_vertex_array_bgra [00:00:00]: GL_ARB_vertex_array_object [00:00:00]: GL_ARB_vertex_attrib_64bit [00:00:00]: GL_ARB_vertex_attrib_binding [00:00:00]: GL_ARB_vertex_buffer_object [00:00:00]: GL_ARB_vertex_program [00:00:00]: GL_ARB_vertex_shader [00:00:00]: GL_ARB_vertex_type_10f_11f_11f_rev [00:00:00]: GL_ARB_vertex_type_2_10_10_10_rev [00:00:00]: GL_ARB_viewport_array [00:00:00]: GL_ARB_window_pos [00:00:00]: GL_ATI_draw_buffers [00:00:00]: GL_ATI_texture_float [00:00:00]: GL_ATI_texture_mirror_once [00:00:00]: GL_EXTX_framebuffer_mixed_formats [00:00:00]: GL_EXT_Cg_shader [00:00:00]: GL_EXT_abgr [00:00:00]: GL_EXT_bgra [00:00:00]: GL_EXT_bindable_uniform [00:00:00]: GL_EXT_blend_color [00:00:00]: GL_EXT_blend_equation_separate [00:00:00]: GL_EXT_blend_func_separate [00:00:00]: GL_EXT_blend_minmax [00:00:00]: GL_EXT_blend_subtract [00:00:00]: GL_EXT_compiled_vertex_array [00:00:00]: GL_EXT_depth_bounds_test [00:00:00]: GL_EXT_direct_state_access [00:00:00]: GL_EXT_draw_buffers2 [00:00:00]: GL_EXT_draw_instanced [00:00:00]: GL_EXT_draw_range_elements [00:00:00]: GL_EXT_fog_coord [00:00:00]: GL_EXT_framebuffer_blit [00:00:00]: GL_EXT_framebuffer_multisample [00:00:00]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:00]: GL_EXT_framebuffer_object [00:00:00]: GL_EXT_framebuffer_sRGB [00:00:00]: GL_EXT_geometry_shader4 [00:00:00]: GL_EXT_gpu_program_parameters [00:00:00]: GL_EXT_gpu_shader4 [00:00:00]: GL_EXT_import_sync_object [00:00:00]: GL_EXT_memory_object [00:00:00]: GL_EXT_memory_object_fd [00:00:00]: GL_EXT_multi_draw_arrays [00:00:00]: GL_EXT_packed_depth_stencil [00:00:00]: GL_EXT_packed_float [00:00:00]: GL_EXT_packed_pixels [00:00:00]: GL_EXT_pixel_buffer_object [00:00:00]: GL_EXT_point_parameters [00:00:00]: GL_EXT_polygon_offset_clamp [00:00:00]: GL_EXT_post_depth_coverage [00:00:00]: GL_EXT_provoking_vertex [00:00:00]: GL_EXT_raster_multisample [00:00:00]: GL_EXT_rescale_normal [00:00:00]: GL_EXT_secondary_color [00:00:00]: GL_EXT_semaphore [00:00:00]: GL_EXT_semaphore_fd [00:00:00]: GL_EXT_separate_shader_objects [00:00:00]: GL_EXT_separate_specular_color [00:00:00]: GL_EXT_shader_image_load_formatted [00:00:00]: GL_EXT_shader_image_load_store [00:00:00]: GL_EXT_shader_integer_mix [00:00:00]: GL_EXT_shadow_funcs [00:00:00]: GL_EXT_sparse_texture2 [00:00:00]: GL_EXT_stencil_two_side [00:00:00]: GL_EXT_stencil_wrap [00:00:00]: GL_EXT_texture3D [00:00:00]: GL_EXT_texture_array [00:00:00]: GL_EXT_texture_buffer_object [00:00:00]: GL_EXT_texture_compression_dxt1 [00:00:00]: GL_EXT_texture_compression_latc [00:00:00]: GL_EXT_texture_compression_rgtc [00:00:00]: GL_EXT_texture_compression_s3tc [00:00:00]: GL_EXT_texture_cube_map [00:00:00]: GL_EXT_texture_edge_clamp [00:00:00]: GL_EXT_texture_env_add [00:00:00]: GL_EXT_texture_env_combine [00:00:00]: GL_EXT_texture_env_dot3 [00:00:00]: GL_EXT_texture_filter_anisotropic [00:00:00]: GL_EXT_texture_filter_minmax [00:00:00]: GL_EXT_texture_integer [00:00:00]: GL_EXT_texture_lod [00:00:00]: GL_EXT_texture_lod_bias [00:00:00]: GL_EXT_texture_mirror_clamp [00:00:00]: GL_EXT_texture_object [00:00:00]: GL_EXT_texture_sRGB [00:00:00]: GL_EXT_texture_sRGB_decode [00:00:00]: GL_EXT_texture_shared_exponent [00:00:00]: GL_EXT_texture_storage [00:00:00]: GL_EXT_texture_swizzle [00:00:00]: GL_EXT_timer_query [00:00:00]: GL_EXT_transform_feedback2 [00:00:00]: GL_EXT_vertex_array [00:00:00]: GL_EXT_vertex_array_bgra [00:00:00]: GL_EXT_vertex_attrib_64bit [00:00:00]: GL_EXT_window_rectangles [00:00:00]: GL_EXT_x11_sync_object [00:00:00]: GL_IBM_rasterpos_clip [00:00:00]: GL_IBM_texture_mirrored_repeat [00:00:00]: GL_KHR_blend_equation_advanced [00:00:00]: GL_KHR_blend_equation_advanced_coherent [00:00:00]: GL_KHR_context_flush_control [00:00:00]: GL_KHR_debug [00:00:00]: GL_KHR_no_error [00:00:00]: GL_KHR_robust_buffer_access_behavior [00:00:00]: GL_KHR_robustness [00:00:00]: GL_KTX_buffer_region [00:00:00]: GL_NVX_conditional_render [00:00:00]: GL_NVX_gpu_memory_info [00:00:00]: GL_NVX_nvenc_interop [00:00:00]: GL_NV_ES1_1_compatibility [00:00:00]: GL_NV_ES3_1_compatibility [00:00:00]: GL_NV_alpha_to_coverage_dither_control [00:00:00]: GL_NV_bindless_multi_draw_indirect [00:00:00]: GL_NV_bindless_multi_draw_indirect_count [00:00:00]: GL_NV_bindless_texture [00:00:00]: GL_NV_blend_equation_advanced [00:00:00]: GL_NV_blend_equation_advanced_coherent [00:00:00]: GL_NV_blend_square [00:00:00]: GL_NV_command_list [00:00:00]: GL_NV_compute_program5 [00:00:00]: GL_NV_conditional_render [00:00:00]: GL_NV_conservative_raster [00:00:00]: GL_NV_conservative_raster_dilate [00:00:00]: GL_NV_copy_depth_to_color [00:00:00]: GL_NV_copy_image [00:00:00]: GL_NV_depth_buffer_float [00:00:00]: GL_NV_depth_clamp [00:00:00]: GL_NV_draw_texture [00:00:00]: GL_NV_draw_vulkan_image [00:00:00]: GL_NV_explicit_multisample [00:00:00]: GL_NV_fence [00:00:00]: GL_NV_fill_rectangle [00:00:00]: GL_NV_float_buffer [00:00:00]: GL_NV_fog_distance [00:00:00]: GL_NV_fragment_coverage_to_color [00:00:00]: GL_NV_fragment_program [00:00:00]: GL_NV_fragment_program2 [00:00:00]: GL_NV_fragment_program_option [00:00:00]: GL_NV_fragment_shader_interlock [00:00:00]: GL_NV_framebuffer_mixed_samples [00:00:00]: GL_NV_framebuffer_multisample_coverage [00:00:00]: GL_NV_geometry_shader4 [00:00:00]: GL_NV_geometry_shader_passthrough [00:00:00]: GL_NV_gpu_program4 [00:00:00]: GL_NV_gpu_program4_1 [00:00:00]: GL_NV_gpu_program5 [00:00:00]: GL_NV_gpu_program5_mem_extended [00:00:00]: GL_NV_gpu_program_fp64 [00:00:00]: GL_NV_gpu_shader5 [00:00:00]: GL_NV_half_float [00:00:00]: GL_NV_internalformat_sample_query [00:00:00]: GL_NV_light_max_exponent [00:00:00]: GL_NV_multisample_coverage [00:00:00]: GL_NV_multisample_filter_hint [00:00:00]: GL_NV_occlusion_query [00:00:00]: GL_NV_packed_depth_stencil [00:00:00]: GL_NV_parameter_buffer_object [00:00:00]: GL_NV_parameter_buffer_object2 [00:00:00]: GL_NV_path_rendering [00:00:00]: GL_NV_path_rendering_shared_edge [00:00:00]: GL_NV_pixel_data_range [00:00:00]: GL_NV_point_sprite [00:00:00]: GL_NV_primitive_restart [00:00:00]: GL_NV_register_combiners [00:00:00]: GL_NV_register_combiners2 [00:00:00]: GL_NV_robustness_video_memory_purge [00:00:00]: GL_NV_sample_locations [00:00:00]: GL_NV_sample_mask_override_coverage [00:00:00]: GL_NV_shader_atomic_counters [00:00:00]: GL_NV_shader_atomic_float [00:00:00]: GL_NV_shader_atomic_fp16_vector [00:00:00]: GL_NV_shader_atomic_int64 [00:00:00]: GL_NV_shader_buffer_load [00:00:00]: GL_NV_shader_storage_buffer_object [00:00:00]: GL_NV_shader_thread_group [00:00:00]: GL_NV_shader_thread_shuffle [00:00:00]: GL_NV_texgen_reflection [00:00:00]: GL_NV_texture_barrier [00:00:00]: GL_NV_texture_compression_vtc [00:00:00]: GL_NV_texture_env_combine4 [00:00:00]: GL_NV_texture_multisample [00:00:00]: GL_NV_texture_rectangle [00:00:00]: GL_NV_texture_shader [00:00:00]: GL_NV_texture_shader2 [00:00:00]: GL_NV_texture_shader3 [00:00:00]: GL_NV_transform_feedback [00:00:00]: GL_NV_transform_feedback2 [00:00:00]: GL_NV_uniform_buffer_unified_memory [00:00:00]: GL_NV_vdpau_interop [00:00:00]: GL_NV_vertex_array_range [00:00:00]: GL_NV_vertex_array_range2 [00:00:00]: GL_NV_vertex_attrib_integer_64bit [00:00:00]: GL_NV_vertex_buffer_unified_memory [00:00:00]: GL_NV_vertex_program [00:00:00]: GL_NV_vertex_program1_1 [00:00:00]: GL_NV_vertex_program2 [00:00:00]: GL_NV_vertex_program2_option [00:00:00]: GL_NV_vertex_program3 [00:00:00]: GL_NV_viewport_array2 [00:00:00]: GL_NV_viewport_swizzle [00:00:00]: GL_S3_s3tc [00:00:00]: GL_SGIS_generate_mipmap [00:00:00]: GL_SGIS_texture_lod [00:00:00]: GL_SGIX_depth_texture [00:00:00]: GL_SGIX_shadow [00:00:00]: GL_SUN_slice_accum [00:00:00]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 32 [00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:00]: GL_MAX_VARYING_VECTORS = 31 [00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 1024 [00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 [00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024 [00:00:00]: 51 compressed texture formats [00:00:00]: texture format 0x83f0 [00:00:00]: texture format 0x83f2 [00:00:00]: texture format 0x83f3 [00:00:00]: texture format 0x8b90 [00:00:00]: texture format 0x8b91 [00:00:00]: texture format 0x8b92 [00:00:00]: texture format 0x8b93 [00:00:00]: texture format 0x8b94 [00:00:00]: texture format 0x8b95 [00:00:00]: texture format 0x8b96 [00:00:00]: texture format 0x8b97 [00:00:00]: texture format 0x8b98 [00:00:00]: texture format 0x8b99 [00:00:00]: texture format 0x9274 [00:00:00]: texture format 0x9275 [00:00:00]: texture format 0x9276 [00:00:00]: texture format 0x9277 [00:00:00]: texture format 0x9278 [00:00:00]: texture format 0x9279 [00:00:00]: texture format 0x9270 [00:00:00]: texture format 0x9271 [00:00:00]: texture format 0x9272 [00:00:00]: texture format 0x9273 [00:00:00]: texture format 0x93b0 [00:00:00]: texture format 0x93b1 [00:00:00]: texture format 0x93b2 [00:00:00]: texture format 0x93b3 [00:00:00]: texture format 0x93b4 [00:00:00]: texture format 0x93b5 [00:00:00]: texture format 0x93b6 [00:00:00]: texture format 0x93b7 [00:00:00]: texture format 0x93b8 [00:00:00]: texture format 0x93b9 [00:00:00]: texture format 0x93ba [00:00:00]: texture format 0x93bb [00:00:00]: texture format 0x93bc [00:00:00]: texture format 0x93bd [00:00:00]: texture format 0x93d0 [00:00:00]: texture format 0x93d1 [00:00:00]: texture format 0x93d2 [00:00:00]: texture format 0x93d3 [00:00:00]: texture format 0x93d4 [00:00:00]: texture format 0x93d5 [00:00:00]: texture format 0x93d6 [00:00:00]: texture format 0x93d7 [00:00:00]: texture format 0x93d8 [00:00:00]: texture format 0x93d9 [00:00:00]: texture format 0x93da [00:00:00]: texture format 0x93db [00:00:00]: texture format 0x93dc [00:00:00]: texture format 0x93dd [00:00:00]: Num Joysticks detected: 1 [00:00:00]: Enumerated SDL joystick "Microsoft X-Box 360 pad" ("Microsoft X-Box 360 pad"). [00:00:00]: SetCommonDefaultControlMapping [00:00:00]: X-pos and Y-pos available (Left Stick) [00:00:00]: X-rot and Y-rot available (Right Stick) [00:00:00]: Loading default mapping for [Microsoft X-Box 360 pad] [00:00:00]: Detected Xbox 360 Controller [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:07]: LOADING LUA SUCCESS Link to comment Share on other sites More sharing options...
Jessie_ Posted December 3, 2019 Share Posted December 3, 2019 disconnect your controller then launch the game Link to comment Share on other sites More sharing options...
Yacou Posted December 3, 2019 Author Share Posted December 3, 2019 7 hours ago, Jessie223 said: disconnect your controller then launch the game Already tried it, same issue. Link to comment Share on other sites More sharing options...
Developer nome Posted December 4, 2019 Developer Share Posted December 4, 2019 @Yacou How does it crash? Segfault? Does it print anything on stdout/stderr? dmesg? Link to comment Share on other sites More sharing options...
Yacou Posted December 4, 2019 Author Share Posted December 4, 2019 50 minutes ago, nome said: @Yacou How does it crash? Segfault? Does it print anything on stdout/stderr? dmesg? The window appears then disappears immediately. Nothing in dmesg and stdout/stderr displays “./dontstarve_steam: error while loading shared libraries: libcurl-gnutls.so.4: cannot open shared object file: No such file or directory“ if I launch the game from the shell, like in Lexfati13 thread. Link to comment Share on other sites More sharing options...
Developer nome Posted December 4, 2019 Developer Share Posted December 4, 2019 Thanks. I'll talk this over with @bizziboi tomorrow, I suspect I know what's going wrong for you and at least one way to fix it. Link to comment Share on other sites More sharing options...
Illumina Posted December 5, 2019 Share Posted December 5, 2019 On 12/2/2019 at 8:28 PM, JustCrimson said: no Are you trying to be funny or...? Link to comment Share on other sites More sharing options...
TemporarySolutn Posted December 5, 2019 Share Posted December 5, 2019 15 hours ago, Ismael Marin said: Are you trying to be funny or...? no Link to comment Share on other sites More sharing options...
Developer nome Posted December 7, 2019 Developer Share Posted December 7, 2019 On 03/12/2019 at 5:30 PM, Yacou said: stdout/stderr displays “./dontstarve_steam: error while loading shared libraries: libcurl-gnutls.so.4: cannot open shared object file: No such file or directory The proper fix is going to take a bit, so in the mean time you can likely get DST running again by just installing the missing library. Make sure you get the i386 version, not the x86-64 version since DST is still a 32bit app. Link to comment Share on other sites More sharing options...
Yacou Posted December 7, 2019 Author Share Posted December 7, 2019 Yeah, that works! Thanks a lot! If someone has the same issue, I actually used the version 3 of the lib (canno't find the 4th) with: sudo apt-get install libcurl3-gnutls:i386 Link to comment Share on other sites More sharing options...
lemon demon Posted December 8, 2019 Share Posted December 8, 2019 Verify game files uhhh Link to comment Share on other sites More sharing options...
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