Yacou

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About Yacou

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  1. Yeah, that works! Thanks a lot! If someone has the same issue, I actually used the version 3 of the lib (canno't find the 4th) with: sudo apt-get install libcurl3-gnutls:i386
  2. The window appears then disappears immediately. Nothing in dmesg and stdout/stderr displays “./dontstarve_steam: error while loading shared libraries: libcurl-gnutls.so.4: cannot open shared object file: No such file or directory“ if I launch the game from the shell, like in Lexfati13 thread.
  3. Here it is [00:00:00]: PersistRootStorage is now /home/yacou/.klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 382128 [00:00:00]: Current time: Tue Dec 3 02:16:26 2019 [00:00:00]: System Name: Linux [00:00:00]: Host Name: clevo [00:00:00]: Release(Kernel) Version: 3.19.0-56-generic [00:00:00]: Kernel Build Timestamp: #62~14.04.1-Ubuntu SMP Fri Mar 11 11:03:15 UTC 2016 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 382128 LINUX_STEAM [00:00:00]: Build Date: 4411 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform [00:00:00]: Steam AppBuildID: 4424979 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /home/yacou/.klei//DoNotStarveTogether/74246633/ [00:00:00]: THREAD - started 'GAClient' (4073036608) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: ProfileIndex:4.97 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (4023266112) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: could not load ping_cache [00:00:00]: THREAD - started 'StreamInput' (4019190592) [00:00:00]: Offline user ID: OU_76561198034512361 [00:00:00]: SteamID: 76561198034512361 [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: WindowManager::Initialize [00:00:00]: Creating window with size 1280x720 at 805240832x805240832 [00:00:00]: THREAD - started 'SDLInputManager' (4009749312) [00:00:00]: GLInfo [00:00:00]: ~~~~~~ [00:00:00]: GL_VENDOR: NVIDIA Corporation [00:00:00]: GL_RENDERER: GeForce GTX 970M/PCIe/SSE2 [00:00:00]: GL_VERSION: 4.5.0 NVIDIA 384.130 [00:00:00]: GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA [00:00:00]: OpenGL 3.0 present, detecting extensions the new way [00:00:00]: OpenGL extensions (361, 361): [00:00:00]: GL_AMD_multi_draw_indirect [00:00:00]: GL_AMD_seamless_cubemap_per_texture [00:00:00]: GL_AMD_vertex_shader_layer [00:00:00]: GL_AMD_vertex_shader_viewport_index [00:00:00]: GL_ARB_ES2_compatibility [00:00:00]: GL_ARB_ES3_1_compatibility [00:00:00]: GL_ARB_ES3_2_compatibility [00:00:00]: GL_ARB_ES3_compatibility [00:00:00]: GL_ARB_arrays_of_arrays [00:00:00]: GL_ARB_base_instance [00:00:00]: GL_ARB_bindless_texture [00:00:00]: GL_ARB_blend_func_extended [00:00:00]: GL_ARB_buffer_storage [00:00:00]: GL_ARB_clear_buffer_object [00:00:00]: GL_ARB_clear_texture [00:00:00]: GL_ARB_clip_control [00:00:00]: GL_ARB_color_buffer_float [00:00:00]: GL_ARB_compatibility [00:00:00]: GL_ARB_compressed_texture_pixel_storage [00:00:00]: GL_ARB_compute_shader [00:00:00]: GL_ARB_compute_variable_group_size [00:00:00]: GL_ARB_conditional_render_inverted [00:00:00]: GL_ARB_conservative_depth [00:00:00]: GL_ARB_copy_buffer [00:00:00]: GL_ARB_copy_image [00:00:00]: GL_ARB_cull_distance [00:00:00]: GL_ARB_debug_output [00:00:00]: GL_ARB_depth_buffer_float [00:00:00]: GL_ARB_depth_clamp [00:00:00]: GL_ARB_depth_texture [00:00:00]: GL_ARB_derivative_control [00:00:00]: GL_ARB_direct_state_access [00:00:00]: GL_ARB_draw_buffers [00:00:00]: GL_ARB_draw_buffers_blend [00:00:00]: GL_ARB_draw_elements_base_vertex [00:00:00]: GL_ARB_draw_indirect [00:00:00]: GL_ARB_draw_instanced [00:00:00]: GL_ARB_enhanced_layouts [00:00:00]: GL_ARB_explicit_attrib_location [00:00:00]: GL_ARB_explicit_uniform_location [00:00:00]: GL_ARB_fragment_coord_conventions [00:00:00]: GL_ARB_fragment_layer_viewport [00:00:00]: GL_ARB_fragment_program [00:00:00]: GL_ARB_fragment_program_shadow [00:00:00]: GL_ARB_fragment_shader [00:00:00]: GL_ARB_fragment_shader_interlock [00:00:00]: GL_ARB_framebuffer_no_attachments [00:00:00]: GL_ARB_framebuffer_object [00:00:00]: GL_ARB_framebuffer_sRGB [00:00:00]: GL_ARB_geometry_shader4 [00:00:00]: GL_ARB_get_program_binary [00:00:00]: GL_ARB_get_texture_sub_image [00:00:00]: GL_ARB_gl_spirv [00:00:00]: GL_ARB_gpu_shader5 [00:00:00]: GL_ARB_gpu_shader_fp64 [00:00:00]: GL_ARB_gpu_shader_int64 [00:00:00]: GL_ARB_half_float_pixel [00:00:00]: GL_ARB_half_float_vertex [00:00:00]: GL_ARB_imaging [00:00:00]: GL_ARB_indirect_parameters [00:00:00]: GL_ARB_instanced_arrays [00:00:00]: GL_ARB_internalformat_query [00:00:00]: GL_ARB_internalformat_query2 [00:00:00]: GL_ARB_invalidate_subdata [00:00:00]: GL_ARB_map_buffer_alignment [00:00:00]: GL_ARB_map_buffer_range [00:00:00]: GL_ARB_multi_bind [00:00:00]: GL_ARB_multi_draw_indirect [00:00:00]: GL_ARB_multisample [00:00:00]: GL_ARB_multitexture [00:00:00]: GL_ARB_occlusion_query [00:00:00]: GL_ARB_occlusion_query2 [00:00:00]: GL_ARB_parallel_shader_compile [00:00:00]: GL_ARB_pipeline_statistics_query [00:00:00]: GL_ARB_pixel_buffer_object [00:00:00]: GL_ARB_point_parameters [00:00:00]: GL_ARB_point_sprite [00:00:00]: GL_ARB_post_depth_coverage [00:00:00]: GL_ARB_program_interface_query [00:00:00]: GL_ARB_provoking_vertex [00:00:00]: GL_ARB_query_buffer_object [00:00:00]: GL_ARB_robust_buffer_access_behavior [00:00:00]: GL_ARB_robustness [00:00:00]: GL_ARB_sample_locations [00:00:00]: GL_ARB_sample_shading [00:00:00]: GL_ARB_sampler_objects [00:00:00]: GL_ARB_seamless_cube_map [00:00:00]: GL_ARB_seamless_cubemap_per_texture [00:00:00]: GL_ARB_separate_shader_objects [00:00:00]: GL_ARB_shader_atomic_counter_ops [00:00:00]: GL_ARB_shader_atomic_counters [00:00:00]: GL_ARB_shader_ballot [00:00:00]: GL_ARB_shader_bit_encoding [00:00:00]: GL_ARB_shader_clock [00:00:00]: GL_ARB_shader_draw_parameters [00:00:00]: GL_ARB_shader_group_vote [00:00:00]: GL_ARB_shader_image_load_store [00:00:00]: GL_ARB_shader_image_size [00:00:00]: GL_ARB_shader_objects [00:00:00]: GL_ARB_shader_precision [00:00:00]: GL_ARB_shader_storage_buffer_object [00:00:00]: GL_ARB_shader_subroutine [00:00:00]: GL_ARB_shader_texture_image_samples [00:00:00]: GL_ARB_shader_texture_lod [00:00:00]: GL_ARB_shader_viewport_layer_array [00:00:00]: GL_ARB_shading_language_100 [00:00:00]: GL_ARB_shading_language_420pack [00:00:00]: GL_ARB_shading_language_include [00:00:00]: GL_ARB_shading_language_packing [00:00:00]: GL_ARB_shadow [00:00:00]: GL_ARB_sparse_buffer [00:00:00]: GL_ARB_sparse_texture [00:00:00]: GL_ARB_sparse_texture2 [00:00:00]: GL_ARB_sparse_texture_clamp [00:00:00]: GL_ARB_stencil_texturing [00:00:00]: GL_ARB_sync [00:00:00]: GL_ARB_tessellation_shader [00:00:00]: GL_ARB_texture_barrier [00:00:00]: GL_ARB_texture_border_clamp [00:00:00]: GL_ARB_texture_buffer_object [00:00:00]: GL_ARB_texture_buffer_object_rgb32 [00:00:00]: GL_ARB_texture_buffer_range [00:00:00]: GL_ARB_texture_compression [00:00:00]: GL_ARB_texture_compression_bptc [00:00:00]: GL_ARB_texture_compression_rgtc [00:00:00]: GL_ARB_texture_cube_map [00:00:00]: GL_ARB_texture_cube_map_array [00:00:00]: GL_ARB_texture_env_add [00:00:00]: GL_ARB_texture_env_combine [00:00:00]: GL_ARB_texture_env_crossbar [00:00:00]: GL_ARB_texture_env_dot3 [00:00:00]: GL_ARB_texture_filter_minmax [00:00:00]: GL_ARB_texture_float [00:00:00]: GL_ARB_texture_gather [00:00:00]: GL_ARB_texture_mirror_clamp_to_edge [00:00:00]: GL_ARB_texture_mirrored_repeat [00:00:00]: GL_ARB_texture_multisample [00:00:00]: GL_ARB_texture_non_power_of_two [00:00:00]: GL_ARB_texture_query_levels [00:00:00]: GL_ARB_texture_query_lod [00:00:00]: GL_ARB_texture_rectangle [00:00:00]: GL_ARB_texture_rg [00:00:00]: GL_ARB_texture_rgb10_a2ui [00:00:00]: GL_ARB_texture_stencil8 [00:00:00]: GL_ARB_texture_storage [00:00:00]: GL_ARB_texture_storage_multisample [00:00:00]: GL_ARB_texture_swizzle [00:00:00]: GL_ARB_texture_view [00:00:00]: GL_ARB_timer_query [00:00:00]: GL_ARB_transform_feedback2 [00:00:00]: GL_ARB_transform_feedback3 [00:00:00]: GL_ARB_transform_feedback_instanced [00:00:00]: GL_ARB_transform_feedback_overflow_query [00:00:00]: GL_ARB_transpose_matrix [00:00:00]: GL_ARB_uniform_buffer_object [00:00:00]: GL_ARB_vertex_array_bgra [00:00:00]: GL_ARB_vertex_array_object [00:00:00]: GL_ARB_vertex_attrib_64bit [00:00:00]: GL_ARB_vertex_attrib_binding [00:00:00]: GL_ARB_vertex_buffer_object [00:00:00]: GL_ARB_vertex_program [00:00:00]: GL_ARB_vertex_shader [00:00:00]: GL_ARB_vertex_type_10f_11f_11f_rev [00:00:00]: GL_ARB_vertex_type_2_10_10_10_rev [00:00:00]: GL_ARB_viewport_array [00:00:00]: GL_ARB_window_pos [00:00:00]: GL_ATI_draw_buffers [00:00:00]: GL_ATI_texture_float [00:00:00]: GL_ATI_texture_mirror_once [00:00:00]: GL_EXTX_framebuffer_mixed_formats [00:00:00]: GL_EXT_Cg_shader [00:00:00]: GL_EXT_abgr [00:00:00]: GL_EXT_bgra [00:00:00]: GL_EXT_bindable_uniform [00:00:00]: GL_EXT_blend_color [00:00:00]: GL_EXT_blend_equation_separate [00:00:00]: GL_EXT_blend_func_separate [00:00:00]: GL_EXT_blend_minmax [00:00:00]: GL_EXT_blend_subtract [00:00:00]: GL_EXT_compiled_vertex_array [00:00:00]: GL_EXT_depth_bounds_test [00:00:00]: GL_EXT_direct_state_access [00:00:00]: GL_EXT_draw_buffers2 [00:00:00]: GL_EXT_draw_instanced [00:00:00]: GL_EXT_draw_range_elements [00:00:00]: GL_EXT_fog_coord [00:00:00]: GL_EXT_framebuffer_blit [00:00:00]: GL_EXT_framebuffer_multisample [00:00:00]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:00]: GL_EXT_framebuffer_object [00:00:00]: GL_EXT_framebuffer_sRGB [00:00:00]: GL_EXT_geometry_shader4 [00:00:00]: GL_EXT_gpu_program_parameters [00:00:00]: GL_EXT_gpu_shader4 [00:00:00]: GL_EXT_import_sync_object [00:00:00]: GL_EXT_memory_object [00:00:00]: GL_EXT_memory_object_fd [00:00:00]: GL_EXT_multi_draw_arrays [00:00:00]: GL_EXT_packed_depth_stencil [00:00:00]: GL_EXT_packed_float [00:00:00]: GL_EXT_packed_pixels [00:00:00]: GL_EXT_pixel_buffer_object [00:00:00]: GL_EXT_point_parameters [00:00:00]: GL_EXT_polygon_offset_clamp [00:00:00]: GL_EXT_post_depth_coverage [00:00:00]: GL_EXT_provoking_vertex [00:00:00]: GL_EXT_raster_multisample [00:00:00]: GL_EXT_rescale_normal [00:00:00]: GL_EXT_secondary_color [00:00:00]: GL_EXT_semaphore [00:00:00]: GL_EXT_semaphore_fd [00:00:00]: GL_EXT_separate_shader_objects [00:00:00]: GL_EXT_separate_specular_color [00:00:00]: GL_EXT_shader_image_load_formatted [00:00:00]: GL_EXT_shader_image_load_store [00:00:00]: GL_EXT_shader_integer_mix [00:00:00]: GL_EXT_shadow_funcs [00:00:00]: GL_EXT_sparse_texture2 [00:00:00]: GL_EXT_stencil_two_side [00:00:00]: GL_EXT_stencil_wrap [00:00:00]: GL_EXT_texture3D [00:00:00]: GL_EXT_texture_array [00:00:00]: GL_EXT_texture_buffer_object [00:00:00]: GL_EXT_texture_compression_dxt1 [00:00:00]: GL_EXT_texture_compression_latc [00:00:00]: GL_EXT_texture_compression_rgtc [00:00:00]: GL_EXT_texture_compression_s3tc [00:00:00]: GL_EXT_texture_cube_map [00:00:00]: GL_EXT_texture_edge_clamp [00:00:00]: GL_EXT_texture_env_add [00:00:00]: GL_EXT_texture_env_combine [00:00:00]: GL_EXT_texture_env_dot3 [00:00:00]: GL_EXT_texture_filter_anisotropic [00:00:00]: GL_EXT_texture_filter_minmax [00:00:00]: GL_EXT_texture_integer [00:00:00]: GL_EXT_texture_lod [00:00:00]: GL_EXT_texture_lod_bias [00:00:00]: GL_EXT_texture_mirror_clamp [00:00:00]: GL_EXT_texture_object [00:00:00]: GL_EXT_texture_sRGB [00:00:00]: GL_EXT_texture_sRGB_decode [00:00:00]: GL_EXT_texture_shared_exponent [00:00:00]: GL_EXT_texture_storage [00:00:00]: GL_EXT_texture_swizzle [00:00:00]: GL_EXT_timer_query [00:00:00]: GL_EXT_transform_feedback2 [00:00:00]: GL_EXT_vertex_array [00:00:00]: GL_EXT_vertex_array_bgra [00:00:00]: GL_EXT_vertex_attrib_64bit [00:00:00]: GL_EXT_window_rectangles [00:00:00]: GL_EXT_x11_sync_object [00:00:00]: GL_IBM_rasterpos_clip [00:00:00]: GL_IBM_texture_mirrored_repeat [00:00:00]: GL_KHR_blend_equation_advanced [00:00:00]: GL_KHR_blend_equation_advanced_coherent [00:00:00]: GL_KHR_context_flush_control [00:00:00]: GL_KHR_debug [00:00:00]: GL_KHR_no_error [00:00:00]: GL_KHR_robust_buffer_access_behavior [00:00:00]: GL_KHR_robustness [00:00:00]: GL_KTX_buffer_region [00:00:00]: GL_NVX_conditional_render [00:00:00]: GL_NVX_gpu_memory_info [00:00:00]: GL_NVX_nvenc_interop [00:00:00]: GL_NV_ES1_1_compatibility [00:00:00]: GL_NV_ES3_1_compatibility [00:00:00]: GL_NV_alpha_to_coverage_dither_control [00:00:00]: GL_NV_bindless_multi_draw_indirect [00:00:00]: GL_NV_bindless_multi_draw_indirect_count [00:00:00]: GL_NV_bindless_texture [00:00:00]: GL_NV_blend_equation_advanced [00:00:00]: GL_NV_blend_equation_advanced_coherent [00:00:00]: GL_NV_blend_square [00:00:00]: GL_NV_command_list [00:00:00]: GL_NV_compute_program5 [00:00:00]: GL_NV_conditional_render [00:00:00]: GL_NV_conservative_raster [00:00:00]: GL_NV_conservative_raster_dilate [00:00:00]: GL_NV_copy_depth_to_color [00:00:00]: GL_NV_copy_image [00:00:00]: GL_NV_depth_buffer_float [00:00:00]: GL_NV_depth_clamp [00:00:00]: GL_NV_draw_texture [00:00:00]: GL_NV_draw_vulkan_image [00:00:00]: GL_NV_explicit_multisample [00:00:00]: GL_NV_fence [00:00:00]: GL_NV_fill_rectangle [00:00:00]: GL_NV_float_buffer [00:00:00]: GL_NV_fog_distance [00:00:00]: GL_NV_fragment_coverage_to_color [00:00:00]: GL_NV_fragment_program [00:00:00]: GL_NV_fragment_program2 [00:00:00]: GL_NV_fragment_program_option [00:00:00]: GL_NV_fragment_shader_interlock [00:00:00]: GL_NV_framebuffer_mixed_samples [00:00:00]: GL_NV_framebuffer_multisample_coverage [00:00:00]: GL_NV_geometry_shader4 [00:00:00]: GL_NV_geometry_shader_passthrough [00:00:00]: GL_NV_gpu_program4 [00:00:00]: GL_NV_gpu_program4_1 [00:00:00]: GL_NV_gpu_program5 [00:00:00]: GL_NV_gpu_program5_mem_extended [00:00:00]: GL_NV_gpu_program_fp64 [00:00:00]: GL_NV_gpu_shader5 [00:00:00]: GL_NV_half_float [00:00:00]: GL_NV_internalformat_sample_query [00:00:00]: GL_NV_light_max_exponent [00:00:00]: GL_NV_multisample_coverage [00:00:00]: GL_NV_multisample_filter_hint [00:00:00]: GL_NV_occlusion_query [00:00:00]: GL_NV_packed_depth_stencil [00:00:00]: GL_NV_parameter_buffer_object [00:00:00]: GL_NV_parameter_buffer_object2 [00:00:00]: GL_NV_path_rendering [00:00:00]: GL_NV_path_rendering_shared_edge [00:00:00]: GL_NV_pixel_data_range [00:00:00]: GL_NV_point_sprite [00:00:00]: GL_NV_primitive_restart [00:00:00]: GL_NV_register_combiners [00:00:00]: GL_NV_register_combiners2 [00:00:00]: GL_NV_robustness_video_memory_purge [00:00:00]: GL_NV_sample_locations [00:00:00]: GL_NV_sample_mask_override_coverage [00:00:00]: GL_NV_shader_atomic_counters [00:00:00]: GL_NV_shader_atomic_float [00:00:00]: GL_NV_shader_atomic_fp16_vector [00:00:00]: GL_NV_shader_atomic_int64 [00:00:00]: GL_NV_shader_buffer_load [00:00:00]: GL_NV_shader_storage_buffer_object [00:00:00]: GL_NV_shader_thread_group [00:00:00]: GL_NV_shader_thread_shuffle [00:00:00]: GL_NV_texgen_reflection [00:00:00]: GL_NV_texture_barrier [00:00:00]: GL_NV_texture_compression_vtc [00:00:00]: GL_NV_texture_env_combine4 [00:00:00]: GL_NV_texture_multisample [00:00:00]: GL_NV_texture_rectangle [00:00:00]: GL_NV_texture_shader [00:00:00]: GL_NV_texture_shader2 [00:00:00]: GL_NV_texture_shader3 [00:00:00]: GL_NV_transform_feedback [00:00:00]: GL_NV_transform_feedback2 [00:00:00]: GL_NV_uniform_buffer_unified_memory [00:00:00]: GL_NV_vdpau_interop [00:00:00]: GL_NV_vertex_array_range [00:00:00]: GL_NV_vertex_array_range2 [00:00:00]: GL_NV_vertex_attrib_integer_64bit [00:00:00]: GL_NV_vertex_buffer_unified_memory [00:00:00]: GL_NV_vertex_program [00:00:00]: GL_NV_vertex_program1_1 [00:00:00]: GL_NV_vertex_program2 [00:00:00]: GL_NV_vertex_program2_option [00:00:00]: GL_NV_vertex_program3 [00:00:00]: GL_NV_viewport_array2 [00:00:00]: GL_NV_viewport_swizzle [00:00:00]: GL_S3_s3tc [00:00:00]: GL_SGIS_generate_mipmap [00:00:00]: GL_SGIS_texture_lod [00:00:00]: GL_SGIX_depth_texture [00:00:00]: GL_SGIX_shadow [00:00:00]: GL_SUN_slice_accum [00:00:00]: GL_MAX_TEXTURE_SIZE = 16384 [00:00:00]: GL_MAX_TEXTURE_IMAGE_UNITS = 32 [00:00:00]: GL_MAX_RENDERBUFFER_SIZE = 16384 [00:00:00]: GL_MAX_VIEWPORT_DIMS = 16384, 16384 [00:00:00]: GL_MAX_VARYING_VECTORS = 31 [00:00:00]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:00]: GL_MAX_VERTEX_UNIFORM_VECTORS = 1024 [00:00:00]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 [00:00:00]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024 [00:00:00]: 51 compressed texture formats [00:00:00]: texture format 0x83f0 [00:00:00]: texture format 0x83f2 [00:00:00]: texture format 0x83f3 [00:00:00]: texture format 0x8b90 [00:00:00]: texture format 0x8b91 [00:00:00]: texture format 0x8b92 [00:00:00]: texture format 0x8b93 [00:00:00]: texture format 0x8b94 [00:00:00]: texture format 0x8b95 [00:00:00]: texture format 0x8b96 [00:00:00]: texture format 0x8b97 [00:00:00]: texture format 0x8b98 [00:00:00]: texture format 0x8b99 [00:00:00]: texture format 0x9274 [00:00:00]: texture format 0x9275 [00:00:00]: texture format 0x9276 [00:00:00]: texture format 0x9277 [00:00:00]: texture format 0x9278 [00:00:00]: texture format 0x9279 [00:00:00]: texture format 0x9270 [00:00:00]: texture format 0x9271 [00:00:00]: texture format 0x9272 [00:00:00]: texture format 0x9273 [00:00:00]: texture format 0x93b0 [00:00:00]: texture format 0x93b1 [00:00:00]: texture format 0x93b2 [00:00:00]: texture format 0x93b3 [00:00:00]: texture format 0x93b4 [00:00:00]: texture format 0x93b5 [00:00:00]: texture format 0x93b6 [00:00:00]: texture format 0x93b7 [00:00:00]: texture format 0x93b8 [00:00:00]: texture format 0x93b9 [00:00:00]: texture format 0x93ba [00:00:00]: texture format 0x93bb [00:00:00]: texture format 0x93bc [00:00:00]: texture format 0x93bd [00:00:00]: texture format 0x93d0 [00:00:00]: texture format 0x93d1 [00:00:00]: texture format 0x93d2 [00:00:00]: texture format 0x93d3 [00:00:00]: texture format 0x93d4 [00:00:00]: texture format 0x93d5 [00:00:00]: texture format 0x93d6 [00:00:00]: texture format 0x93d7 [00:00:00]: texture format 0x93d8 [00:00:00]: texture format 0x93d9 [00:00:00]: texture format 0x93da [00:00:00]: texture format 0x93db [00:00:00]: texture format 0x93dc [00:00:00]: texture format 0x93dd [00:00:00]: Num Joysticks detected: 1 [00:00:00]: Enumerated SDL joystick "Microsoft X-Box 360 pad" ("Microsoft X-Box 360 pad"). [00:00:00]: SetCommonDefaultControlMapping [00:00:00]: X-pos and Y-pos available (Left Stick) [00:00:00]: X-rot and Y-rot available (Right Stick) [00:00:00]: Loading default mapping for [Microsoft X-Box 360 pad] [00:00:00]: Detected Xbox 360 Controller [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:07]: LOADING LUA SUCCESS
  4. Hello. Bug tracker section seems unavailable, so I post here. Actually, I have exactly the same problem described by Lexfati13 on except that the fix doesn't seem to work for me. I've got a similar bug on Don't Starve but this one use to work few months ago. Thanks for help.