Developer Kevin Posted October 31, 2019 Developer Share Posted October 31, 2019 Hey Grifters! In this build: More fixes, a new mutator, and you can now be a pet-hoarder. I'm sure that there won't be any weird edge cases arising from that New mutator: Toolbox. You can leave pets in your room and come get them later. Heckler is now an argument instead of straight-up damage. Clarify Vendetta out-of-combat description. Vendetta should be max_stacks = 1. nil-check Morale when applying Marked bane, may have been removed by some other rule. First Impressions no longer applies to characters with plot armor. Show neutral relationship icon on the PlaxNameplate if there are any opinion events. This is important to demonstrate whether someone has 'met' you before (particularly for the first_impressions mutator) Card:UpgradeCard permits the newly upgraded card to have its own upgrades, if defined. The Mutator mutator sometimes transforms into upgraded cards. Ensure the mutator mutator doesn't pick the same card for its upgrade transformation. Fix carapace not stacking with sparring. Fix upgraded pet nameids not being copied. Instead, replace the underlying CharacterDef to preserve all dynamic pet data. Fix off-by-one error displaying the surrender preview icon. Juggernaut power gain occurs at end of turn, so that enemy intents aren't modified from the preview. Fixed bug where NO_SURRENDER would overwrite booster clamp. Renamed attacks of upgraded vrocs and crayotes. Renamed attacks of upgraded erchins. Allow joystick input when not focused. Hide mouse cursor if in controller mode. Clear hover widget if leaving mkb mode. View full update 4 2 Link to comment Share on other sites More sharing options...
pacovf Posted October 31, 2019 Share Posted October 31, 2019 (edited) 7 hours ago, Kevin said: In this build: More fixes, a new mutator, and you can now be a pet-hoarder. Hehehehehe I haven't tried Fleads or Erchins yet, but so far I am surprised by how good upgraded Shrooglets are, considering they cost ~20% of an upgraded Vroc. They do come with a really painful negotation disadvantage, so maybe that's how they're balanced out. EDIT: please let us choose with fighters start in battle, and which ones stay in reserve. Otherwise, having too many pets can actually be a disadvantage. Edited October 31, 2019 by pacovf 4 1 1 Link to comment Share on other sites More sharing options...
TF3 Posted October 31, 2019 Share Posted October 31, 2019 5 hours ago, Kevin said: First Impressions no longer applies to characters with plot armor. Understandable change but I miss trying to hunt down rare/impossible to get boons/banes. 1 Link to comment Share on other sites More sharing options...
SoM Posted October 31, 2019 Share Posted October 31, 2019 Pets (Flead and Shroog at least) start talking in Negotiations. 1 2 Link to comment Share on other sites More sharing options...
Developer Kevin Posted October 31, 2019 Author Developer Share Posted October 31, 2019 5 hours ago, SoM said: Pets (Flead and Shroog at least) start talking in Negotiations. That’s a classic bug! 1 Link to comment Share on other sites More sharing options...
s5unaMe Posted October 31, 2019 Share Posted October 31, 2019 41 minutes ago, Kevin said: That’s a classic bug! No, please! Let them talk! Give them rights to express themselves. 2 Link to comment Share on other sites More sharing options...
SpicyNiceCream Posted October 31, 2019 Share Posted October 31, 2019 6 hours ago, SoM said: Pets (Flead and Shroog at least) start talking in Negotiations. imagine it being: <makes animal sound> I miss the talking snail. 2 Link to comment Share on other sites More sharing options...
pacovf Posted October 31, 2019 Share Posted October 31, 2019 16 hours ago, Kevin said: Heckler is now an argument instead of straight-up damage. I like this change! Link to comment Share on other sites More sharing options...
Developer Kevin Posted October 31, 2019 Author Developer Share Posted October 31, 2019 The talking pets should all go away as we implement specific negotiation effects for them. Playing experimental lets you see the unfinished product as it’s put together. 4 1 2 Link to comment Share on other sites More sharing options...
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