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Suggestions on a design to lure and kill pufts?


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2 critter drop offs and 2 rooms, 1 in the room with all the pufts set to auto wrangle above a threshold, and the second in a room set to 1 critter only and NOT auto wrangle.  Dupes will keep taking one at a time to the second room provided you kill the one that is allowed.  Might take some time if you have well over 20 critters in the first room though.

Fill the lower chamber with doors and with water also.  When the critter sensor reads 0, open all the doors.  The bait will attract a puft, then when one enters the kill chamber, it closes the doors because it's not 0 critters anymore and drowns the puft.

You could probably have another critter sensor in the main room to activate this chamber when it becomes overpopulated.

Remember to set the buffers to close one after the other, as you could easily destroy all the water.

5db5615a889fa_critterlurekillchamber.png.a6c4e2e8553026119dc68c8a8280bf5d.png

 

4 minutes ago, Craigjw said:

Fill the lower chamber with doors and with water also.  When the critter sensor reads 0, open all the doors.  The bait will attract a puft, then when one enters the kill chamber, it closes the doors because it's not 0 critters anymore and drowns the puft.

You could probably have another critter sensor in the main room to activate this chamber when it becomes overpopulated.

Remember to set the buffers to close one after the other, as you could easily destroy all the water.

5db56039cd216_critterlurekillchamber.thumb.png.953b8a604e68437307d5fffe22089d8d.png

very nice. do you have a save file for it or can you specify the buffers configuration? also, is it mechanized doors?

I've never made this design before, however, I remembered an older post describing this process and it was easier to draw this out than to find the post for you.  I believe that the other design was made before critter sensors and used a weight plate to detect if a critter was present.  There may have been a new post using this process also, but in any case, I can't find either post.

The doors need to be powered, otherwise I would expect they are too slow closing to catch the puft.  I've used the door pumps before and used an interval of 3s between each buffer for pumping the water up, any less and they delete it.

3s on each buffer when daisy chaining.

the filter needs to be set for long enough that the doors open only after all water has dropped back into the reservoir, 5s will probably do for this.

When the critter dies, the sensor will default back to enabled, opening the doors for a fresh kill.

5db5641bc55bc_critterlurekillchamber2.thumb.png.19b68f09b372d113ac2d74be85127f92.png

having the lure in the second room, will probably be more practical, as it should catch the puft before it's able to eat the bait.

It is mechanised doors, a mesh door won't contain the water and a manual is not automated.

22 minutes ago, Craigjw said:

I've never made this design before, however, I remembered an older post describing this process and it was easier to draw this out than to find the post for you.  I believe that the other design was made before critter sensors and used a weight plate to detect if a critter was present.  There may have been a new post using this process also, but in any case, I can't find either post.

The doors need to be powered, otherwise I would expect they are too slow closing to catch the puft.  I've used the door pumps before and used an interval of 3s between each buffer for pumping the water up, any less and they delete it.

3s on each buffer when daisy chaining.

the filter needs to be set for long enough that the doors open only after all water has dropped back into the reservoir, 5s will probably do for this.

When the critter dies, the sensor will default back to enabled, opening the doors for a fresh kill.

5db5641bc55bc_critterlurekillchamber2.thumb.png.19b68f09b372d113ac2d74be85127f92.png

having the lure in the second room, will probably be more practical, as it should catch the puft before it's able to eat the bait.

It is mechanised doors, a mesh door won't contain the water and a manual is not automated.

could you please edit the picture in Paint or something like that with the value I should set each buffer?

In my most recent posts picture, set each buffer for 3s.  Set the filter to 5s.

When there is a signal, all doors are open.  When the signal drops, the room doors close instantly.  Then, 3s later, the lowest door closes, 3s after that, the middle door closes, 3s after that the top door closes. 

When the critter dies, the signal is active, the lower 3 doors open instantly, emptying the chamber, then 5s after that, the main room doors open.

Here, i've edited a picture with timings. :D

5db56c3ee26ee_critterlurekillchamber3.thumb.png.6343aae37342034c6ba0c28318ca6f72.png

You don't need the lower 3 doors to be powered btw.

Can you stop making a new thread for each tiny question you have? This is borderline spamming. Most of your questions are answered by a quick look at oni-db or similar tools. And mod suggestions belong in their respective forum. Or maybe we should have a sticky quick questions/answers thread.

 

This question is a warranted discussion however. Toni Advanced did a good video that works with pufts.

 

3 minutes ago, silverbluep said:

Can you stop making a new thread for each tiny question you have? This is borderline spamming. Most of your questions are answered by a quick look at oni-db or similar tools. And mod suggestions belong in their respective forum. Or maybe we should have a sticky quick questions/answers thread.

 

This question is a warranted discussion however. Toni Advanced did a good video that works with pufts.

 

Thanks for the reply but can you mind your own business? If you don't want to read just don't open it. Stop harassing people.

Far away from me the idea to harras you, but I couldn’t be happier at the idea of " a sticky quick questions/answers thread " as your regular and frequents questions are harassing my RSS Reader ! :D

Joke aside, if you want to search on the forum some informations you better use google than the website engine, for exemple type "site:forums.kleientertainment.com kill pufts" and you will find some usefull topics and/or already asked questions. Good luck ;)

On 10/27/2019 at 2:56 PM, Siromatik said:

Joke aside, if you want to search on the forum some informations you better use google than the website engine, for exemple type "site:forums.kleientertainment.com kill pufts" and you will find some usefull topics and/or already asked questions. Good luck

I actually did that google search, and there wasn't very much useful information on puft kill chambers.  Most of the posts are quite old and are therefore suspect as they are from early access patches.  I wouldn't trust those builds anymore.  Not because they were bad, but because the physics and building behaviors have changed.

14 minutes ago, gaucho_tche said:

if I put the eggs directly under water, would they hatch anyways? because if so, then there's no need for a killing chamber.

Yes. You can just drop them into water with no way out and they will eventually become meat.

Or you can drop them anywhere and they will starve or die of old age and eventually become meat.

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