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So, now that we are all waiting for the next character rework to be announced (and next new DLC characters), I thought: why not share my own ideas about what could happen. Also my ideas on the previous reworks.

*just won't be commenting on the DLC character Wortox and Wormwood, since they are new and no further reworks are needed.
 

The already reworked:

-Winnona: she was really needing it the most, she used to had no downsides, and was not really that interesting. she is fine now, but i hope she gets more machines to power with her generators, maybe some aquatic machines for the rafts.

-Willow: Love her new abilities, she is very well balanced

-Warly: I really like his food related downsides, since it makes him a high risk, high reward character(can't survive on meat balls and pierogies alone), especially in the late game. Not a beginners option but someone that pro players really can make good use of.

-Woodie: I, as a woodie main, was really confused when his rework come out, not because of the unbalanced stuff (it was obvious they would fix that), but because it was a complete rework, instead of a few tweaks here and there, but I grow to like his new shape shifting self, although I miss the pine cone planting sanity perk, and think maybe he still need a one more downside (kinda miss the log meter).

The future reworks

-Wilson "The Gentleman Scientist"

   Lets face it, he is a beginners character, and that's how he will stay. But since he is "The Gentleman Scientist" he should have "scientific knowledge", so he needs to know at least all the Science machine items (same perk as Wickerbottom), also the ability to draw blueprints for other characters (papirus + feather pencil) so he can "share his knowledge"
New perks
*has scientific knowledge
*can share his knowledge

-Wendy "The Bereaved"

   Not much to change on her, mostly give her the ability to better control Abigail, to turn her into a true "Necromancer". Basically having commands for her, like Haunt (same results as a player ghost haunting mobs or the environment), Stand by (just follow around) and attack (self explanatory). To do this she could hold Abigail's flower on her hand slot and then right click on things/mobs to Haunt and left click for Attack.
New perks:
*Necromancy

-Wes "The silent"

   He was originally hard mode for solo DS, but now he is in a multiplayer game and he is pretty much a burden for the other players in his current state, so my idea is for him to be completely reworked (woodie style) in to a very high risk, very high reward type of character. We would keep the silent quirk and x0,75% damage taken multiplier since they are good downsides, take away his hunger drain x1,25% multiplier (so he doesn't hinder the other players) and in exchange give him a speed boost which will be dependent on his hunger level (x1,4% at 100-66%, normal at 65-34% and x0,75 at below 33%) making him "light on his feet". Then rework his balloonmancy completely, making it more of a tab, where he could choose what balloon to make and been able to hold onto one or more in the hand slot. The main idea is that by holding a balloon of a specific mob, other mobs would react to it as if it was the real mob (beefalo won't attack you on mating season if holding a beefalo balloon, spiders would not attack you if you are holding a spider balloon but pigs would attack you thinking you have a spider, and pig warriors or were pigs would not attack you if you are holding a pig balloon for example)making him a "master of disguise", not many more balloons shapes are necessary, and making them will still requiere a pile of balloons and a 5 sanity use. this changes would make him very good at early game exploration and gathering.
New perks:
*light on his feet
*a master of disguise

-Wigfrid "The performance artist"

   Not many changes on her, she could extend her damage multiplier to other players by "riling up the troops", a passive perk by attacking mobs next to other players, making her more useful for the team. Also "Gaining power from her armor": increasing her own damage dealing multiplier from x1,25% to x1,75 when using her full armor set (her battle helm + a new armor piece called the battle suit made of a 2 steel wool, 4 gold and a 1 hammer).
New perks:
*can rile up the troops
*gains power from her armor

-Maxwell "The puppet master"

   He if fine overall, but maybe we could tweak his shadow puppets. Instead of the current worker puppet (20% sanity) and duelist puppet (35% sanity), he could just make puppets that cost 25% sanity and have 50hp, but instead of spawning specific job puppets, you have to equip them with gear on their respective head body and hand slots. If you want them to fight, give them spears or shadow swords but also give them some suit logs and helmets or if you want them to cut trees or dig stumps or even carry stuff for you(yes, with a backpack), give them the tools to do so, but those tools and weapons will have normal durability, and will break accordingly. By holding your codex umbra, you can manage the actions, equipment and heath of your puppets (you can give health restoring items to your duelist through the codex umbra or equip them with tools at distance). If your puppets die you will lose the nightmare fuel you used to make them, but if you absorb them back you will regain the sanity you lose + the nightmare fuel you use to make them. You can also upgrade your codex umbra with shadow atriums, that will give you an extra puppet that doesn't require a sanity penalty (up to +2)
New perks:
*can improve the power of the codex umbra, at a great price

-Wickerbottom "The librarian"

   She needs a nerf to her book reading powers, which would be to only be able to read her books as long as she has sanity to use, also, would give her two more books:
* "Geological formations" (2 papirus + 1 gold) will make three boulders appear around you, the type of boulder will be different depending on the turf where they spawn (moon turf could spawn moon glass, rock turf plain boulders or gold veins), and reading it around trees will petrify them.
* Winter wonderland" (2 papirus + 1 blue gem) will freeze mobs in front of you, but it will also freeze water in front of you, allowing you to walk over it for a full day

-Webber "The indigestible"

   Been able to craft the shamlet mask from hamlet (1 pig skin + 1 beard hair) to be able to blend in with the non monster crowd. Been able to sleep inside spider dens to regain sanity (like a siesta-o-lean), and as an added bonus, by doing this, transforming the type of spider around himself, but this change will only last for two in game days (16 minutes).
*Spider den: turn into a warrior spider, which lets gives him a jump attack move with a right click, but make him lose sanity during the day.
*Spilagmite: turn into a cave spider, your chest slot becomes a hard shell, with 85% damage reduction, you can also hide inside your shell for zero damage and passive health regeneration, but can't equip anything into the chest slot.
*Dangling depth dweller nest: (you would go up into the ceiling) turn into a Dangling depth dweller, would give you a night vision like vision, but sunlight from the surface you make you blind (you would see all white)
*Shattered spider hole: turn into a shattered spider, giving you a ranged attack, but halving your total health on transformation

-Wolfgang "The Strongman"

   He is to OP, needs a nerf, in the form of taking away his speed boost in mighty form.

-WX-78 "The soulless automaton"

   He will be able to insert gems cores (gem + 1 gold) onto his chest slot, gaining a different abilities
*red gem core: heated up termal stone effect, gains a fire staff like attack consuming 10% the gem duration
*blue gem core: cooled down thermal stone effect, gains a ice staff like attack consuming 10% of the gem duration
*purple gem core: goes insane, goes into overload mode, core drains (half a day)
*orange gem core: teleportation, consumes 5% per use
*yellow gem core: speed boost + sanity gain
*green gem core: access to all craftables at half the price (consumes 10% per use)

 

Hamlet and Shipwrecked characters coming soon =D
 

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There are some really good ideas around here, I especially liked the Wickerbottom ones, they are the best. No sanity no reading is the proper nerf most of the community wants already and I liked your book ideas.

The geology one is very interesting and useful, though it should be more expensive. Could require nitre. The yield should be variable: 3 rocky boulders on deserts, 2 moon glass on moon, 2 gold one normal boulder on quarry, 1 thulecite on inner ruins, 3 regular borders anywhere else

Winter Wonderland is also quite nice but could be a bit underwhelming so it should also emit a very cold area of effect for a while like Polar Star, useful for Summer.

3 hours ago, UnknowX said:

-Wickerbottom "The librarian"

   She needs a nerf to her book reading powers, which would be to only be able to read her books as long as she has sanity to use, also, would give her two more books:
* "Geological formations" (2 papirus + 1 gold) will make three boulders appear around you, the type of boulder will be different depending on the turf where they spawn (moon turf could spawn moon glass, rock turf plain boulders or gold veins), and reading it around trees will petrify them.
* Winter wonderland" (2 papirus + 1 blue gem) will freeze mobs in front of you, but it will also freeze water in front of you, allowing you to walk over it for a full day

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5 hours ago, UnknowX said:

So, now that we are all waiting for the next character rework to be announced (and next new DLC characters), I thought: why not share my own ideas about what could happen. Also my ideas on the previous reworks.

*just won't be commenting on the DLC character Wortox and Wormwood, since they are new and no further reworks are needed.
 

The already reworked:

-Winnona: she was really needing it the most, she used to had no downsides, and was not really that interesting. she is fine now, but i hope she gets more machines to power with her generators, maybe some aquatic machines for the rafts.

-Willow: Love her new abilities, she is very well balanced

-Warly: I really like his food related downsides, since it makes him a high risk, high reward character(can't survive on meat balls and pierogies alone), especially in the late game. Not a beginners option but someone that pro players really can make good use of.

-Woodie: I, as a woodie main, was really confused when his rework come out, not because of the unbalanced stuff (it was obvious they would fix that), but because it was a complete rework, instead of a few tweaks here and there, but I grow to like his new shape shifting self, although I miss the pine cone planting sanity perk, and think maybe he still need a one more downside (kinda miss the log meter).

The future reworks

-Wilson "The Gentleman Scientist"

   Lets face it, he is a beginners character, and that's how he will stay. But since he is "The Gentleman Scientist" he should have "scientific knowledge", so he needs to know at least all the Science machine items (same perk as Wickerbottom), also the ability to draw blueprints for other characters (papirus + feather pencil) so he can "share his knowledge"
New perks
*has scientific knowledge
*can share his knowledge

-Wendy "The Bereaved"

   Not much to change on her, mostly give her the ability to better control Abigail, to turn her into a true "Necromancer". Basically having commands for her, like Haunt (same results as a player ghost haunting mobs or the environment), Stand by (just follow around) and attack (self explanatory). To do this she could hold Abigail's flower on her hand slot and then right click on things/mobs to Haunt and left click for Attack.
New perks:
*Necromancy

-Wes "The silent"

   He was originally hard mode for solo DS, but now he is in a multiplayer game and he is pretty much a burden for the other players in his current state, so my idea is for him to be completely reworked (woodie style) in to a very high risk, very high reward type of character. We would keep the silent quirk and x0,75% damage taken multiplier since they are good downsides, take away his hunger drain x1,25% multiplier (so he doesn't hinder the other players) and in exchange give him a speed boost which will be dependent on his hunger level (x1,4% at 100-66%, normal at 65-34% and x0,75 at below 33%) making him "light on his feet". Then rework his balloonmancy completely, making it more of a tab, where he could choose what balloon to make and been able to hold onto one or more in the hand slot. The main idea is that by holding a balloon of a specific mob, other mobs would react to it as if it was the real mob (beefalo won't attack you on mating season if holding a beefalo balloon, spiders would not attack you if you are holding a spider balloon but pigs would attack you thinking you have a spider, and pig warriors or were pigs would not attack you if you are holding a pig balloon for example)making him a "master of disguise", not many more balloons shapes are necessary, and making them will still requiere a pile of balloons and a 5 sanity use. this changes would make him very good at early game exploration and gathering.
New perks:
*light on his feet
*a master of disguise

-Wigfrid "The performance artist"

   Not many changes on her, she could extend her damage multiplier to other players by "riling up the troops", a passive perk by attacking mobs next to other players, making her more useful for the team. Also "Gaining power from her armor": increasing her own damage dealing multiplier from x1,25% to x1,75 when using her full armor set (her battle helm + a new armor piece called the battle suit made of a 2 steel wool, 4 gold and a 1 hammer).
New perks:
*can rile up the troops
*gains power from her armor

-Maxwell "The puppet master"

   He if fine overall, but maybe we could tweak his shadow puppets. Instead of the current worker puppet (20% sanity) and duelist puppet (35% sanity), he could just make puppets that cost 25% sanity and have 50hp, but instead of spawning specific job puppets, you have to equip them with gear on their respective head body and hand slots. If you want them to fight, give them spears or shadow swords but also give them some suit logs and helmets or if you want them to cut trees or dig stumps or even carry stuff for you(yes, with a backpack), give them the tools to do so, but those tools and weapons will have normal durability, and will break accordingly. By holding your codex umbra, you can manage the actions, equipment and heath of your puppets (you can give health restoring items to your duelist through the codex umbra or equip them with tools at distance). If your puppets die you will lose the nightmare fuel you used to make them, but if you absorb them back you will regain the sanity you lose + the nightmare fuel you use to make them. You can also upgrade your codex umbra with shadow atriums, that will give you an extra puppet that doesn't require a sanity penalty (up to +2)
New perks:
*can improve the power of the codex umbra, at a great price

-Wickerbottom "The librarian"

   She needs a nerf to her book reading powers, which would be to only be able to read her books as long as she has sanity to use, also, would give her two more books:
* "Geological formations" (2 papirus + 1 gold) will make three boulders appear around you, the type of boulder will be different depending on the turf where they spawn (moon turf could spawn moon glass, rock turf plain boulders or gold veins), and reading it around trees will petrify them.
* Winter wonderland" (2 papirus + 1 blue gem) will freeze mobs in front of you, but it will also freeze water in front of you, allowing you to walk over it for a full day

-Webber "The indigestible"

   Been able to craft the shamlet mask from hamlet (1 pig skin + 1 beard hair) to be able to blend in with the non monster crowd. Been able to sleep inside spider dens to regain sanity (like a siesta-o-lean), and as an added bonus, by doing this, transforming the type of spider around himself, but this change will only last for two in game days (16 minutes).
*Spider den: turn into a warrior spider, which lets gives him a jump attack move with a right click, but make him lose sanity during the day.
*Spilagmite: turn into a cave spider, your chest slot becomes a hard shell, with 85% damage reduction, you can also hide inside your shell for zero damage and passive health regeneration, but can't equip anything into the chest slot.
*Dangling depth dweller nest: (you would go up into the ceiling) turn into a Dangling depth dweller, would give you a night vision like vision, but sunlight from the surface you make you blind (you would see all white)
*Shattered spider hole: turn into a shattered spider, giving you a ranged attack, but halving your total health on transformation

-Wolfgang "The Strongman"

   He is to OP, needs a nerf, in the form of taking away his speed boost in mighty form.

-WX-78 "The soulless automaton"

   He will be able to insert gems cores (gem + 1 gold) onto his chest slot, gaining a different abilities
*red gem core: heated up termal stone effect, gains a fire staff like attack consuming 10% the gem duration
*blue gem core: cooled down thermal stone effect, gains a ice staff like attack consuming 10% of the gem duration
*purple gem core: goes insane, goes into overload mode, core drains (half a day)
*orange gem core: teleportation, consumes 5% per use
*yellow gem core: speed boost + sanity gain
*green gem core: access to all craftables at half the price (consumes 10% per use)

 

Hamlet and Shipwrecked characters coming soon =D
 

Your basing everything you just said off the pc version... because on consoles there is no cruiser icon, that lets you scroll over items and click on them.

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On 30/9/2019 at 2:43 PM, Psychomaniac said:

WILBUR should be the next one ported into DST rework or not.

Although i got some ideas for my beloved Wilbur:

- Can throw stuff (not just manure)
- Can Run, can dodge (like Wheeler but with roll animation), climb tree (mob loose agro after awhile), pick fruits while on tree (no need to chop down tree)
- Can plant Banana
- Gain sanity from Banana: eat, pick, plant, carry
- Can craft a more fancy crown (go with a red cape), that bound all kind of ape (Splumonkey, Shadow Splumonkey, Prime Ape, Spider Monkey...) when worn (something like this)

kisspng-gorilla-ape-king-kong-monkey-60t


- Transfrom into Giant Kong when full moon or when pissed off (There is a Piss-off metter that increase when Wilbur eat anything but Banana)

40A.png

I quoted myself!

***Update 10/02/2019

Or like UnknowX said:

7 hours ago, UnknowX said:

-Wilbur "The monkey king" new perks: *"Can embrace the darkness" ... by consuming a shadow banana ( 1 banana + 1 nightmare fuel), he would turn into Shadow Wilbur for a full in-game day, gaining night vision, a meelee attack and the ability to throw anything at other mobs dealing damage, but upon the end of the transformation, all his stats would be cut in half. All his followers and shadow splumonkeys would be afraid of him in this state.

- Wilbur can consuming a shadow banana and turn into Shadow Wilbur (which look like the giant Kong in the picture above)

- Instead of night vision, Shadow Wilbur will have RAGE vsion (see everything in red) (See the eye of the giant Kong is Red)

- In his Shadow form he can slam the ground like Bearger (because he is a giant Kong now), so Wilbur can be a good for the team as havester

latest?cb=20140614061417

About the 2 probs:

7 hours ago, UnknowX said:

...the main two problems with him is that to make him viable, both primal apes and bananas  mush be present on the surface...

If it is too much of a problem, let's just cut it down to 1 (the ability to control ape can go, so we don't need to add primal apes,  and just pretend that this Wilbur we play is before he become the king of monkey, and so we can also cut the ability to craft the crown too, honestly i don't like the crown thing that much, i just want to play as Wilbur and love the giant Kong skin above). Now that leave us only 1 thing to add: BANANA, how hard could it be...

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9 hours ago, UnknowX said:

Wilson "The Gentleman Scientist"

So I will say this very clearly. Wilson is not as smart as Wickerbottom, or to be more specific he isn't as generally smart as Wickerbottom. It would fit him more to have all science recipes unlocked instwad of just copying Wickerbottom. The blueprint idea is interesting though.

10 hours ago, UnknowX said:

Wendy "The Bereaved

So I think that having her just strightup contorol Abigail like A Mr. Meeseeks would go against her character. Her archrtype is "Sisterlyhood in life and death" and it would just seem odd if she started to basically order around Abigail. It would also remove so the challenge of having to manage Abigail if you can just pick up het flower and tell her what to attack. The commands are a good idea thoughand having Haunt be a constant right click option while Abigail is out would also be a good alternative.

10 hours ago, UnknowX said:

Wes "The silent"

I don't like this rework because he should be a challenge but I will admit that, unless they are a god tier player, Wes can drag a tean down. What many peiple are suggesting is that Wes have perks that are dow sides to him, but perks to everyone else. Like having him have a longer time of being chased after hitting something or having him give +5 sanity per emote to all non wesii. This way he can retain that draw of challenge but still not be a total dead weight

10 hours ago, UnknowX said:

Maxwell "The puppet master

This is bad. Maxwell's main draw is that he can do large harvesting actions without having to micromange stuff like amount of totems or how long pigs will stick with you for. Your rework essentialy makes him more difficult to manage so that it might actually be easier to have 4 people help with a task then to have hom use his main perk because the resaults would be generally the same. Also how would a non jobless puppet work? The reason why Maxwell is so wasy to use is because all of the puppets have clear roles with clear uses while your puppets have a lot of uneeded and annoying nuance so that it doesn't truelly feel like they have a clear advantage then replacing a team mate that require certin combination of tools in order to properly funtion.

10 hours ago, UnknowX said:

Wigfrid "The performance artist

This one is fine, the only problems are that the battle suit needs to be changed to be more cheaper them the ewcus drops, maybe shell pecies. The other thing is to give a time frame and range of the rally.

10 hours ago, UnknowX said:

Wickerbottom "The librarian

The sanity thing is almost a non issue if you find a big enough clump of cactus, the problem is that the books themselves are too powerful and when they can directly give ypu the requirement they need, it is essentially another pointless downside. The books are fine though.

10 hours ago, UnknowX said:

Webber

I think the Shamlet Mask should make him able to be near but not interact with pigs. Webbers should base theor playstyle around spiders, not the same as any other character and then maybe spiders. The teansformations are also near but ny question is how does webber get to the depth dweller nest? The come in througj the celing so Im a bit confused on how webbwr hwaved himself up there.

10 hours ago, UnknowX said:

Wolfgang "The Strongman"

The problem isnt his speed, its his modifier. The modifier should be lowered so that he can't do 600 dps. The speedis fone and gives this interesting dynamic of maintaining a high hunger to run faster. This differs from wes to where he would need to combat a higher hunger rate in order to maintain the speed.

11 hours ago, UnknowX said:

WX-78 "The soulless automaton

This ability is stolen, lack luster and broken all at once. The red and blue one are esaentially worthless when compared to actual thermal stones and fire/ice staves. The purple/orange ones is are fine. The yellow gem are powerful and serve to make you even faster. The green one is busted beciase it gives you all crafting recipes at 1/2 cosr.

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Thanks for the feedback guys

*Indeed, I've never played DST outside of Steam, but I guess some of the right/left clicking actions could be mapped to controller buttons.

** Maxwell is maybe the character I've played the least, I know he is a proficient gatherer (rivaling even woodie before the update) so I wanted to try and Nerf it a little, and improve his battle capabilities to ballance him.

And now for the Shipwreck crew and the Hamlet townsfolk

*I really hope that most if not all of the elements SW and HAM are eventually ported to DST, but for now let's consider that they still won't be.

-Walani "The imperturbable"

   My SW main, she is a chill gal. The most prominent problem in DST regarding her surfboard (1 board + 1 Flint) is the current lack of waves in the sea, which won't allow her to gain sanity by riding the waves, and the fact that motion over the sea so far is very wind or paddle related. So, my way around it is to allow Walani to use her surf boardbto do stand up paddle and later upgrade her surfboard into a windsurf board (sail coul be made out of 4 twigs + 2 rope + 4 silk), and have SW similar movement, this would make her a "Water sports entusiast". Other aspect of her that people really like is that she used to be a pirate, so maybe she could be able to craft a cutlass and have some battle perks like the longer she fights, the more she "remembers her shawsbuckling days" and gains a damage dealing multiplier of x1,5 after 5 seconds of battle, but her hunger would deplete faster during this pirate frenzy.

New perks:

*"Still remembers her shawsbuckling days"

*"Watersports entusiast"

-Wilbur "The monkey king"

Well, the main two problems with him is that to make him viable, both primal apes and bananas mush be present on the surface, so let's assume that the will be added along or before him. First he would be able to also recruit splumonkeys, and they would act in the same way as primal apes, but during the nightmare cycle they would turn againt him. He would also be able to "Embrace the darkness", by consuming a shadow banana ( 1 banana + 1 nightmare fuel), he would turn into Shadow Wilbur for a full in-game day, gaining night vision, a meelee attack and the ability to throw anything at other mobs dealing damage, but upon the end of the transformation, all his stats would be cut in half. All his followers and shadow splumonkeys would be afraid of him in this state.

New perks:

*"Can embrace the darkness"

-Woodlegs "The pirate captain"

   Not many changes here, he would still be able to craft the "Sea legs", but I think the cannon should be nerfed (have to be refueled or restacked) also, equipping his lucky hat should negate his on land sanity drain.

-Wilba "The royal adventurer"

   No changes needed, she is fine.

-Wheeler "The intrepid explorer"

   Not many changes, only giving her pew-matic horn durability (like a 50 uses) and the ability to craft it again (2 mosquito sack + 1 board).

-Wagstaff "The criptic founder"

   Not much to change either, he is well balanced.

-Warbucks "The affluent explorer"

   Oh boy, the most controversial character in a game with a nihilist robot, a suicidal girl, an arsonist and a pirate...

   Particularly, I had no problems with his speech strings, since there where in character for an old English explorer, but well, the internet is the internet. The true problem with this character steamed from two particular issues. First his design, which looks more like a safari Hunter than an explorer, making his perks seem a bit off. Second, all his perks are Hamlet exclusive, since the is no currency system, relics or traps outside this especific DLC, his perks are useless on RoG and SW and, as we have seen in the past months, the plans seems to be to port all of the DLC exclusive characters to DST, so this two factors make him unviable. Wheeler is pretty much his reinvention. As she is an explorer with a gun.

But I still like his design, and think maybe a reinvention could make him interesting, what do you think?

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19 hours ago, UnknowX said:

-Wickerbottom "The librarian"

   She needs a nerf to her book reading powers, which would be to only be able to read her books as long as she has sanity to use, also, would give her two more books:
* "Geological formations" (2 papirus + 1 gold) will make three boulders appear around you, the type of boulder will be different depending on the turf where they spawn (moon turf could spawn moon glass, rock turf plain boulders or gold veins), and reading it around trees will petrify them.
* Winter wonderland" (2 papirus + 1 blue gem) will freeze mobs in front of you, but it will also freeze water in front of you, allowing you to walk over it for a full day

I still don't understand why people even want Wicker to have a no sanity  = no reading con. Her book sanity cost range from 33-55, so if you want to do any special type of farm (Krampi farm, kill zones, etc.), you'd have to get your sanity back up constantly with cacti. Doesn't help how this basically shifts Wicker away from her biggest feature.

While i'm talking about Wicker nerfs, I also hate the "lower x stat" idea with a passion. it just feels lazy, uncreative, and pointless. dmg mod makes fight more boring and longer (which is reason num.20 why I hate Wendy), we already have plenty of characters who need to eat certain food/50 times their body weight (Winona, Wolf, Wortox, Warly, etc..), lowering Hp would make her play too much like max, etc,etc, etc.

I really hope Klei does something with her sanity. Something like, I dunno, giving her more things to deal with insane. Maybe daymares nightmare creatures with the themes of the books she uses (E.G. Nightmare Birds, Nightmare volt goats, etc)

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For Wilbur, 

Keep its ability to run and throw manure 

Change the recipie for prime ape by doing able to craft them with cave banana. Or let him able to craft slupmonkey den not contamined by nightmare. 

The character benefit would be: 

- exploration and escape fight 

- base management : able to craft a monkey village. 

The monkey could act as in shipwreck: collecting resource for Wilbur and harass other player. They could be use against hound attack , spider , bunnyman and pig. Maybe boss too with their ability to launch manure. 

Monkey are also a source of banana. If they drop it. 

 

The negative side: 

Monkey could be annoying for other player. Need to design the base accordingly. 

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