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More Advanced Space Design =)


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When I got to the Space Biome I started looking for interesting setups, but found nothing satisfying me. So I started making my own.

Specification TLDR:

Spoiler

What do I need to make a setup? Specification!
So what I wanted to get from the setup:
1. Gather regolith. I've got a small volcano on my map, surrounded it with ceramics and started accumulating magma for my future purposes. So, as the volcano is small, I don't need too much regolith to melt it.
2. Save as much Space Biome area as I can - the setup should be enough compact, so I should place it as high (up to the map top border) as I can. But there should be a gap for some amount of regolith. I decided it's enough to have at most three rows of it.
3. Transparency. My setup should be transparent to let me use solar energy under it.
4. At the same time I'd like it to be power efficient. It means regolith delivering should be performed without sweepers. Doors are the decision in this case.
5. Autominers should cover as much area as they can. So their areas shouldn't overlap too much. They also should be cooled down. As far as autominer's area don't cover another autominer, they should be "hanging" in case to avoid being obstructed/blocked by regolith. The best solution to make it hang, to keep transparency and not to interrupt regolith falling (from bunker doors into autominers range) is doors. If autominers hang, it's impossible (?) to cool 'em down with liquids. I've got tons of O2 and H2, so I can use 'em for the purpose.
6. Scanners network should provide enough time to let bunker doors close before space rain begins. It's at least two scanners at 100% efficiency.
7. I haven't got the worst logic so I can use automation to make fine. =)

Regolith math TLDR:

Spoiler

There's also some math performed to decide to have at most three rows of regolith. 
Max delay of filters/buffers we have is 200 sec. It's also not too long, and we want it to be not too long - to let solar panels be lit for a longer period.
A door, an autominer hangs under, is being closed during 5 sec.
So we have 195 sec at max for autominer to dig.
Autominer digs one tile during 5 sec. So it can dig 195/5=39 tiles. And the 39th tile should be the last - to let solar panels be lit longer, again.
One autominer has a range of 16 tiles. We can't have less than 2 rows (because of reasons). 16*2=32 - it's les than one autominer can dig. We need to have 7 more tiles. Let's add one more row - and we get 48 - it's more than one autominer can dig. So we need ovelapping ranges. So I should have three rows of regolith, and autominers' ranges should overlap a little bit to help each other. Overlap of radiuses should be 3 tiles on both sides (left and right), but I decided to make 4.


The setup:

Spoiler

Gathers tons of regolith per each space rain. Overdid it a little bit... =)
Compact enough for my current purposes.
Transparent for the most part of time.
Fully automated and self-sustained.
Power-positive.

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Details:
Algorithm of an automation cycle is:
When a meteorite shower is detected, bunker doors get closed and accumulate regolith on itself. At the same time gate doors move and drop down piles of dug regolith from the previous shower.
After the shower the bunker doors and gate doors get opened, the regolith falls down onto gate doors, autominers get supported (to perform digging) and cooled down.

Timings:

Spoiler

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Cycle automation setup:

Spoiler

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Scanners setup:

Spoiler

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Miners setup:

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Regolith piles gathering setup:

Spoiler

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That's it.

Any feedback?

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I got an alternative way of doing the same thing.. but less doors. Machinery is cooled by piping cold polluted water and a small patch of petroleum behind every machinery. However I do miss out on a small patch of materials on the 2 tiles below every sweeper setup

 

Edit: solar panels not fully on because time of day. But they get up to max. Also I do know I could have packed them a tad tighter like OP, but I don't like the look of it so I just got to live with being less efficient.

 

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I've never evaluated how much/little gas needs to be vented to cool robo-miners in space. I've always balked at the idea of venting gasses because I don't like seeing resources disappear, but I'd like to know more about it.

It looks like this setup uses 12kg of gas (oxygen?) to cool each robo-miner after each meteor shower. That means it requires a minimum of 192kg for the whole sky after each meteor shower. That doesn't seem like too much to me, perhaps I'll change my usual approach.

Why did you choose 12kg in particular? Did you play around much with other configurations and volumes? Like... using a valve to leak the O2 out a little at a time instead of quickly? Or whether you can get by with cheap miners made of gold or iron? It doesn't seem like you'd need to do much actual cooling since the miners only ever have to deal with their own heat.

 

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6 hours ago, Tonyroid said:

Why did you choose 12kg in particular?

Because 12 is the distance between two neighbouring gas shutoffs. So I just empty the gas-feeding pipe. =) 

6 hours ago, Tonyroid said:

Did you play around much with other configurations and volumes? Like... using a valve to leak the O2 out a little at a time instead of quickly? 

Didnt't try to find out the exact amount of gas needed for the purpose yet. And it can be CO2, why not.

Miners are made of steel, but it looks like I can use gold - in this cooling configuration after ≈150 cycles.

Thanks for the reply, @Tonyroid. Your setups are great.

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Data point but obviously more science needed: in my similar setup I found that 10g/s of coolish, constantly flowing oxygen (with a tempshift plate and some drywall) was plenty of cooling for a miner to keep mining the sky's bounty of regolith indefinitely.

Haven't rebuilt to that point in a release version save so I don't have current data to share, but your setup is cleaner than mine, great use of the gas cooling mechanic and overall build!

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1 minute ago, StarSquid said:

I feel a bit dumb for asking this but why mesh instead of window tiles?

Window tiles block 10% of the light and mesh tiles block none.

32 minutes ago, shanemadden said:

Data point but obviously more science needed: in my similar setup I found that 10g/s of coolish, constantly flowing oxygen (with a tempshift plate and some drywall) was plenty of cooling for a miner to keep mining the sky's bounty of regolith indefinitely.

Haven't rebuilt to that point in a release version save so I don't have current data to share, but your setup is cleaner than mine, great use of the gas cooling mechanic and overall build!

Ooh. That's only 6kg per cycle. I should have gone down this road a long time ago. I'm going to mess around with it right now. If this can be done with very little coolant then I don't see any reason to make it as complicated as I've always made it.

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