Tobruk Posted September 19, 2019 Share Posted September 19, 2019 In 95% of cases they take the atmosuit and leave the base protected. But when I'm not looking, occasionally, I get an alert "SCALDED" and to my surprise I see a duplicant without the atmo suit! I've spend good two hours of my life watching the duplicants (even setting a watch cam on one for a couple of cycles to see their damn secret passage), checking all the doors, checking if atmo checkpoints are on, and checking if my tubes don't end abruptly and allow to exit in-between bases. I HAVE FOUND NOTHING! I'm desperate. Please, please. Help me I include the save file. The Hospital Error occured.sav Link to comment https://forums.kleientertainment.com/forums/topic/111903-help-my-duplicants-keep-getting-outside-without-atmosuits/ Share on other sites More sharing options...
zOldBulldog Posted September 19, 2019 Share Posted September 19, 2019 There must be an exit you didn't account for. Link to comment https://forums.kleientertainment.com/forums/topic/111903-help-my-duplicants-keep-getting-outside-without-atmosuits/#findComment-1262340 Share on other sites More sharing options...
Nitroturtle Posted September 19, 2019 Share Posted September 19, 2019 Was playing around with this and just watched Meep exit the transit tube here, where the two crossings are stacked. Edit: Just tried again and watched him do it again. Then I deconstructed both crossings, and the bottom one was apparently overlapping a regular tube somehow. I deconstructed that and rebuilt the crossings and it seems to have closed that hole. No idea if there are more, but I'd start there. Link to comment https://forums.kleientertainment.com/forums/topic/111903-help-my-duplicants-keep-getting-outside-without-atmosuits/#findComment-1262343 Share on other sites More sharing options...
NicholasTheGr8 Posted September 19, 2019 Share Posted September 19, 2019 Load the save file you posted. Put ARI on the follow cam. About one minute in, he enters a second tube transport and somehow jumps through the tube onto a ladder (bypassing a suit checkpoint) and then gets scalded shortly thereafter. Maybe rebuilding the tube transport will fix it. Good Luck! Link to comment https://forums.kleientertainment.com/forums/topic/111903-help-my-duplicants-keep-getting-outside-without-atmosuits/#findComment-1262351 Share on other sites More sharing options...
Tobruk Posted September 19, 2019 Author Share Posted September 19, 2019 Thank you both @Nitroturtle and @NicholasTheGr8 for taking a look! I really appreciate it! Link to comment https://forums.kleientertainment.com/forums/topic/111903-help-my-duplicants-keep-getting-outside-without-atmosuits/#findComment-1262353 Share on other sites More sharing options...
suxkar Posted September 19, 2019 Share Posted September 19, 2019 I guess it might sound too simple but I'll say it anyway since nobody meantioned it. Have you used the "show pathing" button? If it doesn't show any unintended path, it is probably a "serious" problem. Also, mods conflict? A plastic tile undearneath a crossing seems rather impossible in vanilla Link to comment https://forums.kleientertainment.com/forums/topic/111903-help-my-duplicants-keep-getting-outside-without-atmosuits/#findComment-1262384 Share on other sites More sharing options...
Yunru Posted September 19, 2019 Share Posted September 19, 2019 15 minutes ago, suxkar said: A plastic tile undearneath a crossing seems rather impossible in vanilla Having not used transport pipes ever, I would have thought that that would of been at least half the point of a crossing, to let them cross. Link to comment https://forums.kleientertainment.com/forums/topic/111903-help-my-duplicants-keep-getting-outside-without-atmosuits/#findComment-1262393 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.