Developer Kevin Posted September 9, 2019 Developer Share Posted September 9, 2019 Hey Grifters, This is a small update to Experimental to fix some bugs. We also updated a lot of the low-level middleware libraries in our executable, but if all goes well you won't notice any difference there Flag Stinging Eyes to be a debuff and support its removal. Fix Action cost event handler priority on Stomp upgrades relative to acidic slime. Evasion decay now correctly happens at the beginning of the fighter's turn instead of the player's turn. Vulnerability now correctly only affects attacks that target you or your arguments. Clarify Red Tape description. Fix discrepancy with Hard Fact's description in and outside negotiation. Also raise its base composure to 2. Empathy costs 1 instead of 2. Fixed a bug where switching agents on the portrait would show a previous portrait along with the current one if one of them was an anim and the other was a pre-rendered agent portrait PNG. Fix Shel sometimes doing nothing in a combat round (nil-check target in CanPlayCard). The next official update is about 3 weeks away. It will include all of the cumulative changes that we've made in experimental up to that point. We had a planning meeting this morning to figure out what new content to add - we want to make sure that it doesn't take too much time away from making the new character content, but also that it's a fun and interesting addition to the Sal experience. I think you'll like what we ended up picking - and if you watch closely you should start to see elements of it going live over the next two weeks in experimental. View full update 5 1 Link to comment Share on other sites More sharing options...
minespatch Posted September 10, 2019 Share Posted September 10, 2019 Three weeks away? That sounds so close. Link to comment Share on other sites More sharing options...
s5unaMe Posted September 10, 2019 Share Posted September 10, 2019 I can hardly wait Link to comment Share on other sites More sharing options...
pacovf Posted September 10, 2019 Share Posted September 10, 2019 Opening the compendium crashes the game. 1 Link to comment Share on other sites More sharing options...
s5unaMe Posted September 10, 2019 Share Posted September 10, 2019 Btw would we ever get ally\summoning - based builds? 2 Link to comment Share on other sites More sharing options...
Developer Kevin Posted September 10, 2019 Author Developer Share Posted September 10, 2019 10 hours ago, pacovf said: Opening the compendium crashes the game. I think that's fixed now. Sorry about that! 2 1 Link to comment Share on other sites More sharing options...
s5unaMe Posted September 10, 2019 Share Posted September 10, 2019 Seems like UI is little bit broken for now. Link to comment Share on other sites More sharing options...
pacovf Posted September 11, 2019 Share Posted September 11, 2019 12 hours ago, Kevin said: I think that's fixed now. Sorry about that! Thanks! Also, would like to spend a moment to thank the whole Griftlands team for being so responsive. In particular, often it takes less than a day for a bug to be fixed after I report it from the game feedback form, despite my bug reports there being uh less than very precise. It's impressive! 1 Link to comment Share on other sites More sharing options...
s5unaMe Posted September 11, 2019 Share Posted September 11, 2019 Yeah, you are guys at Klei are super amazing! Link to comment Share on other sites More sharing options...
Developer Kevin Posted September 11, 2019 Author Developer Share Posted September 11, 2019 Awww, thanks! I'm super thankful to everyone helping us iron out issues in the experimental build. The UI issues that you've been seeing in the last couple builds are side-effects of the behind-the-scenes stuff that we are doing to put in controller and proper keyboard support. They should go away eventually 2 2 Link to comment Share on other sites More sharing options...
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