[Game Update] - 366637

Release Date: 09/09/2019


Update Information:

Hey Grifters,

This is a small update to Experimental to fix some bugs. We also updated a lot of the low-level middleware libraries in our executable, but if all goes well you won't notice any difference there :)

  • Flag Stinging Eyes to be a debuff and support its removal.
  • Fix Action cost event handler priority on Stomp upgrades relative to acidic slime.
  • Evasion decay now correctly happens at the beginning of the fighter's turn instead of the player's turn.
  • Vulnerability now correctly only affects attacks that target you or your arguments.
  • Clarify Red Tape description.
  • Fix discrepancy with Hard Fact's description in and outside negotiation.  Also raise its base composure to 2.
  • Empathy costs 1 instead of 2.
  • Fixed a bug where switching agents on the portrait would show a previous portrait along with the current one if one of them was an anim and the other was a pre-rendered agent portrait PNG.
  • Fix Shel sometimes doing nothing in a combat round (nil-check target in CanPlayCard).

The next official update is about 3 weeks away. It will include all of the cumulative changes that we've made in experimental up to that point. We had a planning meeting this morning to figure out what new content to add - we want to make sure that it doesn't take too much time away from making the new character content, but also that it's a fun and interesting addition to the Sal experience. I think you'll like what we ended up picking - and if you watch closely you should start to see elements of it going live over the next two weeks in experimental.


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