vascoegertklei Posted August 18, 2019 Share Posted August 18, 2019 The full post is over on Reddit at https://www.reddit.com/r/Oxygennotincluded/comments/crvvzs/comprehensive_guide_to_liquids_and_pressure/ This is a table with all of the liquids (including those currently not in the game in the bottom row) and the value of kg at which 1 tile becomes saturated. Link to comment https://forums.kleientertainment.com/forums/topic/110667-comprehensive-guide-to-liquids-and-pressure-calculations/ Share on other sites More sharing options...
Lutzkhie Posted August 18, 2019 Share Posted August 18, 2019 what if the devs remove those unused game content could it help increase performance? Link to comment https://forums.kleientertainment.com/forums/topic/110667-comprehensive-guide-to-liquids-and-pressure-calculations/#findComment-1246628 Share on other sites More sharing options...
Sasza22 Posted August 18, 2019 Share Posted August 18, 2019 5 hours ago, Lutzkhie said: what if the devs remove those unused game content could it help increase performance? Probably not by a noticable amount. The unused content is just not used. It exists in the files but the game doesn`t do any calculations on it. It may clog the memory but i think the current memory leaks are much worse than just a bunch of stats and maybe some 2d art that an unused material is. I my be wrong tho. Link to comment https://forums.kleientertainment.com/forums/topic/110667-comprehensive-guide-to-liquids-and-pressure-calculations/#findComment-1246707 Share on other sites More sharing options...
N00bieMeap Posted August 18, 2019 Share Posted August 18, 2019 nuclear waste? ohoho Link to comment https://forums.kleientertainment.com/forums/topic/110667-comprehensive-guide-to-liquids-and-pressure-calculations/#findComment-1246762 Share on other sites More sharing options...
mathmanican Posted August 18, 2019 Share Posted August 18, 2019 Anyone have a similar file on each of the following: natural minimum density (viscosity rating) - how much will pool on a tile before falling sideways. Maximum downward flow rate horizontal flow rate rate of diffusion (how rapidly does stuff expand when highly compressed). Link to comment https://forums.kleientertainment.com/forums/topic/110667-comprehensive-guide-to-liquids-and-pressure-calculations/#findComment-1246766 Share on other sites More sharing options...
nakomaru Posted August 18, 2019 Share Posted August 18, 2019 Spawn mass would be nice too, because that's what debirs/tile solidification is based off of. Really wish a lot of those values were just in the in-game wiki. Link to comment https://forums.kleientertainment.com/forums/topic/110667-comprehensive-guide-to-liquids-and-pressure-calculations/#findComment-1246803 Share on other sites More sharing options...
Aelfled Posted August 18, 2019 Share Posted August 18, 2019 Well this explains why I'm having problems building a liquid lock by letting lead metal tiles melt... Link to comment https://forums.kleientertainment.com/forums/topic/110667-comprehensive-guide-to-liquids-and-pressure-calculations/#findComment-1246834 Share on other sites More sharing options...
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