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Comprehensive Guide to Liquids and Pressure Calculations


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The full post is over on Reddit at https://www.reddit.com/r/Oxygennotincluded/comments/crvvzs/comprehensive_guide_to_liquids_and_pressure/

This is a table with all of the liquids (including those currently not in the game in the bottom row) and the value of kg at which 1 tile becomes saturated.

 

 5d58bfcbf1c62_Liquids(labelled).thumb.jpg.5a8108032edb4ba5dddee54181f5327e.jpg

 

5 hours ago, Lutzkhie said:

what if the devs remove those unused game content could it help increase performance?

Probably not by a noticable amount. The unused content is just not used. It exists in the files but the game doesn`t do any calculations on it. It may clog the memory but i think the current memory leaks are much worse than just a bunch of stats and maybe some 2d art that an unused material is. I my be wrong tho.

Anyone have a similar file on each of the following:

  • natural minimum density (viscosity rating) - how much will pool on a tile before falling sideways.
  • Maximum downward flow rate
  • horizontal flow rate
  • rate of diffusion (how rapidly does stuff expand when highly compressed).

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