[Experimental Update] - 359912


Kevin

Recommended Posts

  • Developer

Hey Grifters!

This update adds a card compendium, and starts to fill out unique death loot cards and social effects for more characters. Oh, and Sal gets a new unlockable outfit, because if you're going to be stuck doing everyone's dirtywork in Murder Bay, you may as well be fashionable about it.

We'll be adding more social effects and death cards over time, so stay tuned!

Changelist:

  • Added a card conpendium screen (accessible form the main menu and the pause menu)
  • Added death loot cards for some characters (more coming soon!)
  • Added new, more powerful and unqiue friend/enemy effects to some characters (more coming soon!)
  • Sal has a new "infiltrator" outfit unlocked at stage 4
  • Upated the murder bay map art.
  • Fixed some combat delays.
  • Dauntless should not enable morale if the fighter originally had no morale (eg. in conjunction with booster_clamp)
  • Fix duplicate 'intimidated' negotiation modifier id, from the social graft.
  • If graft negotiation_modifier or conditions override the id, use it appropriately.
  • Fix Dauntless not being applied/unapplied correctly
  • Fix crash if killing a character with Dauntless due to triggering a surrender after already being killed.
  • Don't trigger mind_spool damage if negotiation is over
  • Vulnerability applies to argument damage as well.
  • Update Hard Facts to be based on cards played so far, so that the modifier isn't required.
  • Admiralty Patrol Leader boon/bane is now 5 health instead of 10.
  • Bandit Raider boon is now 10 instead of 5.

 

View full update

 

  • Like 4
Link to comment
Share on other sites

Reading through the Card Compendium and messing around with it made me realize that there are Ranged cards in the game (go to Battle cards and turn off all card type filters), which are, color-wise, identical to Attacks. Is there a difference between Ranged and Attack cards, and if so, can be difference be made more clear?

Link to comment
Share on other sites

  • Developer
49 minutes ago, ArtixBot said:

Reading through the Card Compendium and messing around with it made me realize that there are Ranged cards in the game (go to Battle cards and turn off all card type filters), which are, color-wise, identical to Attacks. Is there a difference between Ranged and Attack cards, and if so, can be difference be made more clear?

The difference is just a visual thing (it controls whether or not the character walks over to do the attack). We’re still working out the issues with the compendium filters in experimental :)

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

The upgrades in the compendium are fairly small, maybe they could be made larger? They could also show the differences with the base card in yellow, the way the upgrade previews work.

It would also be nice if cards you can only get from playing other cards were not shown by default. It looks like now they are lumped in with “unique” cards (ie faction cards or cards you get as a quest / random event reward).

EDIT: I’ve noticed the new campfires and other light effects at night on the murder bay map. It looks really nice. Not sure what else has been updated there.

Edited by pacovf
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now