Sturm58 Posted July 31, 2019 Share Posted July 31, 2019 Hi. Cound someone explain to me the purpose of the Sight-Seeing Module for rockets? Rockets are a part of end game and at that point all dupes have high morale already. Also what's the point in boosting morale by getting rid of your dupe for a few cycles? I just dont get it Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 31, 2019 Share Posted July 31, 2019 2 hours ago, Sturm58 said: Cound someone explain to me the purpose of the Sight-Seeing Module for rockets? The chance for an artifact to display in your colony is based on the duplicants inside the rocket not the rocket itself. => A negligible morale boost (at least at the point in time we use rockets) and an additional artifact chance. Link to comment Share on other sites More sharing options...
Sturm58 Posted July 31, 2019 Author Share Posted July 31, 2019 ok that makes sense but artifact bonuses are still questionable in late game.. still not worth the effort imho Link to comment Share on other sites More sharing options...
6Havok9 Posted July 31, 2019 Share Posted July 31, 2019 Bringing home Russell's teapot is well worth the effort. Link to comment Share on other sites More sharing options...
Sturm58 Posted July 31, 2019 Author Share Posted July 31, 2019 46 minutes ago, 6Havok9 said: Bringing home Russell's teapot is well worth the effort. LOL! I did not realize that it was "that" teapot Link to comment Share on other sites More sharing options...
bobucles Posted July 31, 2019 Share Posted July 31, 2019 Don't forget that duplicants in a rocket have ZERO needs, making it the closest thing to cryo-sleep. I'd much rather launch graves into the sun though. Those graveyards are starting to pile up... Link to comment Share on other sites More sharing options...
goboking Posted July 31, 2019 Share Posted July 31, 2019 2 hours ago, Sturm58 said: ok that makes sense but artifact bonuses are still questionable in late game.. still not worth the effort imho Collecting artifacts, much like unlocking achievements, is an intangible reward, not a practical one. Link to comment Share on other sites More sharing options...
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