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Showing results for tags 'rocketry'.
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When I started playing the dlc, I really dug the rocket system of SO compared to the base game, soo much more depth <3. However, when I started hunting achievments, I got increasingly annoyed at how there is no "AI-Module" of sorts that allows the rockets to fly without dupe input. This annoyance got me wanting to get a mod, but since there was no mod of that sorts, I had to learn modding myself. Since that moment I have doubled my time spent in the game developing and debugging my ever increasing list of mods, which I want to present here: 1) AI Controlled Rockets (dlc only) Rockets that fly without duplicants inside. 2) Space Radiator Radiate heat into space, based on black body radiation physics. 3) Canned Food Adds non-spoiling, canned food variants. 4) Buildable Cryopod (dlc only) Adds 2 constructable cryopods to the game with a custom unlock mechanic. 5) Store Dream Journals Gives the dream journals a proper hitbox and the possibility to store and ship them. 6) Daily Routine This mod allows automatic queueing of a set amount of recipes in any complex fabricator building, allowing for maximum efficiency of production chains. 7) Duplicant Count & Stat Selector Select between 1 and 16 starter dupes and individually modify their traits and attributes. Feature wise similar to DGSM, opposite to that however compatible with mods that affect dupe generation such as Always 3 Interests by Pholit or Bio-Inks by Aki. 8) Scan & Relay Satellites (dlc only) Adds deployable satellites that increase the range of logic transmitters and scout the star map. More satellite types to come. 9) ModList Manager This mod adds Modlists to the game, it allows save game individual mod configuration and importing modlists from steam collections 10) Rocketry Expanded (dlc only) Many new Rocket Modules, Module Types and QOL Features for Spaced Out Rocketry. This mod is very modular, allowing individual toggles for all features and modules. 11) Rotatable Radbolt Chamber Output Allows to set the output direction of the radbolt chamber similar to other radbolt buildings. 12) "Move Here" Command Tile. Adds a tile that allows calling an assigned dupe via logic signal to its location 13) Critter Shedding Fluffy Critter drop fur balls when brushed (functions as reed fiber)