akrabat14 Posted July 24, 2019 Share Posted July 24, 2019 Please make an astronaut bonus more than 10% or add another 1 specialization which will add 15% more over the previous bonus to make spaceflights not so slow and annoying. The game in the late stage goes very slowly, flights into space for 21 cycles take a lot of time Link to comment https://forums.kleientertainment.com/forums/topic/109330-astronaut-bonus/ Share on other sites More sharing options...
Coolthulhu Posted July 24, 2019 Share Posted July 24, 2019 Or just balance the numbers instead of keeping base ones too high and working around them with bonuses that everyone gets. Link to comment https://forums.kleientertainment.com/forums/topic/109330-astronaut-bonus/#findComment-1231448 Share on other sites More sharing options...
Zakery Posted July 25, 2019 Share Posted July 25, 2019 I think advanced engine must have not only range bonus, but speed bonus to, IMHO its absolutely logical from all sides. Link to comment https://forums.kleientertainment.com/forums/topic/109330-astronaut-bonus/#findComment-1231954 Share on other sites More sharing options...
camelot Posted July 25, 2019 Share Posted July 25, 2019 Or have something like continuous skills for the astronaut. Each skill point spent increases the speed by 5% for a maximum of 100%. Also, fix the idle astronaut in rocket thing, so need to maintain 60 morale requirement for that dupe Link to comment https://forums.kleientertainment.com/forums/topic/109330-astronaut-bonus/#findComment-1231955 Share on other sites More sharing options...
goboking Posted July 25, 2019 Share Posted July 25, 2019 I've said it before, I'll say it again...limit distance by fuel quantities and have engine type determine mission duration. For example, a jaunt to the nearest asteroid could take the steam engine 3 cycles, the petroleum engine 2 cycles, and the hydrogen engine 1. Alternatively... 1 hour ago, camelot said: Or have something like continuous skills for the astronaut. Each skill point spent increases the speed by 5% for a maximum of 100%. This suggestion works too. Add a piloting/navigation skill that directly impacts mission duration and let us train it in the Space Cadet Centrifuge. Link to comment https://forums.kleientertainment.com/forums/topic/109330-astronaut-bonus/#findComment-1231996 Share on other sites More sharing options...
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